feat(puzzle): tag inventory tx as PuzzleReward for acquire history
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -174,7 +174,7 @@ public class PuzzleController : SVSimController
|
|||||||
|
|
||||||
if (fresh.Count > 0)
|
if (fresh.Count > 0)
|
||||||
{
|
{
|
||||||
await using var tx = await _inv.BeginAsync(viewerId);
|
await using var tx = await _inv.BeginAsync(viewerId, configure: cfg => cfg.Source = GrantSource.PuzzleReward);
|
||||||
|
|
||||||
foreach (var status in fresh)
|
foreach (var status in fresh)
|
||||||
{
|
{
|
||||||
|
|||||||
Reference in New Issue
Block a user