feat(battle-engine-port): M2 COMPLETE — vanilla follower resolves headless (go/no-go = GO)
First green: a zero-skill vanilla follower (100011010, neutral 1/2) resolves to correct authoritative state HEADLESS via IsForecast/IsRecovery + ActionProcessor. PlayCard (DP4), no Unity runtime. §5 oracle passes (PP-cost; hand->in-play; atk/health == CardCSVData base; opponent unchanged; no exception). VERDICT: the port approach is validated through the resolution path, not just M1's compile path. VanillaFollowerOracleTests.Vanilla_follower_resolves_to_correct_state — GREEN. HeadlessCardMaster now loads the follower's real id from cards.json. Resolution-path shim/engine gaps closed (all mechanical no-op fills or data seams, never a Unity/logic wall): - M1 mis-cut copies (DP1/DP3 — pure no-op logic wrongly stubbed to null): Engine/Wizard.Battle.View.Vfx/NullCardVfxCreator.cs (its GetInstance() singleton was nulled) + its dep NotEmptyNullVfx.cs. Deleted the generated NullCardVfxCreator stub + its _IfaceImpl block; both manifested, check_drift clean. - _IfaceImpl explicit-impl shadow: interface-typed view/mgr calls dispatch to the explicit impls (which returned default!), shadowing public stubs. Fixed IBattlePlayerView.GetSideLogControl (SkillProcessor side-log tail) to return a non-null no-op. KEY M3+ learning: fix _IfaceImpl.g.cs for interface-typed NREs. (GameMgr/component-model/Resources/IClassBattleCardView shim fills + CardIconControl copy + the SVSim.BattleEngine.Tests project landed in the prior commit 2b50657.) Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
@@ -1,54 +0,0 @@
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// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\NullCardVfxCreator.cs
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using UnityEngine;
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namespace Wizard.Battle.View.Vfx
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{
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public partial class NullCardVfxCreator
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{
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private static NullCardVfxCreator m_instance;
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public static NullCardVfxCreator GetInstance() => default!;
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private NullCardVfxCreator() { }
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public VfxBase CreateDraw(Vector3 pos, bool isCardRare) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public VfxBase CreatePick() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public VfxBase CreateDestroy(BattleCardBase.DeathTypeInformation deathTypes, BattlePlayerBase battlePlayerBase) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public VfxBase CreateDestroyHand(BattleCardBase.DeathTypeInformation deathTypes, BattlePlayerBase battlePlayerBase) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public VfxBase CreateBanish(BattleCardBase.DeathTypeInformation deathTypes, BattlePlayerBase battlePlayerBase) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public VfxWithLoading CreateBanishHand(BattleCardBase.DeathTypeInformation deathTypes, BattlePlayerBase battlePlayerBase) => default!;
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public VfxBase CreateGeton(Transform vehicleCardTrans, IBattleCardView vehicleCardView, BattleCardBase.DeathTypeInformation deathTypes, BattlePlayerBase battlePlayerBase) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public VfxWithLoading CreateFusionHand(BattlePlayerBase battlePlayerBase, IBattleCardView fusionCard, bool isFusionMetamorphose) => default!;
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public VfxBase CreateParameterChange(BattleCardBase.ParameterChangeInformation parameterChangeInfo, bool isDead, bool isEvolve, bool skipWait) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public VfxBase CreateBuffStart(BattleCardBase.ParameterChangeInformation parameterChangeInfo, bool useWait = true) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public VfxBase CreateBuffStop(BattleCardBase.ParameterChangeInformation parameterChangeInfo, bool useWait = true) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public VfxBase CreateDebuffStart(BattleCardBase.ParameterChangeInformation parameterChangeInfo, bool useWait = true) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public VfxBase CreateDebuffStop(BattleCardBase.ParameterChangeInformation parameterChangeInfo, bool useWait = true) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public VfxBase CreateBuffStartInHand(BattleCardBase.ParameterChangeInformation parameterChangeInfo, bool useWait = true, bool isDebuff = false) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public VfxBase CreateGuardStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public VfxBase CreateGuardStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public VfxBase CreateKillerStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public VfxBase CreateKillerStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public VfxBase CreateProtectionStart(ProtectionColorType tyep) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public VfxBase CreateProtectionStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public VfxBase CreateNotBeAttackedStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public VfxBase CreateNotBeAttackedStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public VfxBase CreateUntouchableStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public VfxBase CreateUntouchableStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public VfxBase CreateQuick(bool hasAttacksRemaining, bool isCardUnableToAttackClass) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public VfxBase CreateSneakStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public VfxBase CreateSneakStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public VfxBase CreateForceCantAttackStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public VfxBase CreateForceCantAttackStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public VfxBase CreateDrainStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public VfxBase CreateDrainStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public VfxBase CreateAttack(IBattleCardView attackCardView, IBattleCardView attackTargetCardView) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public VfxBase CreateAttackFloatUp() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public VfxBase CreateAttackFloatDown(bool isAttacker, bool isDead, int attackableCount) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public VfxBase CreateMoving(Vector3 pos) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public VfxBase CreateDamage(int damage, int currentHealth, int maxHealth, int baseHealth, bool isReflectedDamage, bool IsSkillDamage) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public VfxBase CreateHealing(int healAmount, int currentHealth, int maxHealth, int baseHealth) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public VfxBase CreateMaskCardInPlay() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public VfxBase CreateReflectionStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public VfxBase CreateReflectionStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public VfxBase CreateHeavenlyAegisStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public VfxBase CreateHeavenlyAegisStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public VfxBase CreateChangeAffiliation(BattleCardBase card, CardBasePrm.ClanType clan, bool showEffect) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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}
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}
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@@ -144,54 +144,6 @@ namespace Wizard.Battle.View.Vfx {
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VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateChangeAffiliation(BattleCardBase card, CardBasePrm.ClanType clan, bool showEffect) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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}
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}
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namespace Wizard.Battle.View.Vfx {
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using UnityEngine;
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public partial class NullCardVfxCreator : global::Wizard.Battle.View.Vfx.ICardVfxCreator {
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VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateDraw(Vector3 pos, bool isCardRare) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreatePick() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateDestroy(BattleCardBase.DeathTypeInformation deathTypes, BattlePlayerBase battlePlayerBase) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateDestroyHand(BattleCardBase.DeathTypeInformation deathTypes, BattlePlayerBase battlePlayerBase) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateBanish(BattleCardBase.DeathTypeInformation deathTypes, BattlePlayerBase battlePlayerBase) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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VfxWithLoading global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateBanishHand(BattleCardBase.DeathTypeInformation deathTypes, BattlePlayerBase battlePlayerBase) => default!;
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VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateGeton(Transform vehicleCardPosition, IBattleCardView vehicleCardView, BattleCardBase.DeathTypeInformation deathTypes, BattlePlayerBase battlePlayerBase) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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VfxWithLoading global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateFusionHand(BattlePlayerBase battlePlayerBase, IBattleCardView fusionCard, bool isFusionMetamorphose) => default!;
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VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateParameterChange(BattleCardBase.ParameterChangeInformation parameterChangeInfo, bool isDead = false, bool isEvolve = false, bool skipWait = false) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateBuffStart(BattleCardBase.ParameterChangeInformation parameterChangeInfo, bool useWait = true) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateBuffStop(BattleCardBase.ParameterChangeInformation parameterChangeInfo, bool useWait = true) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateDebuffStart(BattleCardBase.ParameterChangeInformation parameterChangeInfo, bool useWait = true) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateDebuffStop(BattleCardBase.ParameterChangeInformation parameterChangeInfo, bool useWait = true) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateBuffStartInHand(BattleCardBase.ParameterChangeInformation parameterChangeInfo, bool useWait = true, bool isDebuff = false) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateGuardStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateGuardStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateKillerStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateKillerStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateProtectionStart(ProtectionColorType tyep) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateProtectionStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateNotBeAttackedStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateNotBeAttackedStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateUntouchableStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateUntouchableStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateQuick(bool hasAttacksRemaining, bool isCardUnableToAttackClass) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateSneakStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateSneakStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateForceCantAttackStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateForceCantAttackStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateDrainStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateDrainStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateAttack(IBattleCardView attackCardView, IBattleCardView attackTargetCardView) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateAttackFloatUp() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateAttackFloatDown(bool isAttacker, bool isDead, int attackableCount) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateMoving(Vector3 pos) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateDamage(int damage, int currentHealth, int maxHealth, int baseHealth, bool isReflectedDamage, bool IsSkillDamage) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateHealing(int healAmount, int currentHealth, int maxHealth, int baseHealth) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateMaskCardInPlay() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateReflectionStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateReflectionStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateHeavenlyAegisStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateHeavenlyAegisStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateChangeAffiliation(BattleCardBase card, CardBasePrm.ClanType clan, bool showEffect) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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}
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}
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namespace Wizard.Battle.View {
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using System;
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using System.Collections.Generic;
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@@ -320,7 +272,7 @@ namespace Wizard.Battle.View {
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Vector3 global::Wizard.Battle.View.IBattlePlayerView.GetBPLabelPosition() => default!;
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VfxBase global::Wizard.Battle.View.IBattlePlayerView.CreateBeforeFusionVfx(BattleCardBase fusionCard, List<BattleCardBase> ingredientCards) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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VfxBase global::Wizard.Battle.View.IBattlePlayerView.ReturnActCardAfterFusion(IBattleCardView fusionCardView, bool isFusionMetamorphose = false) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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SideLogControl global::Wizard.Battle.View.IBattlePlayerView.GetSideLogControl(bool isSkillTargetSelect) => default!;
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SideLogControl global::Wizard.Battle.View.IBattlePlayerView.GetSideLogControl(bool isSkillTargetSelect) => new SideLogControl(); // HEADLESS-FIX
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VfxBase global::Wizard.Battle.View.IBattlePlayerView.SetIsNowTurnEnd(bool flg) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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VfxBase global::Wizard.Battle.View.IBattlePlayerView.RecoveryInPlayCards() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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VfxBase global::Wizard.Battle.View.IBattlePlayerView.RecoveryClassAndInPlayCardAttachSkillEffect() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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@@ -420,7 +372,7 @@ namespace Wizard.Battle.View {
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Vector3 global::Wizard.Battle.View.IBattlePlayerView.GetBPLabelPosition() => default!;
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VfxBase global::Wizard.Battle.View.IBattlePlayerView.CreateBeforeFusionVfx(BattleCardBase fusionCard, List<BattleCardBase> ingredientCards) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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VfxBase global::Wizard.Battle.View.IBattlePlayerView.ReturnActCardAfterFusion(IBattleCardView fusionCardView, bool isFusionMetamorphose = false) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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SideLogControl global::Wizard.Battle.View.IBattlePlayerView.GetSideLogControl(bool isSkillTargetSelect) => default!;
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SideLogControl global::Wizard.Battle.View.IBattlePlayerView.GetSideLogControl(bool isSkillTargetSelect) => new SideLogControl(); // HEADLESS-FIX
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VfxBase global::Wizard.Battle.View.IBattlePlayerView.SetIsNowTurnEnd(bool flg) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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VfxBase global::Wizard.Battle.View.IBattlePlayerView.RecoveryInPlayCards() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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VfxBase global::Wizard.Battle.View.IBattlePlayerView.RecoveryClassAndInPlayCardAttachSkillEffect() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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