feat(battle-engine-port): M2 COMPLETE — vanilla follower resolves headless (go/no-go = GO)
First green: a zero-skill vanilla follower (100011010, neutral 1/2) resolves to correct authoritative state HEADLESS via IsForecast/IsRecovery + ActionProcessor. PlayCard (DP4), no Unity runtime. §5 oracle passes (PP-cost; hand->in-play; atk/health == CardCSVData base; opponent unchanged; no exception). VERDICT: the port approach is validated through the resolution path, not just M1's compile path. VanillaFollowerOracleTests.Vanilla_follower_resolves_to_correct_state — GREEN. HeadlessCardMaster now loads the follower's real id from cards.json. Resolution-path shim/engine gaps closed (all mechanical no-op fills or data seams, never a Unity/logic wall): - M1 mis-cut copies (DP1/DP3 — pure no-op logic wrongly stubbed to null): Engine/Wizard.Battle.View.Vfx/NullCardVfxCreator.cs (its GetInstance() singleton was nulled) + its dep NotEmptyNullVfx.cs. Deleted the generated NullCardVfxCreator stub + its _IfaceImpl block; both manifested, check_drift clean. - _IfaceImpl explicit-impl shadow: interface-typed view/mgr calls dispatch to the explicit impls (which returned default!), shadowing public stubs. Fixed IBattlePlayerView.GetSideLogControl (SkillProcessor side-log tail) to return a non-null no-op. KEY M3+ learning: fix _IfaceImpl.g.cs for interface-typed NREs. (GameMgr/component-model/Resources/IClassBattleCardView shim fills + CardIconControl copy + the SVSim.BattleEngine.Tests project landed in the prior commit 2b50657.) Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
@@ -11,6 +11,9 @@ namespace SVSim.BattleEngine.Tests
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// is populated from /load/index at login; here we author the minimum the resolution path reads.
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public static class HeadlessEngineEnv
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{
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// Simplest zero-skill vanilla follower in cards.json: neutral (clan 0), cost 1, 1/2, no skill.
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public const int FollowerId = 100011010;
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private static bool _done;
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public static void EnsureInitialized()
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@@ -19,10 +22,15 @@ namespace SVSim.BattleEngine.Tests
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// Wizard.Data.Load: static /load/index snapshot. The ctor's CreateBackgroundId reads
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// Data.Load.data._userTutorial (LoadDetail self-inits _userTutorial). Suppress VFX too.
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Wizard.Data.Load = new Load { data = new LoadDetail() };
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// CardParameter(CardCSVData) reads Data.Crossover.RestrictedCard for deck-limit calc;
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// an empty Crossover returns the default count (no restriction). Private setter -> reflect.
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typeof(Wizard.Data).GetProperty("Crossover",
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System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.Public)
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.SetValue(null, new Wizard.Crossover());
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BattleManagerBase.IsForecast = true;
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// CardMaster must be non-null before construction (the leader/class card looks up id 0).
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// Empty load suffices for construction; the oracle reloads with the follower's real id.
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HeadlessCardMaster.Load();
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// Load the M2 vanilla follower so the oracle can create + look up its real stats.
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HeadlessCardMaster.Load(FollowerId);
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// Master reference data (class-character list) for leader/class card resolution.
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HeadlessMasterData.Install();
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// Player/enemy leaders (chara ids must map to a ClassCharacterMasterData in Master).
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99
SVSim.BattleEngine.Tests/VanillaFollowerOracleTests.cs
Normal file
99
SVSim.BattleEngine.Tests/VanillaFollowerOracleTests.cs
Normal file
@@ -0,0 +1,99 @@
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using System.Collections.Generic;
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using System.Reflection;
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using NUnit.Framework;
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using Wizard;
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using Wizard.Battle;
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namespace SVSim.BattleEngine.Tests
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{
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// M2 first-green (go/no-go step 2): a single zero-skill vanilla follower resolves to correct
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// authoritative state HEADLESS via the proven IsForecast/IsRecovery + ActionProcessor path
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// (design §5 / DP4). No Unity runtime, no VFX clock.
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[TestFixture]
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public class VanillaFollowerOracleTests
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{
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private static void SetPrivateField(object obj, string name, object value)
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{
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var f = obj.GetType().GetField(name,
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BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public);
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// Walk up the hierarchy if declared on a base type.
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var t = obj.GetType();
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while (f == null && t.BaseType != null) { t = t.BaseType; f = t.GetField(name, BindingFlags.Instance | BindingFlags.NonPublic); }
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Assert.That(f, Is.Not.Null, $"field {name} not found on {obj.GetType().Name}");
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f.SetValue(obj, value);
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}
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private static BattleCardBase CreateHeadlessHandCard(int cardId, int index, bool isPlayer, BattleManagerBase mgr)
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{
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// CardCreatorBase.CreateCardWithoutResources is the engine's own null-view creation path
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// (CreateBase -> new UnitBattleCard(buildInfo).Setup(createNullView:true)); it's private,
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// so reflect it rather than reimplement the 14-arg BuildInfo wiring.
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var io = mgr.CreatePlayerInnerOptionsBuilder();
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var m = typeof(CardCreatorBase).GetMethod("CreateCardWithoutResources",
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BindingFlags.NonPublic | BindingFlags.Static);
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return (BattleCardBase)m.Invoke(null, new object[] { cardId, index, isPlayer, mgr, io });
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}
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[Test]
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public void Vanilla_follower_resolves_to_correct_state()
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{
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HeadlessEngineEnv.EnsureInitialized();
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BattleManagerBase.IsForecast = true; // suppress VFX registration (F1)
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var mgr = new SingleBattleMgr(new HeadlessContentsCreator());
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mgr.IsRecovery = true; // collapse wait delays to 0 (F1)
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var player = mgr.BattlePlayer;
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var enemy = mgr.BattleEnemy;
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// Wire the opponent links + active turn. The full BattlePlayerBase.Setup(opponent) does
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// this but cascades into UI/manager init irrelevant to the resolution path, so set the
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// minimal state directly: each player's opponent ref, and the active player's turn flag
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// (the on-enter-play skill sweep reads opponent.IsSelfTurn / IsGameFirst).
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SetPrivateField(player, "_opponentBattlePlayer", enemy);
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SetPrivateField(enemy, "_opponentBattlePlayer", player);
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player.IsSelfTurn = true;
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enemy.IsSelfTurn = false;
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var cardParam = CardMaster.GetInstanceForBattle().GetCardParameterFromId(HeadlessEngineEnv.FollowerId);
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// Place the follower in the active player's hand with PP to spare; empty board otherwise.
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var card = CreateHeadlessHandCard(HeadlessEngineEnv.FollowerId, 1, isPlayer: true, mgr);
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player.HandCardList.Add(card);
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player.Pp = 10;
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// Pre-state snapshot.
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int ppBefore = player.Pp;
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int handBefore = player.HandCardList.Count;
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int inplayBefore = player.ClassAndInPlayCardList.Count;
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int enemyHandBefore = enemy.HandCardList.Count;
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int enemyInplayBefore = enemy.ClassAndInPlayCardList.Count;
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int enemyLeaderLifeBefore = enemy.ClassAndInPlayCardList[0].Life;
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// Resolve the play through the real engine.
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var pair = mgr.GetBattlePlayerPair(isPlayer: true);
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var ap = new ActionProcessor(pair);
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Assert.DoesNotThrow(() => ap.PlayCard(card, selectedCards: null),
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"ActionProcessor.PlayCard threw on a vanilla follower");
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// Oracle (§5 invariants).
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Assert.Multiple(() =>
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{
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Assert.That(player.Pp, Is.EqualTo(ppBefore - cardParam.Cost), "PP not reduced by exactly cost");
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Assert.That(player.HandCardList, Does.Not.Contain(card), "card still in hand");
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Assert.That(player.HandCardList.Count, Is.EqualTo(handBefore - 1), "hand count not -1");
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Assert.That(player.ClassAndInPlayCardList, Contains.Item(card), "card not in play");
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Assert.That(player.ClassAndInPlayCardList.Count, Is.EqualTo(inplayBefore + 1), "in-play count not +1");
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Assert.That(card.Atk, Is.EqualTo(cardParam.Atk), "follower atk != CardCSVData base");
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Assert.That(card.Life, Is.EqualTo(cardParam.Life), "follower life != CardCSVData base");
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// Opponent unchanged.
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Assert.That(enemy.HandCardList.Count, Is.EqualTo(enemyHandBefore), "opponent hand changed");
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Assert.That(enemy.ClassAndInPlayCardList.Count, Is.EqualTo(enemyInplayBefore), "opponent board changed");
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Assert.That(enemy.ClassAndInPlayCardList[0].Life, Is.EqualTo(enemyLeaderLifeBefore), "opponent leader life changed");
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// §5 "zero VFX registered with VfxMgr": structural here — the shim VfxMgr is a pure
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// no-op (RegisterImmediate/SequentialVfx do nothing) and IsForecast suppresses
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// registration in the real engine, so no VFX is ever played headless. Covered by the
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// DoesNotThrow above; there is no meaningful count to assert against the no-op shim.
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});
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}
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}
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}
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@@ -3309,3 +3309,5 @@ YuwanField.cs YuwanField.cs 1368d0b2755edbae36ce4dcabd69d8d2f6ce854765ea46621199
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iTween.cs iTween.cs 8da77cd885d8fb1e8727e91681ab5ac00a889d0fcc9b973a4162f15a0b642a54 0
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llField.cs llField.cs a0e0eaed3f22a8c4ce47f82fa80346e3b99e3ac0a6765e1ad4ade3a87c1b0189 0
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Wizard.Battle.View/CardIconControl.cs Wizard.Battle.View/CardIconControl.cs affd5a289a04bc9f446f3e892403dd9cd560ee557de1e5cd743dcb031dab280c 0
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Wizard.Battle.View.Vfx/NullCardVfxCreator.cs Wizard.Battle.View.Vfx/NullCardVfxCreator.cs bf8f34d27f41df0dc728c47f874465869649299a5195c2d616597d7a37c581f5 0
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Wizard.Battle.View.Vfx/NotEmptyNullVfx.cs Wizard.Battle.View.Vfx/NotEmptyNullVfx.cs fd471e4254bde6dded2c1447714e605a9889b97b01a834bc616585bcff738825 0
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@@ -0,0 +1,21 @@
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namespace Wizard.Battle.View.Vfx;
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public class NotEmptyNullVfx : VfxBase
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{
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private static NotEmptyNullVfx _instance;
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public override bool IsEnd => true;
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public static NotEmptyNullVfx GetInstance()
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{
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if (_instance == null)
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{
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_instance = new NotEmptyNullVfx();
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}
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return _instance;
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}
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protected NotEmptyNullVfx()
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{
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}
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}
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@@ -0,0 +1,236 @@
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using UnityEngine;
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namespace Wizard.Battle.View.Vfx;
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public class NullCardVfxCreator : ICardVfxCreator
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{
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private static NullCardVfxCreator m_instance;
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public static NullCardVfxCreator GetInstance()
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{
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if (m_instance == null)
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{
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m_instance = new NullCardVfxCreator();
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}
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return m_instance;
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}
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private NullCardVfxCreator()
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{
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}
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public VfxBase CreateDraw(Vector3 pos, bool isCardRare)
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{
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return NullVfx.GetInstance();
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}
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public VfxBase CreatePick()
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{
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return NullVfx.GetInstance();
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}
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public VfxBase CreateDestroy(BattleCardBase.DeathTypeInformation deathTypes, BattlePlayerBase battlePlayerBase)
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{
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return NullVfx.GetInstance();
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}
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public VfxBase CreateDestroyHand(BattleCardBase.DeathTypeInformation deathTypes, BattlePlayerBase battlePlayerBase)
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{
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return NullVfx.GetInstance();
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}
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public VfxBase CreateBanish(BattleCardBase.DeathTypeInformation deathTypes, BattlePlayerBase battlePlayerBase)
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{
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return NullVfx.GetInstance();
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}
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public VfxWithLoading CreateBanishHand(BattleCardBase.DeathTypeInformation deathTypes, BattlePlayerBase battlePlayerBase)
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{
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return NullVfxWithLoading.GetInstance();
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}
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public VfxBase CreateGeton(Transform vehicleCardTrans, IBattleCardView vehicleCardView, BattleCardBase.DeathTypeInformation deathTypes, BattlePlayerBase battlePlayerBase)
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{
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return NullVfxWithLoading.GetInstance();
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}
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public VfxWithLoading CreateFusionHand(BattlePlayerBase battlePlayerBase, IBattleCardView fusionCard, bool isFusionMetamorphose)
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{
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return NullVfxWithLoading.GetInstance();
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}
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public VfxBase CreateParameterChange(BattleCardBase.ParameterChangeInformation parameterChangeInfo, bool isDead, bool isEvolve, bool skipWait)
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{
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return NullVfx.GetInstance();
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}
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public VfxBase CreateBuffStart(BattleCardBase.ParameterChangeInformation parameterChangeInfo, bool useWait = true)
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{
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return NullVfx.GetInstance();
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}
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public VfxBase CreateBuffStop(BattleCardBase.ParameterChangeInformation parameterChangeInfo, bool useWait = true)
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{
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return NullVfx.GetInstance();
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}
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public VfxBase CreateDebuffStart(BattleCardBase.ParameterChangeInformation parameterChangeInfo, bool useWait = true)
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{
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return NullVfx.GetInstance();
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}
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public VfxBase CreateDebuffStop(BattleCardBase.ParameterChangeInformation parameterChangeInfo, bool useWait = true)
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{
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return NullVfx.GetInstance();
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}
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public VfxBase CreateBuffStartInHand(BattleCardBase.ParameterChangeInformation parameterChangeInfo, bool useWait = true, bool isDebuff = false)
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{
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return NullVfx.GetInstance();
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}
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public VfxBase CreateGuardStart()
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{
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return NullVfx.GetInstance();
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}
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public VfxBase CreateGuardStop()
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{
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return NullVfx.GetInstance();
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}
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public VfxBase CreateKillerStart()
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{
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return NullVfx.GetInstance();
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}
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public VfxBase CreateKillerStop()
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{
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return NullVfx.GetInstance();
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}
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public VfxBase CreateProtectionStart(ProtectionColorType tyep)
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{
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return NullVfx.GetInstance();
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}
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public VfxBase CreateProtectionStop()
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{
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return NullVfx.GetInstance();
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}
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public VfxBase CreateNotBeAttackedStart()
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{
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return NullVfx.GetInstance();
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}
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public VfxBase CreateNotBeAttackedStop()
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{
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return NullVfx.GetInstance();
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}
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public VfxBase CreateUntouchableStart()
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{
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return NullVfx.GetInstance();
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}
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public VfxBase CreateUntouchableStop()
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{
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return NullVfx.GetInstance();
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}
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public VfxBase CreateQuick(bool hasAttacksRemaining, bool isCardUnableToAttackClass)
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{
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return NullVfx.GetInstance();
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}
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public VfxBase CreateSneakStart()
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{
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return NullVfx.GetInstance();
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}
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public VfxBase CreateSneakStop()
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{
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return NullVfx.GetInstance();
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}
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public VfxBase CreateForceCantAttackStart()
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{
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return NullVfx.GetInstance();
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}
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public VfxBase CreateForceCantAttackStop()
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{
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return NullVfx.GetInstance();
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}
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public VfxBase CreateDrainStart()
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{
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return NullVfx.GetInstance();
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}
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public VfxBase CreateDrainStop()
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{
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return NullVfx.GetInstance();
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}
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public VfxBase CreateAttack(IBattleCardView attackCardView, IBattleCardView attackTargetCardView)
|
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{
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return NullVfx.GetInstance();
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}
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|
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public VfxBase CreateAttackFloatUp()
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{
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return NullVfx.GetInstance();
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}
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|
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public VfxBase CreateAttackFloatDown(bool isAttacker, bool isDead, int attackableCount)
|
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{
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return NullVfx.GetInstance();
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}
|
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|
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public VfxBase CreateMoving(Vector3 pos)
|
||||
{
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return NullVfx.GetInstance();
|
||||
}
|
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|
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public VfxBase CreateDamage(int damage, int currentHealth, int maxHealth, int baseHealth, bool isReflectedDamage, bool IsSkillDamage)
|
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{
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return NotEmptyNullVfx.GetInstance();
|
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}
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|
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public VfxBase CreateHealing(int healAmount, int currentHealth, int maxHealth, int baseHealth)
|
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{
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return NullVfx.GetInstance();
|
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}
|
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|
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public VfxBase CreateMaskCardInPlay()
|
||||
{
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||||
return NullVfx.GetInstance();
|
||||
}
|
||||
|
||||
public VfxBase CreateReflectionStart()
|
||||
{
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||||
return NullVfx.GetInstance();
|
||||
}
|
||||
|
||||
public VfxBase CreateReflectionStop()
|
||||
{
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||||
return NullVfx.GetInstance();
|
||||
}
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||||
|
||||
public VfxBase CreateHeavenlyAegisStart()
|
||||
{
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||||
return NullVfx.GetInstance();
|
||||
}
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||||
|
||||
public VfxBase CreateHeavenlyAegisStop()
|
||||
{
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||||
return NullVfx.GetInstance();
|
||||
}
|
||||
|
||||
public VfxBase CreateChangeAffiliation(BattleCardBase card, CardBasePrm.ClanType clan, bool showEffect)
|
||||
{
|
||||
return NullVfx.GetInstance();
|
||||
}
|
||||
}
|
||||
@@ -1,54 +0,0 @@
|
||||
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\NullCardVfxCreator.cs
|
||||
using UnityEngine;
|
||||
namespace Wizard.Battle.View.Vfx
|
||||
{
|
||||
public partial class NullCardVfxCreator
|
||||
{
|
||||
private static NullCardVfxCreator m_instance;
|
||||
public static NullCardVfxCreator GetInstance() => default!;
|
||||
private NullCardVfxCreator() { }
|
||||
public VfxBase CreateDraw(Vector3 pos, bool isCardRare) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public VfxBase CreatePick() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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||||
public VfxBase CreateDestroy(BattleCardBase.DeathTypeInformation deathTypes, BattlePlayerBase battlePlayerBase) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public VfxBase CreateDestroyHand(BattleCardBase.DeathTypeInformation deathTypes, BattlePlayerBase battlePlayerBase) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public VfxBase CreateBanish(BattleCardBase.DeathTypeInformation deathTypes, BattlePlayerBase battlePlayerBase) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public VfxWithLoading CreateBanishHand(BattleCardBase.DeathTypeInformation deathTypes, BattlePlayerBase battlePlayerBase) => default!;
|
||||
public VfxBase CreateGeton(Transform vehicleCardTrans, IBattleCardView vehicleCardView, BattleCardBase.DeathTypeInformation deathTypes, BattlePlayerBase battlePlayerBase) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public VfxWithLoading CreateFusionHand(BattlePlayerBase battlePlayerBase, IBattleCardView fusionCard, bool isFusionMetamorphose) => default!;
|
||||
public VfxBase CreateParameterChange(BattleCardBase.ParameterChangeInformation parameterChangeInfo, bool isDead, bool isEvolve, bool skipWait) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public VfxBase CreateBuffStart(BattleCardBase.ParameterChangeInformation parameterChangeInfo, bool useWait = true) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public VfxBase CreateBuffStop(BattleCardBase.ParameterChangeInformation parameterChangeInfo, bool useWait = true) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public VfxBase CreateDebuffStart(BattleCardBase.ParameterChangeInformation parameterChangeInfo, bool useWait = true) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public VfxBase CreateDebuffStop(BattleCardBase.ParameterChangeInformation parameterChangeInfo, bool useWait = true) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public VfxBase CreateBuffStartInHand(BattleCardBase.ParameterChangeInformation parameterChangeInfo, bool useWait = true, bool isDebuff = false) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public VfxBase CreateGuardStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public VfxBase CreateGuardStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public VfxBase CreateKillerStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public VfxBase CreateKillerStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public VfxBase CreateProtectionStart(ProtectionColorType tyep) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public VfxBase CreateProtectionStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public VfxBase CreateNotBeAttackedStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public VfxBase CreateNotBeAttackedStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public VfxBase CreateUntouchableStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public VfxBase CreateUntouchableStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public VfxBase CreateQuick(bool hasAttacksRemaining, bool isCardUnableToAttackClass) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public VfxBase CreateSneakStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public VfxBase CreateSneakStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public VfxBase CreateForceCantAttackStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public VfxBase CreateForceCantAttackStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public VfxBase CreateDrainStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public VfxBase CreateDrainStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public VfxBase CreateAttack(IBattleCardView attackCardView, IBattleCardView attackTargetCardView) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public VfxBase CreateAttackFloatUp() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public VfxBase CreateAttackFloatDown(bool isAttacker, bool isDead, int attackableCount) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public VfxBase CreateMoving(Vector3 pos) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public VfxBase CreateDamage(int damage, int currentHealth, int maxHealth, int baseHealth, bool isReflectedDamage, bool IsSkillDamage) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public VfxBase CreateHealing(int healAmount, int currentHealth, int maxHealth, int baseHealth) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public VfxBase CreateMaskCardInPlay() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public VfxBase CreateReflectionStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public VfxBase CreateReflectionStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public VfxBase CreateHeavenlyAegisStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public VfxBase CreateHeavenlyAegisStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public VfxBase CreateChangeAffiliation(BattleCardBase card, CardBasePrm.ClanType clan, bool showEffect) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
}
|
||||
}
|
||||
@@ -144,54 +144,6 @@ namespace Wizard.Battle.View.Vfx {
|
||||
VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateChangeAffiliation(BattleCardBase card, CardBasePrm.ClanType clan, bool showEffect) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
}
|
||||
}
|
||||
namespace Wizard.Battle.View.Vfx {
|
||||
using UnityEngine;
|
||||
public partial class NullCardVfxCreator : global::Wizard.Battle.View.Vfx.ICardVfxCreator {
|
||||
VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateDraw(Vector3 pos, bool isCardRare) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreatePick() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateDestroy(BattleCardBase.DeathTypeInformation deathTypes, BattlePlayerBase battlePlayerBase) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateDestroyHand(BattleCardBase.DeathTypeInformation deathTypes, BattlePlayerBase battlePlayerBase) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateBanish(BattleCardBase.DeathTypeInformation deathTypes, BattlePlayerBase battlePlayerBase) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
VfxWithLoading global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateBanishHand(BattleCardBase.DeathTypeInformation deathTypes, BattlePlayerBase battlePlayerBase) => default!;
|
||||
VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateGeton(Transform vehicleCardPosition, IBattleCardView vehicleCardView, BattleCardBase.DeathTypeInformation deathTypes, BattlePlayerBase battlePlayerBase) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
VfxWithLoading global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateFusionHand(BattlePlayerBase battlePlayerBase, IBattleCardView fusionCard, bool isFusionMetamorphose) => default!;
|
||||
VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateParameterChange(BattleCardBase.ParameterChangeInformation parameterChangeInfo, bool isDead = false, bool isEvolve = false, bool skipWait = false) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateBuffStart(BattleCardBase.ParameterChangeInformation parameterChangeInfo, bool useWait = true) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateBuffStop(BattleCardBase.ParameterChangeInformation parameterChangeInfo, bool useWait = true) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateDebuffStart(BattleCardBase.ParameterChangeInformation parameterChangeInfo, bool useWait = true) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateDebuffStop(BattleCardBase.ParameterChangeInformation parameterChangeInfo, bool useWait = true) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateBuffStartInHand(BattleCardBase.ParameterChangeInformation parameterChangeInfo, bool useWait = true, bool isDebuff = false) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateGuardStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateGuardStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateKillerStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateKillerStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateProtectionStart(ProtectionColorType tyep) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateProtectionStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateNotBeAttackedStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateNotBeAttackedStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateUntouchableStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateUntouchableStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateQuick(bool hasAttacksRemaining, bool isCardUnableToAttackClass) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateSneakStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateSneakStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateForceCantAttackStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateForceCantAttackStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateDrainStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateDrainStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateAttack(IBattleCardView attackCardView, IBattleCardView attackTargetCardView) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateAttackFloatUp() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateAttackFloatDown(bool isAttacker, bool isDead, int attackableCount) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateMoving(Vector3 pos) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateDamage(int damage, int currentHealth, int maxHealth, int baseHealth, bool isReflectedDamage, bool IsSkillDamage) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateHealing(int healAmount, int currentHealth, int maxHealth, int baseHealth) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateMaskCardInPlay() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateReflectionStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateReflectionStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateHeavenlyAegisStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateHeavenlyAegisStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateChangeAffiliation(BattleCardBase card, CardBasePrm.ClanType clan, bool showEffect) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
}
|
||||
}
|
||||
namespace Wizard.Battle.View {
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
@@ -320,7 +272,7 @@ namespace Wizard.Battle.View {
|
||||
Vector3 global::Wizard.Battle.View.IBattlePlayerView.GetBPLabelPosition() => default!;
|
||||
VfxBase global::Wizard.Battle.View.IBattlePlayerView.CreateBeforeFusionVfx(BattleCardBase fusionCard, List<BattleCardBase> ingredientCards) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
VfxBase global::Wizard.Battle.View.IBattlePlayerView.ReturnActCardAfterFusion(IBattleCardView fusionCardView, bool isFusionMetamorphose = false) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
SideLogControl global::Wizard.Battle.View.IBattlePlayerView.GetSideLogControl(bool isSkillTargetSelect) => default!;
|
||||
SideLogControl global::Wizard.Battle.View.IBattlePlayerView.GetSideLogControl(bool isSkillTargetSelect) => new SideLogControl(); // HEADLESS-FIX
|
||||
VfxBase global::Wizard.Battle.View.IBattlePlayerView.SetIsNowTurnEnd(bool flg) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
VfxBase global::Wizard.Battle.View.IBattlePlayerView.RecoveryInPlayCards() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
VfxBase global::Wizard.Battle.View.IBattlePlayerView.RecoveryClassAndInPlayCardAttachSkillEffect() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
@@ -420,7 +372,7 @@ namespace Wizard.Battle.View {
|
||||
Vector3 global::Wizard.Battle.View.IBattlePlayerView.GetBPLabelPosition() => default!;
|
||||
VfxBase global::Wizard.Battle.View.IBattlePlayerView.CreateBeforeFusionVfx(BattleCardBase fusionCard, List<BattleCardBase> ingredientCards) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
VfxBase global::Wizard.Battle.View.IBattlePlayerView.ReturnActCardAfterFusion(IBattleCardView fusionCardView, bool isFusionMetamorphose = false) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
SideLogControl global::Wizard.Battle.View.IBattlePlayerView.GetSideLogControl(bool isSkillTargetSelect) => default!;
|
||||
SideLogControl global::Wizard.Battle.View.IBattlePlayerView.GetSideLogControl(bool isSkillTargetSelect) => new SideLogControl(); // HEADLESS-FIX
|
||||
VfxBase global::Wizard.Battle.View.IBattlePlayerView.SetIsNowTurnEnd(bool flg) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
VfxBase global::Wizard.Battle.View.IBattlePlayerView.RecoveryInPlayCards() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
VfxBase global::Wizard.Battle.View.IBattlePlayerView.RecoveryClassAndInPlayCardAttachSkillEffect() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
|
||||
Reference in New Issue
Block a user