feat(battle-engine-port): M2 COMPLETE — vanilla follower resolves headless (go/no-go = GO)

First green: a zero-skill vanilla follower (100011010, neutral 1/2) resolves to
correct authoritative state HEADLESS via IsForecast/IsRecovery + ActionProcessor.
PlayCard (DP4), no Unity runtime. §5 oracle passes (PP-cost; hand->in-play;
atk/health == CardCSVData base; opponent unchanged; no exception). VERDICT: the
port approach is validated through the resolution path, not just M1's compile path.

VanillaFollowerOracleTests.Vanilla_follower_resolves_to_correct_state — GREEN.
HeadlessCardMaster now loads the follower's real id from cards.json.

Resolution-path shim/engine gaps closed (all mechanical no-op fills or data seams,
never a Unity/logic wall):
- M1 mis-cut copies (DP1/DP3 — pure no-op logic wrongly stubbed to null):
  Engine/Wizard.Battle.View.Vfx/NullCardVfxCreator.cs (its GetInstance() singleton
  was nulled) + its dep NotEmptyNullVfx.cs. Deleted the generated NullCardVfxCreator
  stub + its _IfaceImpl block; both manifested, check_drift clean.
- _IfaceImpl explicit-impl shadow: interface-typed view/mgr calls dispatch to the
  explicit impls (which returned default!), shadowing public stubs. Fixed
  IBattlePlayerView.GetSideLogControl (SkillProcessor side-log tail) to return a
  non-null no-op. KEY M3+ learning: fix _IfaceImpl.g.cs for interface-typed NREs.

(GameMgr/component-model/Resources/IClassBattleCardView shim fills + CardIconControl
copy + the SVSim.BattleEngine.Tests project landed in the prior commit 2b50657.)

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-06-06 01:57:15 -04:00
parent 2b506574e7
commit 171f07ec74
7 changed files with 370 additions and 106 deletions

View File

@@ -11,6 +11,9 @@ namespace SVSim.BattleEngine.Tests
// is populated from /load/index at login; here we author the minimum the resolution path reads.
public static class HeadlessEngineEnv
{
// Simplest zero-skill vanilla follower in cards.json: neutral (clan 0), cost 1, 1/2, no skill.
public const int FollowerId = 100011010;
private static bool _done;
public static void EnsureInitialized()
@@ -19,10 +22,15 @@ namespace SVSim.BattleEngine.Tests
// Wizard.Data.Load: static /load/index snapshot. The ctor's CreateBackgroundId reads
// Data.Load.data._userTutorial (LoadDetail self-inits _userTutorial). Suppress VFX too.
Wizard.Data.Load = new Load { data = new LoadDetail() };
// CardParameter(CardCSVData) reads Data.Crossover.RestrictedCard for deck-limit calc;
// an empty Crossover returns the default count (no restriction). Private setter -> reflect.
typeof(Wizard.Data).GetProperty("Crossover",
System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.Public)
.SetValue(null, new Wizard.Crossover());
BattleManagerBase.IsForecast = true;
// CardMaster must be non-null before construction (the leader/class card looks up id 0).
// Empty load suffices for construction; the oracle reloads with the follower's real id.
HeadlessCardMaster.Load();
// Load the M2 vanilla follower so the oracle can create + look up its real stats.
HeadlessCardMaster.Load(FollowerId);
// Master reference data (class-character list) for leader/class card resolution.
HeadlessMasterData.Install();
// Player/enemy leaders (chara ids must map to a ClassCharacterMasterData in Master).

View File

@@ -0,0 +1,99 @@
using System.Collections.Generic;
using System.Reflection;
using NUnit.Framework;
using Wizard;
using Wizard.Battle;
namespace SVSim.BattleEngine.Tests
{
// M2 first-green (go/no-go step 2): a single zero-skill vanilla follower resolves to correct
// authoritative state HEADLESS via the proven IsForecast/IsRecovery + ActionProcessor path
// (design §5 / DP4). No Unity runtime, no VFX clock.
[TestFixture]
public class VanillaFollowerOracleTests
{
private static void SetPrivateField(object obj, string name, object value)
{
var f = obj.GetType().GetField(name,
BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public);
// Walk up the hierarchy if declared on a base type.
var t = obj.GetType();
while (f == null && t.BaseType != null) { t = t.BaseType; f = t.GetField(name, BindingFlags.Instance | BindingFlags.NonPublic); }
Assert.That(f, Is.Not.Null, $"field {name} not found on {obj.GetType().Name}");
f.SetValue(obj, value);
}
private static BattleCardBase CreateHeadlessHandCard(int cardId, int index, bool isPlayer, BattleManagerBase mgr)
{
// CardCreatorBase.CreateCardWithoutResources is the engine's own null-view creation path
// (CreateBase -> new UnitBattleCard(buildInfo).Setup(createNullView:true)); it's private,
// so reflect it rather than reimplement the 14-arg BuildInfo wiring.
var io = mgr.CreatePlayerInnerOptionsBuilder();
var m = typeof(CardCreatorBase).GetMethod("CreateCardWithoutResources",
BindingFlags.NonPublic | BindingFlags.Static);
return (BattleCardBase)m.Invoke(null, new object[] { cardId, index, isPlayer, mgr, io });
}
[Test]
public void Vanilla_follower_resolves_to_correct_state()
{
HeadlessEngineEnv.EnsureInitialized();
BattleManagerBase.IsForecast = true; // suppress VFX registration (F1)
var mgr = new SingleBattleMgr(new HeadlessContentsCreator());
mgr.IsRecovery = true; // collapse wait delays to 0 (F1)
var player = mgr.BattlePlayer;
var enemy = mgr.BattleEnemy;
// Wire the opponent links + active turn. The full BattlePlayerBase.Setup(opponent) does
// this but cascades into UI/manager init irrelevant to the resolution path, so set the
// minimal state directly: each player's opponent ref, and the active player's turn flag
// (the on-enter-play skill sweep reads opponent.IsSelfTurn / IsGameFirst).
SetPrivateField(player, "_opponentBattlePlayer", enemy);
SetPrivateField(enemy, "_opponentBattlePlayer", player);
player.IsSelfTurn = true;
enemy.IsSelfTurn = false;
var cardParam = CardMaster.GetInstanceForBattle().GetCardParameterFromId(HeadlessEngineEnv.FollowerId);
// Place the follower in the active player's hand with PP to spare; empty board otherwise.
var card = CreateHeadlessHandCard(HeadlessEngineEnv.FollowerId, 1, isPlayer: true, mgr);
player.HandCardList.Add(card);
player.Pp = 10;
// Pre-state snapshot.
int ppBefore = player.Pp;
int handBefore = player.HandCardList.Count;
int inplayBefore = player.ClassAndInPlayCardList.Count;
int enemyHandBefore = enemy.HandCardList.Count;
int enemyInplayBefore = enemy.ClassAndInPlayCardList.Count;
int enemyLeaderLifeBefore = enemy.ClassAndInPlayCardList[0].Life;
// Resolve the play through the real engine.
var pair = mgr.GetBattlePlayerPair(isPlayer: true);
var ap = new ActionProcessor(pair);
Assert.DoesNotThrow(() => ap.PlayCard(card, selectedCards: null),
"ActionProcessor.PlayCard threw on a vanilla follower");
// Oracle (§5 invariants).
Assert.Multiple(() =>
{
Assert.That(player.Pp, Is.EqualTo(ppBefore - cardParam.Cost), "PP not reduced by exactly cost");
Assert.That(player.HandCardList, Does.Not.Contain(card), "card still in hand");
Assert.That(player.HandCardList.Count, Is.EqualTo(handBefore - 1), "hand count not -1");
Assert.That(player.ClassAndInPlayCardList, Contains.Item(card), "card not in play");
Assert.That(player.ClassAndInPlayCardList.Count, Is.EqualTo(inplayBefore + 1), "in-play count not +1");
Assert.That(card.Atk, Is.EqualTo(cardParam.Atk), "follower atk != CardCSVData base");
Assert.That(card.Life, Is.EqualTo(cardParam.Life), "follower life != CardCSVData base");
// Opponent unchanged.
Assert.That(enemy.HandCardList.Count, Is.EqualTo(enemyHandBefore), "opponent hand changed");
Assert.That(enemy.ClassAndInPlayCardList.Count, Is.EqualTo(enemyInplayBefore), "opponent board changed");
Assert.That(enemy.ClassAndInPlayCardList[0].Life, Is.EqualTo(enemyLeaderLifeBefore), "opponent leader life changed");
// §5 "zero VFX registered with VfxMgr": structural here — the shim VfxMgr is a pure
// no-op (RegisterImmediate/SequentialVfx do nothing) and IsForecast suppresses
// registration in the real engine, so no VFX is ever played headless. Covered by the
// DoesNotThrow above; there is no meaningful count to assert against the no-op shim.
});
}
}
}

View File

@@ -3309,3 +3309,5 @@ YuwanField.cs YuwanField.cs 1368d0b2755edbae36ce4dcabd69d8d2f6ce854765ea46621199
iTween.cs iTween.cs 8da77cd885d8fb1e8727e91681ab5ac00a889d0fcc9b973a4162f15a0b642a54 0
llField.cs llField.cs a0e0eaed3f22a8c4ce47f82fa80346e3b99e3ac0a6765e1ad4ade3a87c1b0189 0
Wizard.Battle.View/CardIconControl.cs Wizard.Battle.View/CardIconControl.cs affd5a289a04bc9f446f3e892403dd9cd560ee557de1e5cd743dcb031dab280c 0
Wizard.Battle.View.Vfx/NullCardVfxCreator.cs Wizard.Battle.View.Vfx/NullCardVfxCreator.cs bf8f34d27f41df0dc728c47f874465869649299a5195c2d616597d7a37c581f5 0
Wizard.Battle.View.Vfx/NotEmptyNullVfx.cs Wizard.Battle.View.Vfx/NotEmptyNullVfx.cs fd471e4254bde6dded2c1447714e605a9889b97b01a834bc616585bcff738825 0
1 # engine-relpath source-relpath sha256 patched(0|1)
3309 iTween.cs iTween.cs 8da77cd885d8fb1e8727e91681ab5ac00a889d0fcc9b973a4162f15a0b642a54 0
3310 llField.cs llField.cs a0e0eaed3f22a8c4ce47f82fa80346e3b99e3ac0a6765e1ad4ade3a87c1b0189 0
3311 Wizard.Battle.View/CardIconControl.cs Wizard.Battle.View/CardIconControl.cs affd5a289a04bc9f446f3e892403dd9cd560ee557de1e5cd743dcb031dab280c 0
3312 Wizard.Battle.View.Vfx/NullCardVfxCreator.cs Wizard.Battle.View.Vfx/NullCardVfxCreator.cs bf8f34d27f41df0dc728c47f874465869649299a5195c2d616597d7a37c581f5 0
3313 Wizard.Battle.View.Vfx/NotEmptyNullVfx.cs Wizard.Battle.View.Vfx/NotEmptyNullVfx.cs fd471e4254bde6dded2c1447714e605a9889b97b01a834bc616585bcff738825 0

View File

@@ -0,0 +1,21 @@
namespace Wizard.Battle.View.Vfx;
public class NotEmptyNullVfx : VfxBase
{
private static NotEmptyNullVfx _instance;
public override bool IsEnd => true;
public static NotEmptyNullVfx GetInstance()
{
if (_instance == null)
{
_instance = new NotEmptyNullVfx();
}
return _instance;
}
protected NotEmptyNullVfx()
{
}
}

View File

@@ -0,0 +1,236 @@
using UnityEngine;
namespace Wizard.Battle.View.Vfx;
public class NullCardVfxCreator : ICardVfxCreator
{
private static NullCardVfxCreator m_instance;
public static NullCardVfxCreator GetInstance()
{
if (m_instance == null)
{
m_instance = new NullCardVfxCreator();
}
return m_instance;
}
private NullCardVfxCreator()
{
}
public VfxBase CreateDraw(Vector3 pos, bool isCardRare)
{
return NullVfx.GetInstance();
}
public VfxBase CreatePick()
{
return NullVfx.GetInstance();
}
public VfxBase CreateDestroy(BattleCardBase.DeathTypeInformation deathTypes, BattlePlayerBase battlePlayerBase)
{
return NullVfx.GetInstance();
}
public VfxBase CreateDestroyHand(BattleCardBase.DeathTypeInformation deathTypes, BattlePlayerBase battlePlayerBase)
{
return NullVfx.GetInstance();
}
public VfxBase CreateBanish(BattleCardBase.DeathTypeInformation deathTypes, BattlePlayerBase battlePlayerBase)
{
return NullVfx.GetInstance();
}
public VfxWithLoading CreateBanishHand(BattleCardBase.DeathTypeInformation deathTypes, BattlePlayerBase battlePlayerBase)
{
return NullVfxWithLoading.GetInstance();
}
public VfxBase CreateGeton(Transform vehicleCardTrans, IBattleCardView vehicleCardView, BattleCardBase.DeathTypeInformation deathTypes, BattlePlayerBase battlePlayerBase)
{
return NullVfxWithLoading.GetInstance();
}
public VfxWithLoading CreateFusionHand(BattlePlayerBase battlePlayerBase, IBattleCardView fusionCard, bool isFusionMetamorphose)
{
return NullVfxWithLoading.GetInstance();
}
public VfxBase CreateParameterChange(BattleCardBase.ParameterChangeInformation parameterChangeInfo, bool isDead, bool isEvolve, bool skipWait)
{
return NullVfx.GetInstance();
}
public VfxBase CreateBuffStart(BattleCardBase.ParameterChangeInformation parameterChangeInfo, bool useWait = true)
{
return NullVfx.GetInstance();
}
public VfxBase CreateBuffStop(BattleCardBase.ParameterChangeInformation parameterChangeInfo, bool useWait = true)
{
return NullVfx.GetInstance();
}
public VfxBase CreateDebuffStart(BattleCardBase.ParameterChangeInformation parameterChangeInfo, bool useWait = true)
{
return NullVfx.GetInstance();
}
public VfxBase CreateDebuffStop(BattleCardBase.ParameterChangeInformation parameterChangeInfo, bool useWait = true)
{
return NullVfx.GetInstance();
}
public VfxBase CreateBuffStartInHand(BattleCardBase.ParameterChangeInformation parameterChangeInfo, bool useWait = true, bool isDebuff = false)
{
return NullVfx.GetInstance();
}
public VfxBase CreateGuardStart()
{
return NullVfx.GetInstance();
}
public VfxBase CreateGuardStop()
{
return NullVfx.GetInstance();
}
public VfxBase CreateKillerStart()
{
return NullVfx.GetInstance();
}
public VfxBase CreateKillerStop()
{
return NullVfx.GetInstance();
}
public VfxBase CreateProtectionStart(ProtectionColorType tyep)
{
return NullVfx.GetInstance();
}
public VfxBase CreateProtectionStop()
{
return NullVfx.GetInstance();
}
public VfxBase CreateNotBeAttackedStart()
{
return NullVfx.GetInstance();
}
public VfxBase CreateNotBeAttackedStop()
{
return NullVfx.GetInstance();
}
public VfxBase CreateUntouchableStart()
{
return NullVfx.GetInstance();
}
public VfxBase CreateUntouchableStop()
{
return NullVfx.GetInstance();
}
public VfxBase CreateQuick(bool hasAttacksRemaining, bool isCardUnableToAttackClass)
{
return NullVfx.GetInstance();
}
public VfxBase CreateSneakStart()
{
return NullVfx.GetInstance();
}
public VfxBase CreateSneakStop()
{
return NullVfx.GetInstance();
}
public VfxBase CreateForceCantAttackStart()
{
return NullVfx.GetInstance();
}
public VfxBase CreateForceCantAttackStop()
{
return NullVfx.GetInstance();
}
public VfxBase CreateDrainStart()
{
return NullVfx.GetInstance();
}
public VfxBase CreateDrainStop()
{
return NullVfx.GetInstance();
}
public VfxBase CreateAttack(IBattleCardView attackCardView, IBattleCardView attackTargetCardView)
{
return NullVfx.GetInstance();
}
public VfxBase CreateAttackFloatUp()
{
return NullVfx.GetInstance();
}
public VfxBase CreateAttackFloatDown(bool isAttacker, bool isDead, int attackableCount)
{
return NullVfx.GetInstance();
}
public VfxBase CreateMoving(Vector3 pos)
{
return NullVfx.GetInstance();
}
public VfxBase CreateDamage(int damage, int currentHealth, int maxHealth, int baseHealth, bool isReflectedDamage, bool IsSkillDamage)
{
return NotEmptyNullVfx.GetInstance();
}
public VfxBase CreateHealing(int healAmount, int currentHealth, int maxHealth, int baseHealth)
{
return NullVfx.GetInstance();
}
public VfxBase CreateMaskCardInPlay()
{
return NullVfx.GetInstance();
}
public VfxBase CreateReflectionStart()
{
return NullVfx.GetInstance();
}
public VfxBase CreateReflectionStop()
{
return NullVfx.GetInstance();
}
public VfxBase CreateHeavenlyAegisStart()
{
return NullVfx.GetInstance();
}
public VfxBase CreateHeavenlyAegisStop()
{
return NullVfx.GetInstance();
}
public VfxBase CreateChangeAffiliation(BattleCardBase card, CardBasePrm.ClanType clan, bool showEffect)
{
return NullVfx.GetInstance();
}
}

View File

@@ -1,54 +0,0 @@
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\NullCardVfxCreator.cs
using UnityEngine;
namespace Wizard.Battle.View.Vfx
{
public partial class NullCardVfxCreator
{
private static NullCardVfxCreator m_instance;
public static NullCardVfxCreator GetInstance() => default!;
private NullCardVfxCreator() { }
public VfxBase CreateDraw(Vector3 pos, bool isCardRare) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
public VfxBase CreatePick() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
public VfxBase CreateDestroy(BattleCardBase.DeathTypeInformation deathTypes, BattlePlayerBase battlePlayerBase) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
public VfxBase CreateDestroyHand(BattleCardBase.DeathTypeInformation deathTypes, BattlePlayerBase battlePlayerBase) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
public VfxBase CreateBanish(BattleCardBase.DeathTypeInformation deathTypes, BattlePlayerBase battlePlayerBase) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
public VfxWithLoading CreateBanishHand(BattleCardBase.DeathTypeInformation deathTypes, BattlePlayerBase battlePlayerBase) => default!;
public VfxBase CreateGeton(Transform vehicleCardTrans, IBattleCardView vehicleCardView, BattleCardBase.DeathTypeInformation deathTypes, BattlePlayerBase battlePlayerBase) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
public VfxWithLoading CreateFusionHand(BattlePlayerBase battlePlayerBase, IBattleCardView fusionCard, bool isFusionMetamorphose) => default!;
public VfxBase CreateParameterChange(BattleCardBase.ParameterChangeInformation parameterChangeInfo, bool isDead, bool isEvolve, bool skipWait) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
public VfxBase CreateBuffStart(BattleCardBase.ParameterChangeInformation parameterChangeInfo, bool useWait = true) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
public VfxBase CreateBuffStop(BattleCardBase.ParameterChangeInformation parameterChangeInfo, bool useWait = true) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
public VfxBase CreateDebuffStart(BattleCardBase.ParameterChangeInformation parameterChangeInfo, bool useWait = true) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
public VfxBase CreateDebuffStop(BattleCardBase.ParameterChangeInformation parameterChangeInfo, bool useWait = true) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
public VfxBase CreateBuffStartInHand(BattleCardBase.ParameterChangeInformation parameterChangeInfo, bool useWait = true, bool isDebuff = false) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
public VfxBase CreateGuardStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
public VfxBase CreateGuardStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
public VfxBase CreateKillerStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
public VfxBase CreateKillerStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
public VfxBase CreateProtectionStart(ProtectionColorType tyep) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
public VfxBase CreateProtectionStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
public VfxBase CreateNotBeAttackedStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
public VfxBase CreateNotBeAttackedStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
public VfxBase CreateUntouchableStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
public VfxBase CreateUntouchableStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
public VfxBase CreateQuick(bool hasAttacksRemaining, bool isCardUnableToAttackClass) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
public VfxBase CreateSneakStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
public VfxBase CreateSneakStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
public VfxBase CreateForceCantAttackStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
public VfxBase CreateForceCantAttackStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
public VfxBase CreateDrainStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
public VfxBase CreateDrainStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
public VfxBase CreateAttack(IBattleCardView attackCardView, IBattleCardView attackTargetCardView) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
public VfxBase CreateAttackFloatUp() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
public VfxBase CreateAttackFloatDown(bool isAttacker, bool isDead, int attackableCount) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
public VfxBase CreateMoving(Vector3 pos) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
public VfxBase CreateDamage(int damage, int currentHealth, int maxHealth, int baseHealth, bool isReflectedDamage, bool IsSkillDamage) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
public VfxBase CreateHealing(int healAmount, int currentHealth, int maxHealth, int baseHealth) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
public VfxBase CreateMaskCardInPlay() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
public VfxBase CreateReflectionStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
public VfxBase CreateReflectionStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
public VfxBase CreateHeavenlyAegisStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
public VfxBase CreateHeavenlyAegisStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
public VfxBase CreateChangeAffiliation(BattleCardBase card, CardBasePrm.ClanType clan, bool showEffect) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
}
}

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@@ -144,54 +144,6 @@ namespace Wizard.Battle.View.Vfx {
VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateChangeAffiliation(BattleCardBase card, CardBasePrm.ClanType clan, bool showEffect) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
}
}
namespace Wizard.Battle.View.Vfx {
using UnityEngine;
public partial class NullCardVfxCreator : global::Wizard.Battle.View.Vfx.ICardVfxCreator {
VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateDraw(Vector3 pos, bool isCardRare) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreatePick() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateDestroy(BattleCardBase.DeathTypeInformation deathTypes, BattlePlayerBase battlePlayerBase) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateDestroyHand(BattleCardBase.DeathTypeInformation deathTypes, BattlePlayerBase battlePlayerBase) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateBanish(BattleCardBase.DeathTypeInformation deathTypes, BattlePlayerBase battlePlayerBase) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
VfxWithLoading global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateBanishHand(BattleCardBase.DeathTypeInformation deathTypes, BattlePlayerBase battlePlayerBase) => default!;
VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateGeton(Transform vehicleCardPosition, IBattleCardView vehicleCardView, BattleCardBase.DeathTypeInformation deathTypes, BattlePlayerBase battlePlayerBase) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
VfxWithLoading global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateFusionHand(BattlePlayerBase battlePlayerBase, IBattleCardView fusionCard, bool isFusionMetamorphose) => default!;
VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateParameterChange(BattleCardBase.ParameterChangeInformation parameterChangeInfo, bool isDead = false, bool isEvolve = false, bool skipWait = false) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateBuffStart(BattleCardBase.ParameterChangeInformation parameterChangeInfo, bool useWait = true) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateBuffStop(BattleCardBase.ParameterChangeInformation parameterChangeInfo, bool useWait = true) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateDebuffStart(BattleCardBase.ParameterChangeInformation parameterChangeInfo, bool useWait = true) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateDebuffStop(BattleCardBase.ParameterChangeInformation parameterChangeInfo, bool useWait = true) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateBuffStartInHand(BattleCardBase.ParameterChangeInformation parameterChangeInfo, bool useWait = true, bool isDebuff = false) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateGuardStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateGuardStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateKillerStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateKillerStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateProtectionStart(ProtectionColorType tyep) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateProtectionStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateNotBeAttackedStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateNotBeAttackedStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateUntouchableStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateUntouchableStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateQuick(bool hasAttacksRemaining, bool isCardUnableToAttackClass) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateSneakStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateSneakStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateForceCantAttackStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateForceCantAttackStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateDrainStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateDrainStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateAttack(IBattleCardView attackCardView, IBattleCardView attackTargetCardView) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateAttackFloatUp() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateAttackFloatDown(bool isAttacker, bool isDead, int attackableCount) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateMoving(Vector3 pos) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateDamage(int damage, int currentHealth, int maxHealth, int baseHealth, bool isReflectedDamage, bool IsSkillDamage) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateHealing(int healAmount, int currentHealth, int maxHealth, int baseHealth) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateMaskCardInPlay() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateReflectionStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateReflectionStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateHeavenlyAegisStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateHeavenlyAegisStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateChangeAffiliation(BattleCardBase card, CardBasePrm.ClanType clan, bool showEffect) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
}
}
namespace Wizard.Battle.View {
using System;
using System.Collections.Generic;
@@ -320,7 +272,7 @@ namespace Wizard.Battle.View {
Vector3 global::Wizard.Battle.View.IBattlePlayerView.GetBPLabelPosition() => default!;
VfxBase global::Wizard.Battle.View.IBattlePlayerView.CreateBeforeFusionVfx(BattleCardBase fusionCard, List<BattleCardBase> ingredientCards) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
VfxBase global::Wizard.Battle.View.IBattlePlayerView.ReturnActCardAfterFusion(IBattleCardView fusionCardView, bool isFusionMetamorphose = false) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
SideLogControl global::Wizard.Battle.View.IBattlePlayerView.GetSideLogControl(bool isSkillTargetSelect) => default!;
SideLogControl global::Wizard.Battle.View.IBattlePlayerView.GetSideLogControl(bool isSkillTargetSelect) => new SideLogControl(); // HEADLESS-FIX
VfxBase global::Wizard.Battle.View.IBattlePlayerView.SetIsNowTurnEnd(bool flg) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
VfxBase global::Wizard.Battle.View.IBattlePlayerView.RecoveryInPlayCards() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
VfxBase global::Wizard.Battle.View.IBattlePlayerView.RecoveryClassAndInPlayCardAttachSkillEffect() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
@@ -420,7 +372,7 @@ namespace Wizard.Battle.View {
Vector3 global::Wizard.Battle.View.IBattlePlayerView.GetBPLabelPosition() => default!;
VfxBase global::Wizard.Battle.View.IBattlePlayerView.CreateBeforeFusionVfx(BattleCardBase fusionCard, List<BattleCardBase> ingredientCards) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
VfxBase global::Wizard.Battle.View.IBattlePlayerView.ReturnActCardAfterFusion(IBattleCardView fusionCardView, bool isFusionMetamorphose = false) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
SideLogControl global::Wizard.Battle.View.IBattlePlayerView.GetSideLogControl(bool isSkillTargetSelect) => default!;
SideLogControl global::Wizard.Battle.View.IBattlePlayerView.GetSideLogControl(bool isSkillTargetSelect) => new SideLogControl(); // HEADLESS-FIX
VfxBase global::Wizard.Battle.View.IBattlePlayerView.SetIsNowTurnEnd(bool flg) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
VfxBase global::Wizard.Battle.View.IBattlePlayerView.RecoveryInPlayCards() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
VfxBase global::Wizard.Battle.View.IBattlePlayerView.RecoveryClassAndInPlayCardAttachSkillEffect() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();