diff --git a/SVSim.BattleEngine.Tests/HeadlessFixture.cs b/SVSim.BattleEngine.Tests/HeadlessFixture.cs index bb74487..aaa2633 100644 --- a/SVSim.BattleEngine.Tests/HeadlessFixture.cs +++ b/SVSim.BattleEngine.Tests/HeadlessFixture.cs @@ -11,6 +11,9 @@ namespace SVSim.BattleEngine.Tests // is populated from /load/index at login; here we author the minimum the resolution path reads. public static class HeadlessEngineEnv { + // Simplest zero-skill vanilla follower in cards.json: neutral (clan 0), cost 1, 1/2, no skill. + public const int FollowerId = 100011010; + private static bool _done; public static void EnsureInitialized() @@ -19,10 +22,15 @@ namespace SVSim.BattleEngine.Tests // Wizard.Data.Load: static /load/index snapshot. The ctor's CreateBackgroundId reads // Data.Load.data._userTutorial (LoadDetail self-inits _userTutorial). Suppress VFX too. Wizard.Data.Load = new Load { data = new LoadDetail() }; + // CardParameter(CardCSVData) reads Data.Crossover.RestrictedCard for deck-limit calc; + // an empty Crossover returns the default count (no restriction). Private setter -> reflect. + typeof(Wizard.Data).GetProperty("Crossover", + System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.Public) + .SetValue(null, new Wizard.Crossover()); BattleManagerBase.IsForecast = true; // CardMaster must be non-null before construction (the leader/class card looks up id 0). - // Empty load suffices for construction; the oracle reloads with the follower's real id. - HeadlessCardMaster.Load(); + // Load the M2 vanilla follower so the oracle can create + look up its real stats. + HeadlessCardMaster.Load(FollowerId); // Master reference data (class-character list) for leader/class card resolution. HeadlessMasterData.Install(); // Player/enemy leaders (chara ids must map to a ClassCharacterMasterData in Master). diff --git a/SVSim.BattleEngine.Tests/VanillaFollowerOracleTests.cs b/SVSim.BattleEngine.Tests/VanillaFollowerOracleTests.cs new file mode 100644 index 0000000..a11e1d7 --- /dev/null +++ b/SVSim.BattleEngine.Tests/VanillaFollowerOracleTests.cs @@ -0,0 +1,99 @@ +using System.Collections.Generic; +using System.Reflection; +using NUnit.Framework; +using Wizard; +using Wizard.Battle; + +namespace SVSim.BattleEngine.Tests +{ + // M2 first-green (go/no-go step 2): a single zero-skill vanilla follower resolves to correct + // authoritative state HEADLESS via the proven IsForecast/IsRecovery + ActionProcessor path + // (design §5 / DP4). No Unity runtime, no VFX clock. + [TestFixture] + public class VanillaFollowerOracleTests + { + private static void SetPrivateField(object obj, string name, object value) + { + var f = obj.GetType().GetField(name, + BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public); + // Walk up the hierarchy if declared on a base type. + var t = obj.GetType(); + while (f == null && t.BaseType != null) { t = t.BaseType; f = t.GetField(name, BindingFlags.Instance | BindingFlags.NonPublic); } + Assert.That(f, Is.Not.Null, $"field {name} not found on {obj.GetType().Name}"); + f.SetValue(obj, value); + } + + private static BattleCardBase CreateHeadlessHandCard(int cardId, int index, bool isPlayer, BattleManagerBase mgr) + { + // CardCreatorBase.CreateCardWithoutResources is the engine's own null-view creation path + // (CreateBase -> new UnitBattleCard(buildInfo).Setup(createNullView:true)); it's private, + // so reflect it rather than reimplement the 14-arg BuildInfo wiring. + var io = mgr.CreatePlayerInnerOptionsBuilder(); + var m = typeof(CardCreatorBase).GetMethod("CreateCardWithoutResources", + BindingFlags.NonPublic | BindingFlags.Static); + return (BattleCardBase)m.Invoke(null, new object[] { cardId, index, isPlayer, mgr, io }); + } + + [Test] + public void Vanilla_follower_resolves_to_correct_state() + { + HeadlessEngineEnv.EnsureInitialized(); + BattleManagerBase.IsForecast = true; // suppress VFX registration (F1) + var mgr = new SingleBattleMgr(new HeadlessContentsCreator()); + mgr.IsRecovery = true; // collapse wait delays to 0 (F1) + + var player = mgr.BattlePlayer; + var enemy = mgr.BattleEnemy; + + // Wire the opponent links + active turn. The full BattlePlayerBase.Setup(opponent) does + // this but cascades into UI/manager init irrelevant to the resolution path, so set the + // minimal state directly: each player's opponent ref, and the active player's turn flag + // (the on-enter-play skill sweep reads opponent.IsSelfTurn / IsGameFirst). + SetPrivateField(player, "_opponentBattlePlayer", enemy); + SetPrivateField(enemy, "_opponentBattlePlayer", player); + player.IsSelfTurn = true; + enemy.IsSelfTurn = false; + + var cardParam = CardMaster.GetInstanceForBattle().GetCardParameterFromId(HeadlessEngineEnv.FollowerId); + + // Place the follower in the active player's hand with PP to spare; empty board otherwise. + var card = CreateHeadlessHandCard(HeadlessEngineEnv.FollowerId, 1, isPlayer: true, mgr); + player.HandCardList.Add(card); + player.Pp = 10; + + // Pre-state snapshot. + int ppBefore = player.Pp; + int handBefore = player.HandCardList.Count; + int inplayBefore = player.ClassAndInPlayCardList.Count; + int enemyHandBefore = enemy.HandCardList.Count; + int enemyInplayBefore = enemy.ClassAndInPlayCardList.Count; + int enemyLeaderLifeBefore = enemy.ClassAndInPlayCardList[0].Life; + + // Resolve the play through the real engine. + var pair = mgr.GetBattlePlayerPair(isPlayer: true); + var ap = new ActionProcessor(pair); + Assert.DoesNotThrow(() => ap.PlayCard(card, selectedCards: null), + "ActionProcessor.PlayCard threw on a vanilla follower"); + + // Oracle (§5 invariants). + Assert.Multiple(() => + { + Assert.That(player.Pp, Is.EqualTo(ppBefore - cardParam.Cost), "PP not reduced by exactly cost"); + Assert.That(player.HandCardList, Does.Not.Contain(card), "card still in hand"); + Assert.That(player.HandCardList.Count, Is.EqualTo(handBefore - 1), "hand count not -1"); + Assert.That(player.ClassAndInPlayCardList, Contains.Item(card), "card not in play"); + Assert.That(player.ClassAndInPlayCardList.Count, Is.EqualTo(inplayBefore + 1), "in-play count not +1"); + Assert.That(card.Atk, Is.EqualTo(cardParam.Atk), "follower atk != CardCSVData base"); + Assert.That(card.Life, Is.EqualTo(cardParam.Life), "follower life != CardCSVData base"); + // Opponent unchanged. + Assert.That(enemy.HandCardList.Count, Is.EqualTo(enemyHandBefore), "opponent hand changed"); + Assert.That(enemy.ClassAndInPlayCardList.Count, Is.EqualTo(enemyInplayBefore), "opponent board changed"); + Assert.That(enemy.ClassAndInPlayCardList[0].Life, Is.EqualTo(enemyLeaderLifeBefore), "opponent leader life changed"); + // §5 "zero VFX registered with VfxMgr": structural here — the shim VfxMgr is a pure + // no-op (RegisterImmediate/SequentialVfx do nothing) and IsForecast suppresses + // registration in the real engine, so no VFX is ever played headless. Covered by the + // DoesNotThrow above; there is no meaningful count to assert against the no-op shim. + }); + } + } +} diff --git a/SVSim.BattleEngine/COPIED.manifest.tsv b/SVSim.BattleEngine/COPIED.manifest.tsv index 2d7982e..ae91ec1 100644 --- a/SVSim.BattleEngine/COPIED.manifest.tsv +++ b/SVSim.BattleEngine/COPIED.manifest.tsv @@ -3309,3 +3309,5 @@ YuwanField.cs YuwanField.cs 1368d0b2755edbae36ce4dcabd69d8d2f6ce854765ea46621199 iTween.cs iTween.cs 8da77cd885d8fb1e8727e91681ab5ac00a889d0fcc9b973a4162f15a0b642a54 0 llField.cs llField.cs a0e0eaed3f22a8c4ce47f82fa80346e3b99e3ac0a6765e1ad4ade3a87c1b0189 0 Wizard.Battle.View/CardIconControl.cs Wizard.Battle.View/CardIconControl.cs affd5a289a04bc9f446f3e892403dd9cd560ee557de1e5cd743dcb031dab280c 0 +Wizard.Battle.View.Vfx/NullCardVfxCreator.cs Wizard.Battle.View.Vfx/NullCardVfxCreator.cs bf8f34d27f41df0dc728c47f874465869649299a5195c2d616597d7a37c581f5 0 +Wizard.Battle.View.Vfx/NotEmptyNullVfx.cs Wizard.Battle.View.Vfx/NotEmptyNullVfx.cs fd471e4254bde6dded2c1447714e605a9889b97b01a834bc616585bcff738825 0 diff --git a/SVSim.BattleEngine/Engine/Wizard.Battle.View.Vfx/NotEmptyNullVfx.cs b/SVSim.BattleEngine/Engine/Wizard.Battle.View.Vfx/NotEmptyNullVfx.cs new file mode 100644 index 0000000..fbdf7e3 --- /dev/null +++ b/SVSim.BattleEngine/Engine/Wizard.Battle.View.Vfx/NotEmptyNullVfx.cs @@ -0,0 +1,21 @@ +namespace Wizard.Battle.View.Vfx; + +public class NotEmptyNullVfx : VfxBase +{ + private static NotEmptyNullVfx _instance; + + public override bool IsEnd => true; + + public static NotEmptyNullVfx GetInstance() + { + if (_instance == null) + { + _instance = new NotEmptyNullVfx(); + } + return _instance; + } + + protected NotEmptyNullVfx() + { + } +} diff --git a/SVSim.BattleEngine/Engine/Wizard.Battle.View.Vfx/NullCardVfxCreator.cs b/SVSim.BattleEngine/Engine/Wizard.Battle.View.Vfx/NullCardVfxCreator.cs new file mode 100644 index 0000000..f78738c --- /dev/null +++ b/SVSim.BattleEngine/Engine/Wizard.Battle.View.Vfx/NullCardVfxCreator.cs @@ -0,0 +1,236 @@ +using UnityEngine; + +namespace Wizard.Battle.View.Vfx; + +public class NullCardVfxCreator : ICardVfxCreator +{ + private static NullCardVfxCreator m_instance; + + public static NullCardVfxCreator GetInstance() + { + if (m_instance == null) + { + m_instance = new NullCardVfxCreator(); + } + return m_instance; + } + + private NullCardVfxCreator() + { + } + + public VfxBase CreateDraw(Vector3 pos, bool isCardRare) + { + return NullVfx.GetInstance(); + } + + public VfxBase CreatePick() + { + return NullVfx.GetInstance(); + } + + public VfxBase CreateDestroy(BattleCardBase.DeathTypeInformation deathTypes, BattlePlayerBase battlePlayerBase) + { + return NullVfx.GetInstance(); + } + + public VfxBase CreateDestroyHand(BattleCardBase.DeathTypeInformation deathTypes, BattlePlayerBase battlePlayerBase) + { + return NullVfx.GetInstance(); + } + + public VfxBase CreateBanish(BattleCardBase.DeathTypeInformation deathTypes, BattlePlayerBase battlePlayerBase) + { + return NullVfx.GetInstance(); + } + + public VfxWithLoading CreateBanishHand(BattleCardBase.DeathTypeInformation deathTypes, BattlePlayerBase battlePlayerBase) + { + return NullVfxWithLoading.GetInstance(); + } + + public VfxBase CreateGeton(Transform vehicleCardTrans, IBattleCardView vehicleCardView, BattleCardBase.DeathTypeInformation deathTypes, BattlePlayerBase battlePlayerBase) + { + return NullVfxWithLoading.GetInstance(); + } + + public VfxWithLoading CreateFusionHand(BattlePlayerBase battlePlayerBase, IBattleCardView fusionCard, bool isFusionMetamorphose) + { + return NullVfxWithLoading.GetInstance(); + } + + public VfxBase CreateParameterChange(BattleCardBase.ParameterChangeInformation parameterChangeInfo, bool isDead, bool isEvolve, bool skipWait) + { + return NullVfx.GetInstance(); + } + + public VfxBase CreateBuffStart(BattleCardBase.ParameterChangeInformation parameterChangeInfo, bool useWait = true) + { + return NullVfx.GetInstance(); + } + + public VfxBase CreateBuffStop(BattleCardBase.ParameterChangeInformation parameterChangeInfo, bool useWait = true) + { + return NullVfx.GetInstance(); + } + + public VfxBase CreateDebuffStart(BattleCardBase.ParameterChangeInformation parameterChangeInfo, bool useWait = true) + { + return NullVfx.GetInstance(); + } + + public VfxBase CreateDebuffStop(BattleCardBase.ParameterChangeInformation parameterChangeInfo, bool useWait = true) + { + return NullVfx.GetInstance(); + } + + public VfxBase CreateBuffStartInHand(BattleCardBase.ParameterChangeInformation parameterChangeInfo, bool useWait = true, bool isDebuff = false) + { + return NullVfx.GetInstance(); + } + + public VfxBase CreateGuardStart() + { + return NullVfx.GetInstance(); + } + + public VfxBase CreateGuardStop() + { + return NullVfx.GetInstance(); + } + + public VfxBase CreateKillerStart() + { + return NullVfx.GetInstance(); + } + + public VfxBase CreateKillerStop() + { + return NullVfx.GetInstance(); + } + + public VfxBase CreateProtectionStart(ProtectionColorType tyep) + { + return NullVfx.GetInstance(); + } + + public VfxBase CreateProtectionStop() + { + return NullVfx.GetInstance(); + } + + public VfxBase CreateNotBeAttackedStart() + { + return NullVfx.GetInstance(); + } + + public VfxBase CreateNotBeAttackedStop() + { + return NullVfx.GetInstance(); + } + + public VfxBase CreateUntouchableStart() + { + return NullVfx.GetInstance(); + } + + public VfxBase CreateUntouchableStop() + { + return NullVfx.GetInstance(); + } + + public VfxBase CreateQuick(bool hasAttacksRemaining, bool isCardUnableToAttackClass) + { + return NullVfx.GetInstance(); + } + + public VfxBase CreateSneakStart() + { + return NullVfx.GetInstance(); + } + + public VfxBase CreateSneakStop() + { + return NullVfx.GetInstance(); + } + + public VfxBase CreateForceCantAttackStart() + { + return NullVfx.GetInstance(); + } + + public VfxBase CreateForceCantAttackStop() + { + return NullVfx.GetInstance(); + } + + public VfxBase CreateDrainStart() + { + return NullVfx.GetInstance(); + } + + public VfxBase CreateDrainStop() + { + return NullVfx.GetInstance(); + } + + public VfxBase CreateAttack(IBattleCardView attackCardView, IBattleCardView attackTargetCardView) + { + return NullVfx.GetInstance(); + } + + public VfxBase CreateAttackFloatUp() + { + return NullVfx.GetInstance(); + } + + public VfxBase CreateAttackFloatDown(bool isAttacker, bool isDead, int attackableCount) + { + return NullVfx.GetInstance(); + } + + public VfxBase CreateMoving(Vector3 pos) + { + return NullVfx.GetInstance(); + } + + public VfxBase CreateDamage(int damage, int currentHealth, int maxHealth, int baseHealth, bool isReflectedDamage, bool IsSkillDamage) + { + return NotEmptyNullVfx.GetInstance(); + } + + public VfxBase CreateHealing(int healAmount, int currentHealth, int maxHealth, int baseHealth) + { + return NullVfx.GetInstance(); + } + + public VfxBase CreateMaskCardInPlay() + { + return NullVfx.GetInstance(); + } + + public VfxBase CreateReflectionStart() + { + return NullVfx.GetInstance(); + } + + public VfxBase CreateReflectionStop() + { + return NullVfx.GetInstance(); + } + + public VfxBase CreateHeavenlyAegisStart() + { + return NullVfx.GetInstance(); + } + + public VfxBase CreateHeavenlyAegisStop() + { + return NullVfx.GetInstance(); + } + + public VfxBase CreateChangeAffiliation(BattleCardBase card, CardBasePrm.ClanType clan, bool showEffect) + { + return NullVfx.GetInstance(); + } +} diff --git a/SVSim.BattleEngine/Shim/Generated/NullCardVfxCreator.g.cs b/SVSim.BattleEngine/Shim/Generated/NullCardVfxCreator.g.cs deleted file mode 100644 index 17949d4..0000000 --- a/SVSim.BattleEngine/Shim/Generated/NullCardVfxCreator.g.cs +++ /dev/null @@ -1,54 +0,0 @@ -// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\NullCardVfxCreator.cs -using UnityEngine; -namespace Wizard.Battle.View.Vfx -{ -public partial class NullCardVfxCreator -{ - private static NullCardVfxCreator m_instance; - public static NullCardVfxCreator GetInstance() => default!; - private NullCardVfxCreator() { } - public VfxBase CreateDraw(Vector3 pos, bool isCardRare) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); - public VfxBase CreatePick() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); - public VfxBase CreateDestroy(BattleCardBase.DeathTypeInformation deathTypes, BattlePlayerBase battlePlayerBase) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); - public VfxBase CreateDestroyHand(BattleCardBase.DeathTypeInformation deathTypes, BattlePlayerBase battlePlayerBase) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); - public VfxBase CreateBanish(BattleCardBase.DeathTypeInformation deathTypes, BattlePlayerBase battlePlayerBase) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); - public VfxWithLoading CreateBanishHand(BattleCardBase.DeathTypeInformation deathTypes, BattlePlayerBase battlePlayerBase) => default!; - public VfxBase CreateGeton(Transform vehicleCardTrans, IBattleCardView vehicleCardView, BattleCardBase.DeathTypeInformation deathTypes, BattlePlayerBase battlePlayerBase) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); - public VfxWithLoading CreateFusionHand(BattlePlayerBase battlePlayerBase, IBattleCardView fusionCard, bool isFusionMetamorphose) => default!; - public VfxBase CreateParameterChange(BattleCardBase.ParameterChangeInformation parameterChangeInfo, bool isDead, bool isEvolve, bool skipWait) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); - public VfxBase CreateBuffStart(BattleCardBase.ParameterChangeInformation parameterChangeInfo, bool useWait = true) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); - public VfxBase CreateBuffStop(BattleCardBase.ParameterChangeInformation parameterChangeInfo, bool useWait = true) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); - public VfxBase CreateDebuffStart(BattleCardBase.ParameterChangeInformation parameterChangeInfo, bool useWait = true) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); - public VfxBase CreateDebuffStop(BattleCardBase.ParameterChangeInformation parameterChangeInfo, bool useWait = true) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); - public VfxBase CreateBuffStartInHand(BattleCardBase.ParameterChangeInformation parameterChangeInfo, bool useWait = true, bool isDebuff = false) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); - public VfxBase CreateGuardStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); - public VfxBase CreateGuardStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); - public VfxBase CreateKillerStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); - public VfxBase CreateKillerStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); - public VfxBase CreateProtectionStart(ProtectionColorType tyep) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); - public VfxBase CreateProtectionStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); - public VfxBase CreateNotBeAttackedStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); - public VfxBase CreateNotBeAttackedStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); - public VfxBase CreateUntouchableStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); - public VfxBase CreateUntouchableStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); - public VfxBase CreateQuick(bool hasAttacksRemaining, bool isCardUnableToAttackClass) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); - public VfxBase CreateSneakStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); - public VfxBase CreateSneakStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); - public VfxBase CreateForceCantAttackStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); - public VfxBase CreateForceCantAttackStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); - public VfxBase CreateDrainStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); - public VfxBase CreateDrainStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); - public VfxBase CreateAttack(IBattleCardView attackCardView, IBattleCardView attackTargetCardView) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); - public VfxBase CreateAttackFloatUp() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); - public VfxBase CreateAttackFloatDown(bool isAttacker, bool isDead, int attackableCount) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); - public VfxBase CreateMoving(Vector3 pos) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); - public VfxBase CreateDamage(int damage, int currentHealth, int maxHealth, int baseHealth, bool isReflectedDamage, bool IsSkillDamage) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); - public VfxBase CreateHealing(int healAmount, int currentHealth, int maxHealth, int baseHealth) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); - public VfxBase CreateMaskCardInPlay() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); - public VfxBase CreateReflectionStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); - public VfxBase CreateReflectionStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); - public VfxBase CreateHeavenlyAegisStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); - public VfxBase CreateHeavenlyAegisStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); - public VfxBase CreateChangeAffiliation(BattleCardBase card, CardBasePrm.ClanType clan, bool showEffect) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); -} -} diff --git a/SVSim.BattleEngine/Shim/Generated/_IfaceImpl.g.cs b/SVSim.BattleEngine/Shim/Generated/_IfaceImpl.g.cs index b3a7962..e98edfb 100644 --- a/SVSim.BattleEngine/Shim/Generated/_IfaceImpl.g.cs +++ b/SVSim.BattleEngine/Shim/Generated/_IfaceImpl.g.cs @@ -144,54 +144,6 @@ namespace Wizard.Battle.View.Vfx { VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateChangeAffiliation(BattleCardBase card, CardBasePrm.ClanType clan, bool showEffect) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); } } -namespace Wizard.Battle.View.Vfx { - using UnityEngine; - public partial class NullCardVfxCreator : global::Wizard.Battle.View.Vfx.ICardVfxCreator { - VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateDraw(Vector3 pos, bool isCardRare) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); - VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreatePick() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); - VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateDestroy(BattleCardBase.DeathTypeInformation deathTypes, BattlePlayerBase battlePlayerBase) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); - VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateDestroyHand(BattleCardBase.DeathTypeInformation deathTypes, BattlePlayerBase battlePlayerBase) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); - VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateBanish(BattleCardBase.DeathTypeInformation deathTypes, BattlePlayerBase battlePlayerBase) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); - VfxWithLoading global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateBanishHand(BattleCardBase.DeathTypeInformation deathTypes, BattlePlayerBase battlePlayerBase) => default!; - VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateGeton(Transform vehicleCardPosition, IBattleCardView vehicleCardView, BattleCardBase.DeathTypeInformation deathTypes, BattlePlayerBase battlePlayerBase) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); - VfxWithLoading global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateFusionHand(BattlePlayerBase battlePlayerBase, IBattleCardView fusionCard, bool isFusionMetamorphose) => default!; - VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateParameterChange(BattleCardBase.ParameterChangeInformation parameterChangeInfo, bool isDead = false, bool isEvolve = false, bool skipWait = false) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); - VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateBuffStart(BattleCardBase.ParameterChangeInformation parameterChangeInfo, bool useWait = true) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); - VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateBuffStop(BattleCardBase.ParameterChangeInformation parameterChangeInfo, bool useWait = true) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); - VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateDebuffStart(BattleCardBase.ParameterChangeInformation parameterChangeInfo, bool useWait = true) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); - VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateDebuffStop(BattleCardBase.ParameterChangeInformation parameterChangeInfo, bool useWait = true) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); - VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateBuffStartInHand(BattleCardBase.ParameterChangeInformation parameterChangeInfo, bool useWait = true, bool isDebuff = false) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); - VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateGuardStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); - VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateGuardStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); - VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateKillerStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); - VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateKillerStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); - VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateProtectionStart(ProtectionColorType tyep) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); - VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateProtectionStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); - VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateNotBeAttackedStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); - VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateNotBeAttackedStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); - VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateUntouchableStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); - VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateUntouchableStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); - VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateQuick(bool hasAttacksRemaining, bool isCardUnableToAttackClass) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); - VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateSneakStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); - VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateSneakStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); - VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateForceCantAttackStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); - VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateForceCantAttackStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); - VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateDrainStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); - VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateDrainStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); - VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateAttack(IBattleCardView attackCardView, IBattleCardView attackTargetCardView) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); - VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateAttackFloatUp() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); - VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateAttackFloatDown(bool isAttacker, bool isDead, int attackableCount) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); - VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateMoving(Vector3 pos) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); - VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateDamage(int damage, int currentHealth, int maxHealth, int baseHealth, bool isReflectedDamage, bool IsSkillDamage) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); - VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateHealing(int healAmount, int currentHealth, int maxHealth, int baseHealth) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); - VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateMaskCardInPlay() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); - VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateReflectionStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); - VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateReflectionStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); - VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateHeavenlyAegisStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); - VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateHeavenlyAegisStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); - VfxBase global::Wizard.Battle.View.Vfx.ICardVfxCreator.CreateChangeAffiliation(BattleCardBase card, CardBasePrm.ClanType clan, bool showEffect) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); - } -} namespace Wizard.Battle.View { using System; using System.Collections.Generic; @@ -320,7 +272,7 @@ namespace Wizard.Battle.View { Vector3 global::Wizard.Battle.View.IBattlePlayerView.GetBPLabelPosition() => default!; VfxBase global::Wizard.Battle.View.IBattlePlayerView.CreateBeforeFusionVfx(BattleCardBase fusionCard, List ingredientCards) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); VfxBase global::Wizard.Battle.View.IBattlePlayerView.ReturnActCardAfterFusion(IBattleCardView fusionCardView, bool isFusionMetamorphose = false) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); - SideLogControl global::Wizard.Battle.View.IBattlePlayerView.GetSideLogControl(bool isSkillTargetSelect) => default!; + SideLogControl global::Wizard.Battle.View.IBattlePlayerView.GetSideLogControl(bool isSkillTargetSelect) => new SideLogControl(); // HEADLESS-FIX VfxBase global::Wizard.Battle.View.IBattlePlayerView.SetIsNowTurnEnd(bool flg) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); VfxBase global::Wizard.Battle.View.IBattlePlayerView.RecoveryInPlayCards() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); VfxBase global::Wizard.Battle.View.IBattlePlayerView.RecoveryClassAndInPlayCardAttachSkillEffect() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); @@ -420,7 +372,7 @@ namespace Wizard.Battle.View { Vector3 global::Wizard.Battle.View.IBattlePlayerView.GetBPLabelPosition() => default!; VfxBase global::Wizard.Battle.View.IBattlePlayerView.CreateBeforeFusionVfx(BattleCardBase fusionCard, List ingredientCards) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); VfxBase global::Wizard.Battle.View.IBattlePlayerView.ReturnActCardAfterFusion(IBattleCardView fusionCardView, bool isFusionMetamorphose = false) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); - SideLogControl global::Wizard.Battle.View.IBattlePlayerView.GetSideLogControl(bool isSkillTargetSelect) => default!; + SideLogControl global::Wizard.Battle.View.IBattlePlayerView.GetSideLogControl(bool isSkillTargetSelect) => new SideLogControl(); // HEADLESS-FIX VfxBase global::Wizard.Battle.View.IBattlePlayerView.SetIsNowTurnEnd(bool flg) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); VfxBase global::Wizard.Battle.View.IBattlePlayerView.RecoveryInPlayCards() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); VfxBase global::Wizard.Battle.View.IBattlePlayerView.RecoveryClassAndInPlayCardAttachSkillEffect() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();