refactor: type reward_type columns as UserGoodsType enum
Replace bare `int RewardType` on 12 catalog/reward entities and GrantedReward
with the existing UserGoodsType enum. Verified against the decompiled client:
every wire reward_type decodes through the single Wizard.UserGoods.Type enum, so
one enum is correct across all endpoint families (item_type is a separate
Item.Type axis, left untouched). EF stores the enum as the same int column, so
there is no migration.
- Importers cast seed int -> UserGoodsType at the ingest boundary.
- New GrantedReward.ToRewardList() extension replaces 8 copy-pasted
GrantedReward -> RewardListEntry projections.
- Fix 3 .ToString() sites that would otherwise emit enum names ("Crystal")
instead of the int wire value ("2").
- Wire DTOs keep int; the enum is widened to int at the wire boundary only.
Build green; 962/962 tests pass.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
@@ -2,6 +2,7 @@ using Microsoft.EntityFrameworkCore;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using SVSim.Bootstrap.Importers;
|
||||
using SVSim.Database;
|
||||
using SVSim.Database.Enums;
|
||||
using SVSim.UnitTests.Infrastructure;
|
||||
|
||||
namespace SVSim.UnitTests.Importers;
|
||||
@@ -58,7 +59,7 @@ public class MissionCatalogImporterTests
|
||||
db.MissionCatalog.Add(new SVSim.Database.Models.MissionCatalogEntry
|
||||
{
|
||||
Id = 99999, Name = "preserved", LotType = 2,
|
||||
RequireNumber = 1, RewardType = 9, RewardDetailId = 0, RewardNumber = 10,
|
||||
RequireNumber = 1, RewardType = (UserGoodsType)9, RewardDetailId = 0, RewardNumber = 10,
|
||||
BattlePassPoint = 0, DefaultFlag = false, StartTime = 0,
|
||||
});
|
||||
await db.SaveChangesAsync();
|
||||
|
||||
Reference in New Issue
Block a user