refactor: type reward_type columns as UserGoodsType enum

Replace bare `int RewardType` on 12 catalog/reward entities and GrantedReward
with the existing UserGoodsType enum. Verified against the decompiled client:
every wire reward_type decodes through the single Wizard.UserGoods.Type enum, so
one enum is correct across all endpoint families (item_type is a separate
Item.Type axis, left untouched). EF stores the enum as the same int column, so
there is no migration.

- Importers cast seed int -> UserGoodsType at the ingest boundary.
- New GrantedReward.ToRewardList() extension replaces 8 copy-pasted
  GrantedReward -> RewardListEntry projections.
- Fix 3 .ToString() sites that would otherwise emit enum names ("Crystal")
  instead of the int wire value ("2").
- Wire DTOs keep int; the enum is widened to int at the wire boundary only.

Build green; 962/962 tests pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-06-03 07:50:49 -04:00
parent fb1e91cdf1
commit 05d8169012
60 changed files with 179 additions and 154 deletions

View File

@@ -2,6 +2,7 @@ using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.DependencyInjection;
using SVSim.Bootstrap.Importers;
using SVSim.Database;
using SVSim.Database.Enums;
using SVSim.UnitTests.Infrastructure;
namespace SVSim.UnitTests.Importers;
@@ -32,12 +33,12 @@ public class ArenaTwoPickRewardImporterTests
var w0 = rows.Where(r => r.WinCount == 0).ToList();
Assert.That(w0.Count, Is.EqualTo(2));
Assert.That(w0.Single(r => r.RewardType == 4).RewardNum, Is.EqualTo(1));
Assert.That(w0.Single(r => r.RewardType == 9).RewardNum, Is.EqualTo(100));
Assert.That(w0.Single(r => r.RewardType == (UserGoodsType)4).RewardNum, Is.EqualTo(1));
Assert.That(w0.Single(r => r.RewardType == (UserGoodsType)9).RewardNum, Is.EqualTo(100));
var w5 = rows.Where(r => r.WinCount == 5).ToList();
Assert.That(w5.Single(r => r.RewardType == 4).RewardNum, Is.EqualTo(1));
Assert.That(w5.Single(r => r.RewardType == 9).RewardNum, Is.EqualTo(1000));
Assert.That(w5.Single(r => r.RewardType == (UserGoodsType)4).RewardNum, Is.EqualTo(1));
Assert.That(w5.Single(r => r.RewardType == (UserGoodsType)9).RewardNum, Is.EqualTo(1000));
// New columns: all rows should have weight=1 and win5 should span 2 distinct groups.
Assert.That(w5.All(r => r.Weight == 1), "all win5 rows should have Weight=1");