switched up some pointers to shared, added some more rendering example
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@@ -48,10 +48,9 @@ void SdlRenderer::draw_point(int x, int y, Color color) {
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}
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void SdlRenderer::draw_text(TextRenderDetails details, std::string text, int x, int y) {
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TTF_Font *font = this->font_manager->fetch_resource(SdlFontArgs(details.size, details.font_path));
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SDL_Texture *texture = this->texture_manager->load_text_as_texture(text, font, details.color);
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std::shared_ptr<TTF_Font> font = this->font_manager->fetch_resource(SdlFontArgs(details.size, details.font_path));
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std::shared_ptr<SDL_Texture> texture = this->texture_manager->load_text_as_texture(text, font, details.color);
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render_texture(x, y, texture, nullptr);
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SDL_DestroyTexture(texture);
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}
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SdlRenderer::~SdlRenderer() {
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@@ -67,30 +66,24 @@ SdlRenderer::~SdlRenderer() {
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SDL_Quit();
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}
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void SdlRenderer::render_texture(int x, int y, SDL_Texture *texture, SDL_Rect *src) {
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void SdlRenderer::render_texture(int x, int y, const std::shared_ptr<SDL_Texture>& texture, SDL_Rect *src) {
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int w, h;
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if(src == nullptr) {
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SDL_QueryTexture(texture, nullptr, nullptr, &w, &h);
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SDL_QueryTexture(texture.get(), nullptr, nullptr, &w, &h);
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}
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else {
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w = src->w;
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h = src->h;
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}
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if(x+w >= renderer_params.width) {
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x = renderer_params.width - w;
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}
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if(y+h >= renderer_params.height) {
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y = renderer_params.height - h;
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}
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SDL_Rect rect = {x,y,w,h};
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SDL_RenderCopy(this->renderer, texture, src, &rect);
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SDL_RenderCopy(this->renderer, texture.get(), src, &rect);
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}
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void SdlRenderer::draw_sprite(Sprite sprite, int x, int y) {
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SpriteSheet *sprite_sheet = sprite.sprite_sheet;
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SDL_Texture *texture = this->texture_manager->fetch_resource(sprite_sheet->path);
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std::shared_ptr<SDL_Texture> texture = this->texture_manager->fetch_resource(sprite_sheet->path);
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int w, h;
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SDL_QueryTexture(texture, nullptr, nullptr, &w, &h);
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SDL_QueryTexture(texture.get(), nullptr, nullptr, &w, &h);
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int l = (sprite_sheet->sprite_width * sprite.index) / w;
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int src_y = l*sprite_sheet->sprite_height;
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int src_x = (sprite_sheet->sprite_width * sprite.index) % w;
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