switched up some pointers to shared, added some more rendering example
This commit is contained in:
@@ -25,7 +25,7 @@ public:
|
||||
Engine(std::unique_ptr<Game> game, std::unique_ptr<Renderer> renderer,
|
||||
std::unique_ptr<InputProcessor> input_processor);
|
||||
void start_loop();
|
||||
std::chrono::time_point<std::chrono::system_clock> render_fps(std::chrono::time_point<std::chrono::system_clock> end, std::chrono::time_point<std::chrono::system_clock> lastframe);
|
||||
|
||||
|
||||
virtual ~Engine();
|
||||
|
||||
@@ -33,6 +33,7 @@ private:
|
||||
std::unique_ptr<Game> game = nullptr;
|
||||
std::unique_ptr<Renderer> renderer = nullptr;
|
||||
std::unique_ptr<InputProcessor> input_processor = nullptr;
|
||||
std::chrono::time_point<std::chrono::system_clock> render_fps(std::chrono::time_point<std::chrono::system_clock> end, std::chrono::time_point<std::chrono::system_clock> lastframe);
|
||||
};
|
||||
|
||||
class MissingGameException : public std::exception {
|
||||
|
||||
@@ -290,6 +290,5 @@ InputProcessorKeycode SdlInputProcessor::get_keycode(SDL_Keycode keycode) {
|
||||
if(this->keycode_map.find(keycode) == this->keycode_map.end()) {
|
||||
return KEY_UNKNOWN;
|
||||
}
|
||||
printf("Detected keypress for %i\n", this->keycode_map[keycode]);
|
||||
return this->keycode_map[keycode];
|
||||
}
|
||||
|
||||
@@ -8,12 +8,12 @@ std::string SdlFontManager::get_key(SdlFontArgs args) {
|
||||
return fmt::format("{}_{}", args.size, get_resource_path(args.font_path));
|
||||
}
|
||||
|
||||
TTF_Font *SdlFontManager::load_resource(SdlFontArgs args) {
|
||||
std::shared_ptr<TTF_Font> SdlFontManager::load_resource(SdlFontArgs args) {
|
||||
std::string path = get_resource_path(args.font_path);
|
||||
TTF_Font *font = TTF_OpenFont(path.c_str(), args.size);
|
||||
if(font == nullptr) {
|
||||
printf("Could not load font: %s\n", TTF_GetError());
|
||||
return nullptr;
|
||||
}
|
||||
return font;
|
||||
return std::shared_ptr<TTF_Font>(font, TTF_CloseFont);
|
||||
}
|
||||
|
||||
@@ -18,10 +18,10 @@ struct SdlFontArgs {
|
||||
SdlFontArgs(int size, std::string fontPath) : size(size), font_path(std::move(fontPath)) {}
|
||||
};
|
||||
|
||||
class SdlFontManager : public ResourceManager<TTF_Font, std::string, SdlFontArgs> {
|
||||
class SdlFontManager : public ResourceManager<std::shared_ptr<TTF_Font>, std::string, SdlFontArgs> {
|
||||
std::string get_key(SdlFontArgs args) override;
|
||||
|
||||
TTF_Font *load_resource(SdlFontArgs args) override;
|
||||
std::shared_ptr<TTF_Font> load_resource(SdlFontArgs args) override;
|
||||
};
|
||||
|
||||
|
||||
|
||||
@@ -48,10 +48,9 @@ void SdlRenderer::draw_point(int x, int y, Color color) {
|
||||
}
|
||||
|
||||
void SdlRenderer::draw_text(TextRenderDetails details, std::string text, int x, int y) {
|
||||
TTF_Font *font = this->font_manager->fetch_resource(SdlFontArgs(details.size, details.font_path));
|
||||
SDL_Texture *texture = this->texture_manager->load_text_as_texture(text, font, details.color);
|
||||
std::shared_ptr<TTF_Font> font = this->font_manager->fetch_resource(SdlFontArgs(details.size, details.font_path));
|
||||
std::shared_ptr<SDL_Texture> texture = this->texture_manager->load_text_as_texture(text, font, details.color);
|
||||
render_texture(x, y, texture, nullptr);
|
||||
SDL_DestroyTexture(texture);
|
||||
}
|
||||
|
||||
SdlRenderer::~SdlRenderer() {
|
||||
@@ -67,30 +66,24 @@ SdlRenderer::~SdlRenderer() {
|
||||
SDL_Quit();
|
||||
}
|
||||
|
||||
void SdlRenderer::render_texture(int x, int y, SDL_Texture *texture, SDL_Rect *src) {
|
||||
void SdlRenderer::render_texture(int x, int y, const std::shared_ptr<SDL_Texture>& texture, SDL_Rect *src) {
|
||||
int w, h;
|
||||
if(src == nullptr) {
|
||||
SDL_QueryTexture(texture, nullptr, nullptr, &w, &h);
|
||||
SDL_QueryTexture(texture.get(), nullptr, nullptr, &w, &h);
|
||||
}
|
||||
else {
|
||||
w = src->w;
|
||||
h = src->h;
|
||||
}
|
||||
if(x+w >= renderer_params.width) {
|
||||
x = renderer_params.width - w;
|
||||
}
|
||||
if(y+h >= renderer_params.height) {
|
||||
y = renderer_params.height - h;
|
||||
}
|
||||
SDL_Rect rect = {x,y,w,h};
|
||||
SDL_RenderCopy(this->renderer, texture, src, &rect);
|
||||
SDL_RenderCopy(this->renderer, texture.get(), src, &rect);
|
||||
}
|
||||
|
||||
void SdlRenderer::draw_sprite(Sprite sprite, int x, int y) {
|
||||
SpriteSheet *sprite_sheet = sprite.sprite_sheet;
|
||||
SDL_Texture *texture = this->texture_manager->fetch_resource(sprite_sheet->path);
|
||||
std::shared_ptr<SDL_Texture> texture = this->texture_manager->fetch_resource(sprite_sheet->path);
|
||||
int w, h;
|
||||
SDL_QueryTexture(texture, nullptr, nullptr, &w, &h);
|
||||
SDL_QueryTexture(texture.get(), nullptr, nullptr, &w, &h);
|
||||
int l = (sprite_sheet->sprite_width * sprite.index) / w;
|
||||
int src_y = l*sprite_sheet->sprite_height;
|
||||
int src_x = (sprite_sheet->sprite_width * sprite.index) % w;
|
||||
|
||||
@@ -28,7 +28,7 @@ private:
|
||||
std::unique_ptr<SdlTextureManager> texture_manager = nullptr;
|
||||
std::unique_ptr<SdlFontManager> font_manager = nullptr;
|
||||
|
||||
void render_texture(int x, int y, SDL_Texture *texture, SDL_Rect *src);
|
||||
void render_texture(int x, int y, const std::shared_ptr<SDL_Texture>& texture, SDL_Rect *src);
|
||||
};
|
||||
|
||||
|
||||
|
||||
@@ -12,13 +12,7 @@ SDL_Surface *SdlTextureManager::load_surface(const std::string& path) {
|
||||
return surface;
|
||||
}
|
||||
|
||||
SdlTextureManager::~SdlTextureManager() {
|
||||
std::for_each(this->resource_map.begin(), this->resource_map.end(), [](const std::pair<std::string, SDL_Texture *>& pair) {
|
||||
SDL_DestroyTexture(pair.second);
|
||||
});
|
||||
}
|
||||
|
||||
SDL_Texture *SdlTextureManager::load_resource(std::string args) {
|
||||
std::shared_ptr<SDL_Texture> SdlTextureManager::load_resource(std::string args) {
|
||||
std::string full_path = get_resource_path(args);
|
||||
SDL_Surface* surface = load_surface(full_path);
|
||||
if(surface == nullptr) {
|
||||
@@ -26,19 +20,19 @@ SDL_Texture *SdlTextureManager::load_resource(std::string args) {
|
||||
}
|
||||
SDL_Texture* texture = SDL_CreateTextureFromSurface(renderer, surface);
|
||||
SDL_FreeSurface(surface);
|
||||
return texture;
|
||||
return std::shared_ptr<SDL_Texture>(texture, SDL_DestroyTexture);
|
||||
}
|
||||
|
||||
std::string SdlTextureManager::get_key(std::string args) {
|
||||
return get_resource_path(args);
|
||||
}
|
||||
|
||||
SDL_Texture *SdlTextureManager::load_text_as_texture(const std::string& text, TTF_Font *font, Color color) {
|
||||
SDL_Surface *surface = TTF_RenderText_Solid(font, text.c_str(), {color.r, color.g, color.b});
|
||||
std::shared_ptr<SDL_Texture> SdlTextureManager::load_text_as_texture(const std::string& text, const std::shared_ptr<TTF_Font>& font, Color color) {
|
||||
SDL_Surface *surface = TTF_RenderText_Solid(font.get(), text.c_str(), {color.r, color.g, color.b});
|
||||
if(surface == nullptr) {
|
||||
return nullptr;
|
||||
}
|
||||
SDL_Texture *texture = SDL_CreateTextureFromSurface(this->renderer, surface);
|
||||
SDL_FreeSurface(surface);
|
||||
return texture;
|
||||
return std::shared_ptr<SDL_Texture>(texture, SDL_DestroyTexture);
|
||||
}
|
||||
|
||||
@@ -13,15 +13,14 @@
|
||||
#include <algorithm>
|
||||
#include <SDL_ttf.h>
|
||||
|
||||
class SdlTextureManager : public ResourceManager<SDL_Texture, std::string, std::string> {
|
||||
class SdlTextureManager : public ResourceManager<std::shared_ptr<SDL_Texture>, std::string, std::string> {
|
||||
protected:
|
||||
SDL_Texture *load_resource(std::string args) override;
|
||||
std::shared_ptr<SDL_Texture> load_resource(std::string args) override;
|
||||
std::string get_key(std::string args) override;
|
||||
|
||||
public:
|
||||
explicit SdlTextureManager(SDL_Renderer *renderer) : renderer(renderer) {}
|
||||
SDL_Texture *load_text_as_texture(const std::string& text, TTF_Font *font, Color color);
|
||||
~SdlTextureManager();
|
||||
std::shared_ptr<SDL_Texture> load_text_as_texture(const std::string& text, const std::shared_ptr<TTF_Font>& font, Color color);
|
||||
|
||||
|
||||
private:
|
||||
|
||||
@@ -10,19 +10,19 @@
|
||||
template<typename T, typename K, typename A>
|
||||
class ResourceManager {
|
||||
public:
|
||||
virtual T* fetch_resource(A args) {
|
||||
virtual T fetch_resource(A args) {
|
||||
K key = get_key(args);
|
||||
if(this->resource_map.find(key) == this->resource_map.end()) {
|
||||
T* resource = this->load_resource(args);
|
||||
T resource = this->load_resource(args);
|
||||
this->resource_map[key] = resource;
|
||||
}
|
||||
return this->resource_map[key];
|
||||
}
|
||||
|
||||
protected:
|
||||
std::unordered_map<K, T*> resource_map;
|
||||
std::unordered_map<K, T> resource_map;
|
||||
virtual K get_key(A args)=0;
|
||||
virtual T* load_resource(A args)=0;
|
||||
virtual T load_resource(A args)=0;
|
||||
std::string get_resource_path(std::string path) {
|
||||
return fmt::format("{}/{}", RESOURCE_DIR, path);
|
||||
}
|
||||
|
||||
@@ -4,9 +4,7 @@
|
||||
|
||||
#include "visualizer.hpp"
|
||||
bool Visualizer::update(InputResult input) {
|
||||
this->x += 1;
|
||||
if(this->x > WIN_WIDTH || input.keycode == KEY_ESCAPE) {
|
||||
this->x = 0;
|
||||
if(input.keycode == KEY_ESCAPE) {
|
||||
return true;
|
||||
}
|
||||
if(input.keycode == KEY_RIGHT) {
|
||||
@@ -25,13 +23,22 @@ unsigned int Visualizer::get_framerate() {
|
||||
|
||||
void Visualizer::render(Renderer *renderer) {
|
||||
Color color = COLOR_WHITE;
|
||||
SpriteSheet sheet = SpriteSheet{"sprites/character.bmp", 48, 48};
|
||||
auto sprite = Sprite{&sheet, this->sprite_index};
|
||||
RendererParams window_params = get_renderer_params();
|
||||
renderer->draw_sprite(sprite, window_params.width/2, window_params.height/2);
|
||||
for(int y=0;y<WIN_HEIGHT;y++) {
|
||||
renderer->draw_point(this->x, y, color);
|
||||
SpriteSheet tiles = SpriteSheet{"sprites/map1.bmp", 48, 48};
|
||||
auto grass = Sprite{&tiles, 0};
|
||||
int tilesx = (window_params.width / 48)+1;
|
||||
int tilesy = (window_params.height / 48)+1;
|
||||
for(int x=0;x<tilesx;x++) {
|
||||
for(int y=0;y<tilesy;y++) {
|
||||
renderer->draw_sprite(grass, x*48, y*48);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
SpriteSheet characters = SpriteSheet{"sprites/character.bmp", 48, 48};
|
||||
auto character = Sprite{&characters, this->sprite_index};
|
||||
|
||||
renderer->draw_sprite(character, window_params.width / 2, window_params.height / 2);
|
||||
}
|
||||
|
||||
Visualizer::~Visualizer() = default;
|
||||
|
||||
Reference in New Issue
Block a user