ranges done, cool stuff
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@@ -1,7 +1,6 @@
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//
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// Created by m on 12/11/21.
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//
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#include "camera.hpp"
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Rectangle Camera::get_bounds() {
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@@ -31,3 +30,16 @@ Point Camera::camera_coords_to_screen_coords(Point camera_coord) {
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auto bounds = get_bounds();
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return Point{camera_coord.x-bounds.x, camera_coord.y-bounds.y};
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}
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ranges::any_view<Point> Camera::get_range() {
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auto bounds = get_bounds();
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int height = bounds.height;
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int width = bounds.width;
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int miny = bounds.y;
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int minx = bounds.x;
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return ranges::views::iota(miny, height) | ranges::views::transform([width, minx](int y) {
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return ranges::views::iota(minx, width) | ranges::views::transform([y](int x) {
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return Point{x,y};
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});
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}) | ranges::views::join;
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}
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@@ -8,6 +8,7 @@
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#include "point.hpp"
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#include "rectangle.hpp"
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#include <range/v3/view.hpp>
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#include <algorithm>
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class Camera {
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@@ -25,6 +26,7 @@ public:
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void move_camera(Point new_center);
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void set_bounds(int max_x, int max_y);
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Point camera_coords_to_screen_coords(Point camera_coord);
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ranges::any_view<Point> get_range();
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Camera()=default;
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Camera(const Point ¢er, int tilesRenderedX, int tilesRenderedY, int maxX, int maxY) : center(center),
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@@ -29,15 +29,13 @@ public:
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return grid[y][x];
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}
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auto get_range() {
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auto res = grid | ranges::views::enumerate | ranges::views::transform([](auto it) {
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int index_y = std::get<0>(it);
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std::vector<T> element = std::get<1>(it);
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return element | ranges::views::enumerate | ranges::views::transform([&](auto pair) {
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int index_x = std::get<0>(pair);
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return Point{index_x, index_y};
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});
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});
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return ranges::views::join(res);
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int height = get_height();
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int width = get_width();
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return ranges::views::iota(0, height) | ranges::views::transform([height, width](int y) {
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return ranges::views::iota(0, width) | ranges::views::transform([y](int x) {
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return Point{x,y};
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});
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}) | ranges::views::join;
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}
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};
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@@ -29,21 +29,18 @@ void Visualizer::render(Renderer *renderer) {
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auto grass = Sprite{&tiles, 0};
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auto wall = Sprite{&tiles, 497};
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auto character = Sprite{&characters, this->sprite_index};
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auto g = tile_map.get_range();
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auto bounds = this->camera.get_bounds();
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for(int ty : ranges::views::iota(bounds.y, bounds.y+bounds.height)) {
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for(int tx : ranges::views::iota(bounds.x, bounds.x+bounds.width)) {
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auto wp = camera.camera_coords_to_screen_coords(Point{tx, ty});
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int wx = wp.x, wy = wp.y;
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if(this->tile_map.get(tx, ty) == FLOOR_CHAR) {
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renderer->draw_sprite(grass, wx*TILE_WIDTH, wy*TILE_HEIGHT);
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}
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else {
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renderer->draw_sprite(wall, wx*TILE_WIDTH, wy*TILE_HEIGHT);
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}
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if(tx == x && ty == y) {
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renderer->draw_sprite(character, wx*TILE_WIDTH, wy*TILE_HEIGHT);
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}
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for(Point p : camera.get_range()) {
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auto wp = camera.camera_coords_to_screen_coords(p);
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int wx = wp.x, wy = wp.y;
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if(this->tile_map.get(p.x, p.y) == FLOOR_CHAR) {
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renderer->draw_sprite(grass, wx*TILE_WIDTH, wy*TILE_HEIGHT);
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}
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else {
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renderer->draw_sprite(wall, wx*TILE_WIDTH, wy*TILE_HEIGHT);
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}
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if(p.x == x && p.y == y) {
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renderer->draw_sprite(character, wx*TILE_WIDTH, wy*TILE_HEIGHT);
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}
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}
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return; // for breaking
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@@ -10,8 +10,8 @@
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#include <range/v3/view.hpp>
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#ifndef RLA_IIPP_VISUALIZER_HPP
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#define RLA_IIPP_VISUALIZER_HPP
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#define MAP_SIZE_W 20
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#define MAP_SIZE_H 20
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#define MAP_SIZE_W 10
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#define MAP_SIZE_H 10
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#define TILE_WIDTH 48
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#define TILE_HEIGHT 48
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#define WALL_CHAR '#'
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