color keying for sprite sheets and properly keyed texture map params
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@@ -3,6 +3,7 @@
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//
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#include "../engine/game/game.hpp"
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#include "../engine/rendering/renderer.hpp"
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#include <vector>
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#ifndef RLA_IIPP_VISUALIZER_HPP
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#define RLA_IIPP_VISUALIZER_HPP
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#define TITLE "test"
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@@ -16,15 +17,18 @@ public:
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void render(Renderer* renderer) override;
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RendererParams get_renderer_params() override;
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unsigned int get_framerate() override;
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~Visualizer();
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void initialize(GameInitArgs args) override;
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private:
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int window_width = 0;
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int window_height = 0;
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std::vector<std::vector<char>> tile_map;
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int x = 0;
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int y=0;
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int sprite_index = 1;
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};
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