color keying for sprite sheets and properly keyed texture map params

This commit is contained in:
2021-12-10 11:53:07 -05:00
parent ea172110ea
commit d2826f08fe
14 changed files with 165 additions and 77 deletions

View File

@@ -3,6 +3,7 @@
//
#include "../engine/game/game.hpp"
#include "../engine/rendering/renderer.hpp"
#include <vector>
#ifndef RLA_IIPP_VISUALIZER_HPP
#define RLA_IIPP_VISUALIZER_HPP
#define TITLE "test"
@@ -16,15 +17,18 @@ public:
void render(Renderer* renderer) override;
RendererParams get_renderer_params() override;
unsigned int get_framerate() override;
~Visualizer();
void initialize(GameInitArgs args) override;
private:
int window_width = 0;
int window_height = 0;
std::vector<std::vector<char>> tile_map;
int x = 0;
int y=0;
int sprite_index = 1;
};