color keying for sprite sheets and properly keyed texture map params
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@@ -11,6 +11,10 @@
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#include <SDL_ttf.h>
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#include <SDL_image.h>
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struct SDL_WindowDeleter {
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void operator()(SDL_Window* window) { SDL_DestroyWindow(window);}
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};
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class SdlRenderer : public Renderer {
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public:
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~SdlRenderer();
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@@ -23,8 +27,8 @@ public:
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private:
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RendererParams renderer_params;
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SDL_Window* window = nullptr;
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SDL_Renderer* renderer = nullptr;
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std::unique_ptr<SDL_Window, SDL_WindowDeleter> window;
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std::shared_ptr<SDL_Renderer> renderer = nullptr;
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std::unique_ptr<SdlTextureManager> texture_manager = nullptr;
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std::unique_ptr<SdlFontManager> font_manager = nullptr;
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