color keying for sprite sheets and properly keyed texture map params

This commit is contained in:
2021-12-10 11:53:07 -05:00
parent ea172110ea
commit d2826f08fe
14 changed files with 165 additions and 77 deletions

6
config/engine.toml Normal file
View File

@@ -0,0 +1,6 @@
[display]
target_fps = 61
show_fps = true
window_width = 800
window_height = 600
window_title = "Roguelike Algorithm Visualizer"