Added some helpers to camera and range lib to replace the standard ranges library due to some issues clangd has with the gcc implementation

This commit is contained in:
2021-12-12 03:48:56 -05:00
parent a328246a1e
commit cd37945791
8 changed files with 63 additions and 27 deletions

View File

@@ -1,13 +1,12 @@
set(CMAKE_CXX_STANDARD 20) # c++ 20
cmake_minimum_required(VERSION 3.22) # Specifies the required CMake version.
project(rla_iipp) # Defines the project name.
include(${CMAKE_BINARY_DIR}/conanbuildinfo.cmake) # Includes the contents of the conanbuildinfo.cmake file.
conan_basic_setup() # Prepares the CMakeList.txt for Conan.
set(CMAKE_CXX_STANDARD 20) # c++ 20
# $source_files is a space-delimited list of filenames.
add_executable(rla_iipp src/main.cpp src/engine/engine.hpp src/engine/game/game.hpp src/engine/rendering/renderer.hpp src/game/visualizer.hpp src/game/visualizer.cpp src/engine/rendering/sdl/sdlrenderer.cpp src/engine/rendering/sdl/sdlrenderer.hpp src/engine/rendering/sdl/sdlrenderer.cpp src/engine/rendering/sdl/sdlrenderer.hpp src/engine/engine.cpp src/engine/engine.hpp src/engine/rendering/sdl/sdltexturemanager.cpp src/engine/rendering/sdl/sdltexturemanager.hpp src/engine/resources/resourcemanager.hpp src/engine/rendering/sdl/sdlfontmanager.cpp src/engine/rendering/sdl/sdlfontmanager.hpp src/engine/input/inputprocessor.hpp src/engine/input/sdlinputprocessor.cpp src/engine/input/sdlinputprocessor.hpp src/game/camera.cpp src/game/camera.hpp src/engine/utility/point.hpp src/engine/utility/rectangle.hpp src/engine/utility/grid2d.hpp) # Specifies the executable to build.
add_executable(rla_iipp src/main.cpp src/engine/engine.hpp src/engine/game/game.hpp src/engine/rendering/renderer.hpp src/game/visualizer.hpp src/game/visualizer.cpp src/engine/rendering/sdl/sdlrenderer.cpp src/engine/rendering/sdl/sdlrenderer.hpp src/engine/rendering/sdl/sdlrenderer.cpp src/engine/rendering/sdl/sdlrenderer.hpp src/engine/engine.cpp src/engine/engine.hpp src/engine/rendering/sdl/sdltexturemanager.cpp src/engine/rendering/sdl/sdltexturemanager.hpp src/engine/resources/resourcemanager.hpp src/engine/rendering/sdl/sdlfontmanager.cpp src/engine/rendering/sdl/sdlfontmanager.hpp src/engine/input/inputprocessor.hpp src/engine/input/sdlinputprocessor.cpp src/engine/input/sdlinputprocessor.hpp src/engine/utility/camera.cpp src/engine/utility/camera.hpp src/engine/utility/point.hpp src/engine/utility/rectangle.hpp src/engine/utility/grid2d.hpp src/game/dungeonalgorithm.cpp src/game/dungeonalgorithm.hpp) # Specifies the executable to build.
target_link_libraries(rla_iipp ${CONAN_LIBS}) # Specifies what libraries to link, using Conan.
file(COPY assets DESTINATION ${CMAKE_BINARY_DIR}/bin)
file(COPY config DESTINATION ${CMAKE_BINARY_DIR}/bin)