Moved out renderer to being selected in engine constructor based on a parsed enum. Next is to have the renderer initialize in constructor, and probably make game into a templated parameter that does the same along with input processor
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@@ -3,6 +3,7 @@ target_fps = 61
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window_width = 800
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window_height = 600
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window_title = "Roguelike Algorithm Visualizer"
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rendering_engine = 0
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[overlay]
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show_fps = true
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