Moved out renderer to being selected in engine constructor based on a parsed enum. Next is to have the renderer initialize in constructor, and probably make game into a templated parameter that does the same along with input processor

This commit is contained in:
2022-01-20 08:20:17 -05:00
parent 1a917af13c
commit bc6fa836b0
4 changed files with 43 additions and 19 deletions

View File

@@ -3,6 +3,7 @@ target_fps = 61
window_width = 800
window_height = 600
window_title = "Roguelike Algorithm Visualizer"
rendering_engine = 0
[overlay]
show_fps = true