Input processor interface and sdl implementation added, now frees text textures after displaying text, need to look into caching so we can let manager handle it

This commit is contained in:
2021-12-06 14:54:11 -05:00
parent 26b341ee63
commit 994a128c14
11 changed files with 619 additions and 11 deletions

View File

@@ -3,12 +3,15 @@
//
#include "visualizer.hpp"
bool Visualizer::update() {
bool Visualizer::update(InputResult input) {
this->x += 1;
if(this->x > WIN_WIDTH) {
if(this->x > WIN_WIDTH || input.keycode == KEY_ESCAPE) {
this->x = 0;
return true;
}
if(input.keycode == KEY_RIGHT) {
this->sprite_index += 1;
}
return false;
}
@@ -23,7 +26,7 @@ unsigned int Visualizer::get_framerate() {
void Visualizer::render(Renderer *renderer) {
Color color = COLOR_WHITE;
SpriteSheet sheet = SpriteSheet{"sprites/character.bmp", 48, 48};
auto sprite = Sprite{&sheet, 1};
auto sprite = Sprite{&sheet, this->sprite_index};
RendererParams window_params = get_renderer_params();
renderer->draw_sprite(sprite, window_params.width/2, window_params.height/2);
for(int y=0;y<WIN_HEIGHT;y++) {