Input processor interface and sdl implementation added, now frees text textures after displaying text, need to look into caching so we can let manager handle it
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@@ -51,6 +51,7 @@ void SdlRenderer::draw_text(TextRenderDetails details, std::string text, int x,
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TTF_Font *font = this->font_manager->fetch_resource(SdlFontArgs(details.size, details.font_path));
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SDL_Texture *texture = this->texture_manager->load_text_as_texture(text, font, details.color);
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render_texture(x, y, texture, nullptr);
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SDL_DestroyTexture(texture);
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}
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SdlRenderer::~SdlRenderer() {
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