Input processor interface and sdl implementation added, now frees text textures after displaying text, need to look into caching so we can let manager handle it

This commit is contained in:
2021-12-06 14:54:11 -05:00
parent 26b341ee63
commit 994a128c14
11 changed files with 619 additions and 11 deletions

View File

@@ -7,6 +7,7 @@ conan_basic_setup() # Prepares the CMakeList.txt for Conan.
set(CMAKE_CXX_STANDARD 20) # c++ 20
# $source_files is a space-delimited list of filenames.
add_executable(rla_iipp src/main.cpp src/engine/engine.hpp src/engine/game/game.hpp src/engine/rendering/renderer.hpp src/game/visualizer.hpp src/game/visualizer.cpp src/engine/rendering/sdl/sdlrenderer.cpp src/engine/rendering/sdl/sdlrenderer.hpp src/engine/rendering/sdl/sdlrenderer.cpp src/engine/rendering/sdl/sdlrenderer.hpp src/engine/engine.cpp src/engine/engine.hpp src/engine/rendering/sdl/sdltexturemanager.cpp src/engine/rendering/sdl/sdltexturemanager.hpp src/engine/resources/resourcemanager.hpp src/engine/rendering/sdl/sdlfontmanager.cpp src/engine/rendering/sdl/sdlfontmanager.hpp) # Specifies the executable to build.
add_executable(rla_iipp src/main.cpp src/engine/engine.hpp src/engine/game/game.hpp src/engine/rendering/renderer.hpp src/game/visualizer.hpp src/game/visualizer.cpp src/engine/rendering/sdl/sdlrenderer.cpp src/engine/rendering/sdl/sdlrenderer.hpp src/engine/rendering/sdl/sdlrenderer.cpp src/engine/rendering/sdl/sdlrenderer.hpp src/engine/engine.cpp src/engine/engine.hpp src/engine/rendering/sdl/sdltexturemanager.cpp src/engine/rendering/sdl/sdltexturemanager.hpp src/engine/resources/resourcemanager.hpp src/engine/rendering/sdl/sdlfontmanager.cpp src/engine/rendering/sdl/sdlfontmanager.hpp src/engine/input/inputprocessor.hpp src/engine/input/sdlinputprocessor.cpp src/engine/input/sdlinputprocessor.hpp) # Specifies the executable to build.
target_link_libraries(rla_iipp ${CONAN_LIBS}) # Specifies what libraries to link, using Conan.
file(COPY assets DESTINATION ${CMAKE_BINARY_DIR}/bin)
file(COPY assets DESTINATION ${CMAKE_BINARY_DIR}/bin)
file(COPY config DESTINATION ${CMAKE_BINARY_DIR}/bin)