started pulling in lua stuff, fixed an issue with camera range

This commit is contained in:
2021-12-12 17:17:09 -05:00
parent d5fd89e228
commit 8213dd8cb3
9 changed files with 55 additions and 12 deletions

View File

@@ -5,13 +5,14 @@
#include "../engine/rendering/renderer.hpp"
#include "../engine/utility/camera.hpp"
#include "../engine/utility/grid2d.hpp"
#include "../engine/scripting/luacontextmanager.hpp"
#include <vector>
#include <range/v3/range.hpp>
#include <range/v3/view.hpp>
#ifndef RLA_IIPP_VISUALIZER_HPP
#define RLA_IIPP_VISUALIZER_HPP
#define MAP_SIZE_W 10
#define MAP_SIZE_H 10
#define MAP_SIZE_W 20
#define MAP_SIZE_H 20
#define TILE_WIDTH 48
#define TILE_HEIGHT 48
#define WALL_CHAR '#'
@@ -34,6 +35,7 @@ private:
int window_height = 0;
Grid2D<char> tile_map = Grid2D<char>(0, 0);
Camera camera = Camera();
LuaContextManager lua_context_manager = LuaContextManager();
int x = 0;
int y=0;