Pushing whats there
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@@ -3,7 +3,7 @@ tile_size_w = 48
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tile_size_h = 48
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tile_size_h = 48
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[map]
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[map]
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map_size_w = 20
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map_size_w = 80
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map_size_h = 20
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map_size_h = 50
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floor_char = '.'
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floor_char = '.'
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wall_char = '#'
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wall_char = '#'
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@@ -3,14 +3,14 @@ DrunkenWalk = {
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curr_y = 0,
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curr_y = 0,
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map_w = 0,
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map_w = 0,
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map_h = 0,
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map_h = 0,
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iterations = 30
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iterations = 0
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}
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}
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function DrunkenWalk:initialize(w, h)
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function DrunkenWalk:initialize(w, h)
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math.randomseed()
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math.randomseed()
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self.map_w = w
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self.map_w = w
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self.map_h = h
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self.map_h = h
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self.iterations = 30
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self.iterations = 200
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visualizer.map:fill(true)
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visualizer.map:fill(true)
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self.curr_x = math.random(0, w-1)
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self.curr_x = math.random(0, w-1)
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self.curr_y = math.random(0, h-1);
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self.curr_y = math.random(0, h-1);
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@@ -33,4 +33,4 @@ function DrunkenWalk:update()
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return false
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return false
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end
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end
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visualizer.algorithm_manager:register_algorithm("Drunken Walk", function (w, h) DrunkenWalk:initialize(w, h) end, function () return DrunkenWalk:update() end, 5)
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visualizer.algorithm_manager:register_algorithm("Drunken Walk", function (w, h) DrunkenWalk:initialize(w, h) end, function () return DrunkenWalk:update() end, 60)
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