texture manager, going to pull out into a resource manager

This commit is contained in:
2021-12-04 09:09:59 -05:00
parent 7b2a0719b1
commit 3473e3dab7
12 changed files with 127 additions and 10 deletions

View File

@@ -5,7 +5,10 @@
#ifndef RLA_IIPP_SDLRENDERER_HPP
#define RLA_IIPP_SDLRENDERER_HPP
#include "../renderer.hpp"
#include "sdltexturemanager.hpp"
#include <SDL.h>
#include <SDL_ttf.h>
#include <SDL_image.h>
class SdlRenderer : public Renderer {
void initialize(RendererParams params) override;
@@ -13,9 +16,17 @@ class SdlRenderer : public Renderer {
void flush() override;
void draw_point(int x, int y, Color color) override;
public:
~SdlRenderer();
public:
void draw_text(std::string text, int x, int y) override;
private:
SDL_Window* window = nullptr;
SDL_Renderer* renderer = nullptr;
std::unique_ptr<SdlTextureManager> texture_manager = nullptr;
};