texture manager, going to pull out into a resource manager
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@@ -5,6 +5,6 @@ include(${CMAKE_BINARY_DIR}/conanbuildinfo.cmake) # Includes the contents of th
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conan_basic_setup() # Prepares the CMakeList.txt for Conan.
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# $source_files is a space-delimited list of filenames.
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add_executable(rla_iipp src/main.cpp src/engine/engine.hpp src/engine/game/game.hpp src/engine/rendering/renderer.hpp src/game/visualizer.hpp src/game/visualizer.cpp src/engine/rendering/sdl/sdlrenderer.cpp src/engine/rendering/sdl/sdlrenderer.hpp src/engine/rendering/sdl/sdlrenderer.cpp src/engine/rendering/sdl/sdlrenderer.hpp src/engine/engine.cpp src/engine/engine.hpp) # Specifies the executable to build.
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add_executable(rla_iipp src/main.cpp src/engine/engine.hpp src/engine/game/game.hpp src/engine/rendering/renderer.hpp src/game/visualizer.hpp src/game/visualizer.cpp src/engine/rendering/sdl/sdlrenderer.cpp src/engine/rendering/sdl/sdlrenderer.hpp src/engine/rendering/sdl/sdlrenderer.cpp src/engine/rendering/sdl/sdlrenderer.hpp src/engine/engine.cpp src/engine/engine.hpp src/engine/rendering/sdl/sdltexturemanager.cpp src/engine/rendering/sdl/sdltexturemanager.hpp) # Specifies the executable to build.
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target_link_libraries(rla_iipp ${CONAN_LIBS}) # Specifies what libraries to link, using Conan.
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file(COPY assets DESTINATION ${CMAKE_BINARY_DIR}/bin)
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