sprites and ttf work
This commit is contained in:
@@ -4,7 +4,9 @@ project(rla_iipp) # Defines the project name.
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include(${CMAKE_BINARY_DIR}/conanbuildinfo.cmake) # Includes the contents of the conanbuildinfo.cmake file.
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conan_basic_setup() # Prepares the CMakeList.txt for Conan.
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set(CMAKE_CXX_STANDARD 20) # c++ 20
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# $source_files is a space-delimited list of filenames.
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add_executable(rla_iipp src/main.cpp src/engine/engine.hpp src/engine/game/game.hpp src/engine/rendering/renderer.hpp src/game/visualizer.hpp src/game/visualizer.cpp src/engine/rendering/sdl/sdlrenderer.cpp src/engine/rendering/sdl/sdlrenderer.hpp src/engine/rendering/sdl/sdlrenderer.cpp src/engine/rendering/sdl/sdlrenderer.hpp src/engine/engine.cpp src/engine/engine.hpp src/engine/rendering/sdl/sdltexturemanager.cpp src/engine/rendering/sdl/sdltexturemanager.hpp) # Specifies the executable to build.
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add_executable(rla_iipp src/main.cpp src/engine/engine.hpp src/engine/game/game.hpp src/engine/rendering/renderer.hpp src/game/visualizer.hpp src/game/visualizer.cpp src/engine/rendering/sdl/sdlrenderer.cpp src/engine/rendering/sdl/sdlrenderer.hpp src/engine/rendering/sdl/sdlrenderer.cpp src/engine/rendering/sdl/sdlrenderer.hpp src/engine/engine.cpp src/engine/engine.hpp src/engine/rendering/sdl/sdltexturemanager.cpp src/engine/rendering/sdl/sdltexturemanager.hpp src/engine/resources/resourcemanager.hpp src/engine/rendering/sdl/sdlfontmanager.cpp src/engine/rendering/sdl/sdlfontmanager.hpp) # Specifies the executable to build.
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target_link_libraries(rla_iipp ${CONAN_LIBS}) # Specifies what libraries to link, using Conan.
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file(COPY assets DESTINATION ${CMAKE_BINARY_DIR}/bin)
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BIN
assets/fonts/Consolas-Regular.ttf
Normal file
BIN
assets/fonts/Consolas-Regular.ttf
Normal file
Binary file not shown.
BIN
assets/fonts/lazy.ttf
Executable file
BIN
assets/fonts/lazy.ttf
Executable file
Binary file not shown.
BIN
assets/sprites/character.bmp
Normal file
BIN
assets/sprites/character.bmp
Normal file
Binary file not shown.
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After Width: | Height: | Size: 5.4 MiB |
@@ -2,6 +2,6 @@
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sdl/2.0.16
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sdl_ttf/2.0.15
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sdl_image/2.0.5
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lua/5.4.3
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fmt/8.0.1
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[generators]
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cmake
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@@ -6,17 +6,16 @@
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#include <cstdio>
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#include <chrono>
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#include <thread>
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#include <lua.hpp>
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#include <exception>
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using namespace std::chrono_literals;
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void Engine::start_loop() {
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const auto one_second_milli = std::chrono::milliseconds(1s);
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if(game == nullptr) {
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printf("game is null\n");
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return;
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throw MissingGameException();
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}
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if(renderer == nullptr) {
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printf("renderer is null\n");
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return;
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throw MissingRendererException();
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}
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RendererParams renderParams = game->get_renderer_params();
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renderer->initialize(renderParams);
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@@ -49,10 +48,18 @@ Engine::render_fps(std::chrono::time_point<std::chrono::system_clock> end,
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double frames = 1;
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std::chrono::duration<double> dur = end - lastframe;
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if(SHOW_FPS) {
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printf("fps: %f\n", frames/dur.count());
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//printf("fps: %f\n", frames/dur.count());
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this->renderer->draw_text(DEFAULT_FONT, fmt::format("{:.2f}", frames/dur.count()), 0, 0);
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}
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return end;
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}
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Engine::~Engine() = default;
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const char *MissingGameException::what() const noexcept {
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return MISSING_GAME.c_str();
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}
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const char *MissingRendererException::what() const noexcept {
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return MISSING_RENDERER.c_str();
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}
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@@ -4,12 +4,21 @@
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#ifndef RLA_IIPP_ENGINE_HPP
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#define RLA_IIPP_ENGINE_HPP
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#define FMT_HEADER_ONLY
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#include <memory>
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#include <chrono>
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#include "game/game.hpp"
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#include <fmt/format.h>
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#include "rendering/renderer.hpp"
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static const std::string MISSING_GAME = "Game pointer is null";
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static const std::string MISSING_RENDERER = "Renderer pointer is null";
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static const bool SHOW_FPS = true;
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static const std::string RESOURCE_DIR = "assets";
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static const TextRenderDetails DEFAULT_FONT = TextRenderDetails(
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"fonts/Consolas-Regular.ttf",
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12,
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COLOR_WHITE
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);
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class Engine {
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public:
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Engine(std::unique_ptr<Game> game, std::unique_ptr<Renderer> renderer);
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@@ -23,5 +32,15 @@ private:
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std::unique_ptr<Renderer> renderer = nullptr;
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};
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class MissingGameException : public std::exception {
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public:
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const char *what() const _GLIBCXX_TXN_SAFE_DYN _GLIBCXX_NOTHROW override;
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};
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class MissingRendererException : public std::exception {
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public:
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const char *what() const _GLIBCXX_TXN_SAFE_DYN _GLIBCXX_NOTHROW override;
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};
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#endif //RLA_IIPP_ENGINE_HPP
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@@ -5,6 +5,18 @@
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#ifndef RLA_IIPP_RENDERER_HPP
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#define RLA_IIPP_RENDERER_HPP
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#include <string>
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#include <memory>
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struct SpriteSheet {
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std::string path;
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int sprite_width;
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int sprite_height;
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};
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struct Sprite {
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SpriteSheet *sprite_sheet;
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int index;
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};
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struct Color {
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public:
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@@ -15,11 +27,22 @@ public:
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Color(unsigned char r, unsigned char g, unsigned char b, unsigned char a) : r(r), g(g), b(b), a(a) {}
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};
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#define COLOR_BLACK Color(0, 0, 0, 255)
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#define COLOR_WHITE Color(255, 255, 255, 255)
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struct TextRenderDetails {
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std::string font_path;
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int size;
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Color color;
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TextRenderDetails(const std::string &fontPath, int size, const Color &color) : font_path(
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fontPath), size(size), color(color) {}
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};
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struct RendererParams {
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std::string title;
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unsigned int width;
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unsigned int height;
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int width;
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int height;
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};
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class Renderer {
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@@ -27,7 +50,8 @@ public:
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virtual void initialize(RendererParams params)=0;
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virtual void flush() = 0;
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virtual void draw_point(int x, int y, Color color) = 0;
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virtual void draw_text(std::string text,int x, int y)=0;
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virtual void draw_text(TextRenderDetails details, std::string text,int x, int y)=0;
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virtual void draw_sprite(Sprite sprite, int x, int y)=0;
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};
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#endif //RLA_IIPP_RENDERER_HPP
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19
src/engine/rendering/sdl/sdlfontmanager.cpp
Normal file
19
src/engine/rendering/sdl/sdlfontmanager.cpp
Normal file
@@ -0,0 +1,19 @@
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//
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// Created by m on 12/5/21.
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//
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#include "sdlfontmanager.hpp"
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std::string SdlFontManager::get_key(SdlFontArgs args) {
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return fmt::format("{}_{}", args.size, get_resource_path(args.font_path));
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}
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TTF_Font *SdlFontManager::load_resource(SdlFontArgs args) {
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std::string path = get_resource_path(args.font_path);
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TTF_Font *font = TTF_OpenFont(path.c_str(), args.size);
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if(font == nullptr) {
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printf("Could not load font: %s\n", TTF_GetError());
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return nullptr;
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}
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return font;
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}
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28
src/engine/rendering/sdl/sdlfontmanager.hpp
Normal file
28
src/engine/rendering/sdl/sdlfontmanager.hpp
Normal file
@@ -0,0 +1,28 @@
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//
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// Created by m on 12/5/21.
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//
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#ifndef RLA_IIPP_SDLFONTMANAGER_HPP
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#define RLA_IIPP_SDLFONTMANAGER_HPP
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#include <string>
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#include <utility>
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#include <SDL_ttf.h>
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#include "../../resources/resourcemanager.hpp"
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struct SdlFontArgs {
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int size;
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std::string font_path;
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SdlFontArgs(int size, std::string fontPath) : size(size), font_path(std::move(fontPath)) {}
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};
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class SdlFontManager : public ResourceManager<TTF_Font, std::string, SdlFontArgs> {
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std::string get_key(SdlFontArgs args) override;
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TTF_Font *load_resource(SdlFontArgs args) override;
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};
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#endif //RLA_IIPP_SDLFONTMANAGER_HPP
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@@ -11,7 +11,11 @@ void SdlRenderer::initialize(RendererParams params) {
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}
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auto img_flags = IMG_INIT_PNG;
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if(!(IMG_Init(img_flags) & img_flags)) {
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printf("Failed to init image loading: %s", IMG_GetError());
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printf("Failed to init image loading: %s\n", IMG_GetError());
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exit(EXIT_FAILURE);
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}
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if(TTF_Init() < 0) {
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printf("Failed to initialize font loading: %s\n", TTF_GetError());
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exit(EXIT_FAILURE);
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}
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SDL_Window* sdl_window = SDL_CreateWindow(params.title.c_str(), SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, params.width, params.height, SDL_WINDOW_SHOWN);
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@@ -24,7 +28,9 @@ void SdlRenderer::initialize(RendererParams params) {
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SDL_Renderer* sdl_renderer = SDL_CreateRenderer(this->window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
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this->renderer = sdl_renderer;
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this->texture_manager = std::make_unique<SdlTextureManager>();
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this->texture_manager = std::make_unique<SdlTextureManager>(this->renderer);
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this->font_manager = std::make_unique<SdlFontManager>();
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this->renderer_params = params;
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SDL_RenderClear(this->renderer);
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}
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@@ -32,7 +38,7 @@ void SdlRenderer::initialize(RendererParams params) {
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void SdlRenderer::flush() {
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SDL_RenderPresent(this->renderer);
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SDL_SetRenderDrawColor(this->renderer, 0, 0, 0, 255);
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SDL_SetRenderDrawColor(this->renderer, COLOR_BLACK.r, COLOR_BLACK.g, COLOR_BLACK.b, COLOR_BLACK.a);
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SDL_RenderClear(this->renderer);
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}
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@@ -41,8 +47,10 @@ void SdlRenderer::draw_point(int x, int y, Color color) {
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SDL_RenderDrawPoint(this->renderer, x, y);
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}
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void SdlRenderer::draw_text(std::string text, int x, int y) {
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void SdlRenderer::draw_text(TextRenderDetails details, std::string text, int x, int y) {
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TTF_Font *font = this->font_manager->fetch_resource(SdlFontArgs(details.size, details.font_path));
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SDL_Texture *texture = this->texture_manager->load_text_as_texture(text, font, details.color);
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render_texture(x, y, texture, nullptr);
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}
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SdlRenderer::~SdlRenderer() {
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@@ -54,5 +62,37 @@ SdlRenderer::~SdlRenderer() {
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// exit subsystems
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IMG_Quit();
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TTF_Quit();
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SDL_Quit();
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}
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void SdlRenderer::render_texture(int x, int y, SDL_Texture *texture, SDL_Rect *src) {
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int w, h;
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if(src == nullptr) {
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SDL_QueryTexture(texture, nullptr, nullptr, &w, &h);
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}
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else {
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w = src->w;
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h = src->h;
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}
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if(x+w >= renderer_params.width) {
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x = renderer_params.width - w;
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}
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if(y+h >= renderer_params.height) {
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y = renderer_params.height - h;
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}
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SDL_Rect rect = {x,y,w,h};
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SDL_RenderCopy(this->renderer, texture, src, &rect);
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}
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void SdlRenderer::draw_sprite(Sprite sprite, int x, int y) {
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SpriteSheet *sprite_sheet = sprite.sprite_sheet;
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SDL_Texture *texture = this->texture_manager->fetch_resource(sprite_sheet->path);
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int w, h;
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SDL_QueryTexture(texture, nullptr, nullptr, &w, &h);
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int l = (sprite_sheet->sprite_width * sprite.index) / w;
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int src_y = l*sprite_sheet->sprite_height;
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int src_x = (sprite_sheet->sprite_width * sprite.index) % w;
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auto source = SDL_Rect{src_x, src_y, sprite_sheet->sprite_width, sprite_sheet->sprite_height};
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render_texture(x, y, texture, &source);
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}
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@@ -6,27 +6,29 @@
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#define RLA_IIPP_SDLRENDERER_HPP
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#include "../renderer.hpp"
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#include "sdltexturemanager.hpp"
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#include "sdlfontmanager.hpp"
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#include <SDL.h>
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#include <SDL_ttf.h>
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#include <SDL_image.h>
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class SdlRenderer : public Renderer {
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void initialize(RendererParams params) override;
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void flush() override;
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void draw_point(int x, int y, Color color) override;
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public:
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~SdlRenderer();
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void draw_text(TextRenderDetails details, std::string text, int x, int y) override;
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void initialize(RendererParams params) override;
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void flush() override;
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void draw_point(int x, int y, Color color) override;
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public:
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void draw_text(std::string text, int x, int y) override;
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void draw_sprite(Sprite sprite, int x, int y) override;
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private:
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RendererParams renderer_params;
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SDL_Window* window = nullptr;
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SDL_Renderer* renderer = nullptr;
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std::unique_ptr<SdlTextureManager> texture_manager = nullptr;
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std::unique_ptr<SdlFontManager> font_manager = nullptr;
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void render_texture(int x, int y, SDL_Texture *texture, SDL_Rect *src);
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};
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@@ -4,27 +4,6 @@
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#include "sdltexturemanager.hpp"
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SdlTextureManager::SdlTextureManager() {
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this->texture_map = std::unordered_map<std::string, SDL_Texture*>();
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}
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SDL_Texture *SdlTextureManager::load_texture(const std::string &path, SDL_Renderer *renderer) {
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std::string full_path = RESOURCE_DIR + "/" + path;
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if(this->texture_map.find(full_path) == this->texture_map.end()) {
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SDL_Surface* surface = load_surface(full_path);
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if(surface == nullptr) {
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return nullptr;
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}
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SDL_Texture* texture = SDL_CreateTextureFromSurface(renderer, surface);
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if(texture == nullptr) {
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printf("failed ot load image into texture: %s\n", IMG_GetError());
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}
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this->texture_map[path] = texture;
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SDL_FreeSurface(surface);
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}
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return this->texture_map[path];
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}
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SDL_Surface *SdlTextureManager::load_surface(const std::string& path) {
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SDL_Surface* surface = IMG_Load(path.c_str());
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if(surface == nullptr) {
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@@ -34,7 +13,32 @@ SDL_Surface *SdlTextureManager::load_surface(const std::string& path) {
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}
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SdlTextureManager::~SdlTextureManager() {
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std::for_each(this->texture_map.begin(), this->texture_map.end(), [](const std::pair<std::string, SDL_Texture *>& pair) {
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std::for_each(this->resource_map.begin(), this->resource_map.end(), [](const std::pair<std::string, SDL_Texture *>& pair) {
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SDL_DestroyTexture(pair.second);
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});
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}
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SDL_Texture *SdlTextureManager::load_resource(std::string args) {
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std::string full_path = get_resource_path(args);
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SDL_Surface* surface = load_surface(full_path);
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if(surface == nullptr) {
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return nullptr;
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}
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SDL_Texture* texture = SDL_CreateTextureFromSurface(renderer, surface);
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SDL_FreeSurface(surface);
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return texture;
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}
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std::string SdlTextureManager::get_key(std::string args) {
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return get_resource_path(args);
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}
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SDL_Texture *SdlTextureManager::load_text_as_texture(const std::string& text, TTF_Font *font, Color color) {
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SDL_Surface *surface = TTF_RenderText_Solid(font, text.c_str(), {color.r, color.g, color.b});
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if(surface == nullptr) {
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return nullptr;
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}
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SDL_Texture *texture = SDL_CreateTextureFromSurface(this->renderer, surface);
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SDL_FreeSurface(surface);
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return texture;
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}
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@@ -8,18 +8,24 @@
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#include <string>
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#include <unordered_map>
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#include "../../engine.hpp"
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#include "../../resources/resourcemanager.hpp"
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#include <SDL_image.h>
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#include <algorithm>
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#include <SDL_ttf.h>
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class SdlTextureManager : public ResourceManager<SDL_Texture, std::string, std::string> {
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protected:
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SDL_Texture *load_resource(std::string args) override;
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std::string get_key(std::string args) override;
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||||
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class SdlTextureManager {
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public:
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SDL_Texture *load_texture(const std::string &path, SDL_Renderer *renderer);
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SdlTextureManager();
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explicit SdlTextureManager(SDL_Renderer *renderer) : renderer(renderer) {}
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SDL_Texture *load_text_as_texture(const std::string& text, TTF_Font *font, Color color);
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~SdlTextureManager();
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||||
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virtual ~SdlTextureManager();
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||||
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||||
private:
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std::unordered_map<std::string, SDL_Texture*> texture_map;
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||||
SDL_Renderer *renderer = nullptr;
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static SDL_Surface* load_surface(const std::string& path);
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};
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||||
32
src/engine/resources/resourcemanager.hpp
Normal file
32
src/engine/resources/resourcemanager.hpp
Normal file
@@ -0,0 +1,32 @@
|
||||
//
|
||||
// Created by m on 12/4/21.
|
||||
//
|
||||
|
||||
#ifndef RLA_IIPP_RESOURCEMANAGER_HPP
|
||||
#define RLA_IIPP_RESOURCEMANAGER_HPP
|
||||
#include <unordered_map>
|
||||
#include "../engine.hpp"
|
||||
|
||||
template<typename T, typename K, typename A>
|
||||
class ResourceManager {
|
||||
public:
|
||||
virtual T* fetch_resource(A args) {
|
||||
K key = get_key(args);
|
||||
if(this->resource_map.find(key) == this->resource_map.end()) {
|
||||
T* resource = this->load_resource(args);
|
||||
this->resource_map[key] = resource;
|
||||
}
|
||||
return this->resource_map[key];
|
||||
}
|
||||
|
||||
protected:
|
||||
std::unordered_map<K, T*> resource_map;
|
||||
virtual K get_key(A args)=0;
|
||||
virtual T* load_resource(A args)=0;
|
||||
std::string get_resource_path(std::string path) {
|
||||
return fmt::format("{}/{}", RESOURCE_DIR, path);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
#endif //RLA_IIPP_RESOURCEMANAGER_HPP
|
||||
@@ -3,10 +3,6 @@
|
||||
//
|
||||
|
||||
#include "visualizer.hpp"
|
||||
#define TITLE "test"
|
||||
#define WIN_WIDTH 800
|
||||
#define WIN_HEIGHT 600
|
||||
#define TARGET_FPS 60
|
||||
bool Visualizer::update() {
|
||||
this->x += 1;
|
||||
if(this->x > WIN_WIDTH) {
|
||||
@@ -25,7 +21,11 @@ unsigned int Visualizer::get_framerate() {
|
||||
}
|
||||
|
||||
void Visualizer::render(Renderer *renderer) {
|
||||
Color color = Color(255, 255, 255, 255);
|
||||
Color color = COLOR_WHITE;
|
||||
SpriteSheet sheet = SpriteSheet{"sprites/character.bmp", 48, 48};
|
||||
auto sprite = Sprite{&sheet, 1};
|
||||
RendererParams window_params = get_renderer_params();
|
||||
renderer->draw_sprite(sprite, window_params.width/2, window_params.height/2);
|
||||
for(int y=0;y<WIN_HEIGHT;y++) {
|
||||
renderer->draw_point(this->x, y, color);
|
||||
}
|
||||
|
||||
@@ -2,9 +2,13 @@
|
||||
// Created by m on 12/3/21.
|
||||
//
|
||||
#include "../engine/game/game.hpp"
|
||||
#include "../engine/rendering/renderer.hpp"
|
||||
#ifndef RLA_IIPP_VISUALIZER_HPP
|
||||
#define RLA_IIPP_VISUALIZER_HPP
|
||||
|
||||
#define TITLE "test"
|
||||
#define WIN_WIDTH 800
|
||||
#define WIN_HEIGHT 600
|
||||
#define TARGET_FPS 61
|
||||
|
||||
class Visualizer : public Game {
|
||||
public:
|
||||
|
||||
Reference in New Issue
Block a user