sprites and ttf work
This commit is contained in:
@@ -4,12 +4,21 @@
|
||||
|
||||
#ifndef RLA_IIPP_ENGINE_HPP
|
||||
#define RLA_IIPP_ENGINE_HPP
|
||||
#define FMT_HEADER_ONLY
|
||||
#include <memory>
|
||||
#include <chrono>
|
||||
#include "game/game.hpp"
|
||||
#include <fmt/format.h>
|
||||
#include "rendering/renderer.hpp"
|
||||
static const std::string MISSING_GAME = "Game pointer is null";
|
||||
static const std::string MISSING_RENDERER = "Renderer pointer is null";
|
||||
static const bool SHOW_FPS = true;
|
||||
static const std::string RESOURCE_DIR = "assets";
|
||||
static const TextRenderDetails DEFAULT_FONT = TextRenderDetails(
|
||||
"fonts/Consolas-Regular.ttf",
|
||||
12,
|
||||
COLOR_WHITE
|
||||
);
|
||||
class Engine {
|
||||
public:
|
||||
Engine(std::unique_ptr<Game> game, std::unique_ptr<Renderer> renderer);
|
||||
@@ -23,5 +32,15 @@ private:
|
||||
std::unique_ptr<Renderer> renderer = nullptr;
|
||||
};
|
||||
|
||||
class MissingGameException : public std::exception {
|
||||
public:
|
||||
const char *what() const _GLIBCXX_TXN_SAFE_DYN _GLIBCXX_NOTHROW override;
|
||||
};
|
||||
|
||||
class MissingRendererException : public std::exception {
|
||||
public:
|
||||
const char *what() const _GLIBCXX_TXN_SAFE_DYN _GLIBCXX_NOTHROW override;
|
||||
};
|
||||
|
||||
|
||||
#endif //RLA_IIPP_ENGINE_HPP
|
||||
|
||||
Reference in New Issue
Block a user