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@@ -62,6 +62,7 @@ public:
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virtual void draw_point(int x, int y, Color color) = 0;
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virtual void draw_text(std::optional<TextRenderDetails> details, std::string text,int x, int y)=0;
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virtual void draw_sprite(Sprite sprite, int x, int y)=0;
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virtual void draw_sprite(Sprite sprite, int x, int y, float scale)=0;
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virtual TextRenderDetails get_default_text_render_details()=0;
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virtual ~Renderer() = default;
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@@ -20,7 +20,7 @@ void SdlRenderer::draw_text(std::optional<TextRenderDetails> details, std::strin
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TextRenderDetails unpacked_details = details.value_or(this->renderer_params.default_font);
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std::shared_ptr<TTF_Font> font = this->font_manager->fetch_resource(SdlFontArgs(unpacked_details.size, unpacked_details.font_path));
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std::shared_ptr<SDL_Texture> texture = this->texture_manager->load_text_as_texture(text, font, unpacked_details.color);
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render_texture(x, y, texture, nullptr);
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render_texture(x, y, texture, nullptr, nullptr);
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}
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SdlRenderer::~SdlRenderer() {
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@@ -34,7 +34,7 @@ SdlRenderer::~SdlRenderer() {
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SDL_Quit();
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}
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void SdlRenderer::render_texture(int x, int y, const std::shared_ptr<SDL_Texture>& texture, SDL_Rect *src) {
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void SdlRenderer::render_texture(int x, int y, const std::shared_ptr<SDL_Texture>& texture, SDL_Rect *src, SDL_Rect *dest) {
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int w, h;
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if(src == nullptr) {
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SDL_QueryTexture(texture.get(), nullptr, nullptr, &w, &h);
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@@ -43,11 +43,21 @@ void SdlRenderer::render_texture(int x, int y, const std::shared_ptr<SDL_Texture
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w = src->w;
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h = src->h;
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}
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SDL_Rect rect = {x,y,w,h};
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SDL_RenderCopy(this->renderer.get(), texture.get(), src, &rect);
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SDL_Rect destination_rect;
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if(dest == nullptr) {
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destination_rect = {x,y,w,h};
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}
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else {
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destination_rect = *dest;
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}
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SDL_RenderCopy(this->renderer.get(), texture.get(), src, &destination_rect);
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}
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void SdlRenderer::draw_sprite(Sprite sprite, int x, int y) {
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this->draw_sprite(sprite, x, y, 1);
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}
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void SdlRenderer::draw_sprite(Sprite sprite, int x, int y, float scale) {
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SpriteSheet *sprite_sheet = sprite.sprite_sheet;
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TextureManagerFetchArgs args = TextureManagerFetchArgs {sprite_sheet->path, sprite_sheet->color_key};
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std::shared_ptr<SDL_Texture> texture = this->texture_manager->fetch_resource(args);
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@@ -57,7 +67,8 @@ void SdlRenderer::draw_sprite(Sprite sprite, int x, int y) {
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int src_y = l*sprite_sheet->sprite_height;
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int src_x = (sprite_sheet->sprite_width * sprite.index) % w;
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auto source = SDL_Rect{src_x, src_y, sprite_sheet->sprite_width, sprite_sheet->sprite_height};
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render_texture(x, y, texture, &source);
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auto dest = SDL_Rect {x, y, (int)std::ceil(sprite_sheet->sprite_width * scale), (int)std::ceil(sprite_sheet->sprite_height * scale)};
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render_texture(x, y, texture, &source, &dest);
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}
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SdlRenderer::SdlRenderer(RendererParams renderer_params) : renderer_params(std::move(renderer_params)) {
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@@ -23,6 +23,7 @@ public:
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void flush() override;
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void draw_point(int x, int y, Color color) override;
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void draw_sprite(Sprite sprite, int x, int y) override;
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void draw_sprite(Sprite sprite, int x, int y, float scale) override;
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TextRenderDetails get_default_text_render_details() override {
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return this->renderer_params.default_font;
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}
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@@ -32,7 +33,7 @@ private:
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std::shared_ptr<SDL_Renderer> renderer = nullptr;
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std::unique_ptr<SdlTextureManager> texture_manager = nullptr;
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std::unique_ptr<SdlFontManager> font_manager = nullptr;
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void render_texture(int x, int y, const std::shared_ptr<SDL_Texture>& texture, SDL_Rect *src);
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void render_texture(int x, int y, const std::shared_ptr<SDL_Texture>& texture, SDL_Rect *src, SDL_Rect *dest);
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};
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@@ -25,7 +25,9 @@ void Camera::set_bounds(int max_x, int max_y) {
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this->cached_bounds = calculate_bounds();
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}
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Rectangle Camera::calculate_bounds() {
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Rectangle Camera::calculate_bounds() const {
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auto tiles_rendered_x = this->getTilesRenderedX();
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auto tiles_rendered_y = this->getTilesRenderedY();
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int minx = std::clamp(center.x-(tiles_rendered_x/2), 0, std::max(0,max_x - tiles_rendered_x));
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int miny = std::clamp(center.y-(tiles_rendered_y/2), 0, std::max(0,max_y - tiles_rendered_y));
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int width = std::min(tiles_rendered_x, max_x-minx);
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@@ -50,3 +52,20 @@ ranges::any_view<Point> Camera::get_range() {
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});
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}) | ranges::views::join;
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}
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float Camera::getScale() const {
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return scale;
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}
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void Camera::setScale(float scale) {
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this->scale = scale;
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this->cached_bounds = calculate_bounds();
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}
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int Camera::getTilesRenderedX() const {
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return (int)std::ceil(tiles_rendered_x / this->scale);
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}
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int Camera::getTilesRenderedY() const {
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return (int)std::ceil(tiles_rendered_y / this->scale);
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}
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@@ -20,7 +20,15 @@ private:
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int max_x=0;
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int max_y=0;
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Rectangle cached_bounds=Rectangle();
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Rectangle calculate_bounds();
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Rectangle calculate_bounds() const;
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float scale = 1;
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[[nodiscard]] int getTilesRenderedX() const;
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[[nodiscard]] int getTilesRenderedY() const;
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public:
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[[nodiscard]] float getScale() const;
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void setScale(float scale);
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public:
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Rectangle get_bounds();
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void move_camera(Point new_center);
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@@ -16,6 +16,8 @@ bool Visualizer::update(InputResult input) {
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case KEY_LEFT: x -= 1; break;
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case KEY_UP: y -= 1; break;
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case KEY_DOWN: y += 1; break;
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case KEY_KP_PLUS: this->camera.setScale(this->camera.getScale() * 2); break;
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case KEY_KP_MINUS: this->camera.setScale(this->camera.getScale() / 2); break;
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default: break;
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}
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if(input.keycode >= InputProcessorKeycode::KEY_1 && input.keycode <= InputProcessorKeycode::KEY_9) {
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@@ -36,6 +38,9 @@ bool Visualizer::update(InputResult input) {
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void Visualizer::render(Renderer *renderer) {
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SpriteSheet tiles = SpriteSheet{"sprites/map1.bmp", tile_width, tile_height};
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SpriteSheet characters = SpriteSheet{"sprites/character.bmp", tile_width, tile_height, COLOR_BLACK};
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float scale = this->camera.getScale();
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int scaled_tile_width = (int)std::ceil(tile_width * scale);
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int scaled_tile_height = (int)std::ceil(tile_height * scale);
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auto grass = Sprite{&tiles, 0};
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auto wall = Sprite{&tiles, 497};
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auto character = Sprite{&characters, this->sprite_index};
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@@ -43,13 +48,13 @@ void Visualizer::render(Renderer *renderer) {
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auto wp = camera.camera_coords_to_screen_coords(p);
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int wx = wp.x, wy = wp.y;
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if(this->tile_map.get_tile(p.x, p.y) == floor_char) {
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renderer->draw_sprite(grass, wx*tile_width, wy*tile_height);
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renderer->draw_sprite(grass, wx*scaled_tile_width, wy*scaled_tile_height, scale);
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}
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else {
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renderer->draw_sprite(wall, wx*tile_width, wy*tile_height);
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renderer->draw_sprite(wall, wx*scaled_tile_width, wy*scaled_tile_height, scale);
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}
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if(p.x == x && p.y == y) {
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renderer->draw_sprite(character, wx*tile_width, wy*tile_height);
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renderer->draw_sprite(character, wx*scaled_tile_width, wy*scaled_tile_height, scale);
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}
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}
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