Fixed an issue with lua context manager, tested to make sure it worked, started a document for the algorithm lua structure, updated engine loop

This commit is contained in:
2021-12-12 23:36:13 -05:00
parent 8213dd8cb3
commit 00abbbebbd
7 changed files with 56 additions and 2 deletions

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@@ -6,6 +6,7 @@
#include "../engine/utility/camera.hpp"
#include "../engine/utility/grid2d.hpp"
#include "../engine/scripting/luacontextmanager.hpp"
#include "dungeonalgorithm.hpp"
#include <vector>
#include <range/v3/range.hpp>
#include <range/v3/view.hpp>
@@ -36,12 +37,14 @@ private:
Grid2D<char> tile_map = Grid2D<char>(0, 0);
Camera camera = Camera();
LuaContextManager lua_context_manager = LuaContextManager();
std::optional<DungeonAlgorithm> current_algorithm;
int x = 0;
int y=0;
int sprite_index = 1;
void initialize_map(int width, int height);
void update_algorithm(DungeonAlgorithm algorithm);
};