gamer147 fe61f7287c docs(plan): blend & transparency slice A implementation plan + colorkey RE
TDD plan (BlendMath -> RenderObject resolution -> host colorkey/alpha/tint blit
-> surfaceless fade fill -> docs). Records the reversed colorkey format and the
0x202/0x203 color workers in engine-re.md (Ghidra annotated+saved).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-08 18:10:32 -04:00
Description
No description provided
MIT 9 MiB
2026-08-18 15:26:36 +00:00
Languages
C# 60.4%
Python 36.8%
C 1.3%
Shell 1%
PowerShell 0.5%