gamer147 eeaeabd5cc feat(gfx): Godot per-frame compositor on the surface/object model + restore --boot
Main._Process composites visible objects in ascending-handle order from their live
surface (resId->BMP); GodotAdvHost.DrawTexture no-op'd (retained), ResolveResIdTexture
added. Restored the --boot system-boot handling that the revert had dropped (Main.cs
was running cold, which is why nothing matched the oracle). Verified: booted opening
event CG renders correctly. Selftest green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-07 20:38:07 -04:00
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MIT 9 MiB
2026-08-18 15:26:36 +00:00
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