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OpenMaidEngine/README.md
2026-08-02 15:31:28 -04:00

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# AGE engine reimplementation
Open reimplementation of Eushully's AGE engine with first-class modding. The first target is
*Himegari Dungeon Meister* (SYS4, 2009); the runtime is Godot 4.7 .NET plus a platform-neutral C# VM.
This repository contains only authored engine, tooling, native-boundary, test, and documentation files.
It does not contain the original game. Supply a legally obtained AGE installation separately; never copy
original game data into this repository.
## Start here
Prerequisites for the current Windows development workflow are Python 3.11, the .NET 8 SDK, Godot 4.7
.NET, and a Himegari install containing `SYS4INI.BIN`. Pass paths explicitly or configure
`AGE_GODOT_CONSOLE` and `AGE_GAME_ROOT`.
```powershell
# Verify and display the resolved development environment without launching.
.\run-godot.ps1 -Doctor -GodotConsole <godot-console.exe> -GameRoot <Himegari-install>
# Run source-only/core validation. The default validation level is the complete workspace/runtime suite.
py -3.11 -X utf8 tools\validate.py --level core
# Build and launch the natural SYSTEM4 → title → game route.
.\run-godot.ps1 -GodotConsole <godot-console.exe> -GameRoot <Himegari-install>
```
`workspace` and `full` validation additionally require the extracted script corpus and disposable derived
inputs described by the tools reference. `runtime` and `full` require Godot plus a valid game root. A
selected requirement that is unavailable is an error, not a silent skip.
## Canonical references
- [Architecture and roadmap](docs/remake-architecture-and-roadmap.md) — direction, phases, and the current
codebase-consolidation effort.
- [Project structure](docs/PROJECT-STRUCTURE.md) — source/original/derived ownership and directory layout.
- [Tools reference](docs/tools-reference.md) — exact commands, prerequisites, inputs, and outputs.
- [Phase B framework](docs/phase-b-framework.md) — boot, menu, session, and gameplay execution order.
- [Engine reverse engineering](docs/engine-re.md) — native AGE findings and provenance.
Follow the repository's canonical-document map when recording new knowledge: extend the existing owner and
cross-link it instead of duplicating facts here.
## Generated data
`build/` is disposable and ignored. Generated references identify their canonical source in their header;
edit that source and run its owning generator rather than patching generated output. The original game
install and extracted archives remain sibling directories outside this Git repository.