d46940158ca2b4a63ac9ed42fd142dbd42217d96
Runs every SC/SP scene through GameSession (fresh or booted-from-snapshot) and reports halt distribution + line counts. Unbooted matches the vm0.py A0 baseline (294 exit + the same 3 LOOP scenes) — cross-validates the C# VM at scale. FINDING: booting the *INIT data tables gives byte-identical results (regression- free) but does NOT change ADV dialogue flow — *INIT feeds gameplay; ADV branches key on story-state flags (chapter/form/choices) from the progression layer, not *INIT. So story-state seeding (e.g. the Lily form flag) is the ADV-unlock lever. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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Open Maid Engine v0.3.3
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