Logo
Explore Help
Sign In
conco/OpenMaidEngine
1
0
Fork 0
You've already forked OpenMaidEngine
Code Issues Pull Requests Actions Packages Projects Releases 3 Wiki Activity
Files
b9ca284f90c0199b614b3e4826889080f49f291c
OpenMaidEngine/engine/Age.Engine/Model
History
gamer147 b9ca284f90 feat: port anim interpolator (ping-pong spritesheet cell + color glow) on nowMs
BlendMath.PingPong + SnapshotVisibleObjects(nowMs); no-arg overload keeps
headless callers deterministic (parity held, 76/76 + sweep 284/13).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-08 22:05:00 -04:00
..
BlendKind.cs
feat: resolve per-object alpha/tint/blend into RenderObject (colorkey retained)
2026-07-08 19:06:34 -04:00
BlendMath.cs
feat: port anim interpolator (ping-pong spritesheet cell + color glow) on nowMs
2026-07-08 22:05:00 -04:00
GfxState.cs
feat: port anim interpolator (ping-pong spritesheet cell + color glow) on nowMs
2026-07-08 22:05:00 -04:00
Instruction.cs
feat(a1): .NET 8 solution scaffold + Model + OpcodeTable loader
2026-07-06 13:49:02 -04:00
OpcodeTable.cs
feat(diag): aggregating + filtered trace sinks (histogram, op-filter, per-script)
2026-07-08 09:50:07 -04:00
Operand.cs
feat(a1): .NET 8 solution scaffold + Model + OpcodeTable loader
2026-07-06 13:49:02 -04:00
Script.cs
Refactor VM to ExecFrame + tag emitted lines with source script (no behavior change)
2026-07-07 13:11:50 -04:00
ScriptHeader.cs
feat(a1): .NET 8 solution scaffold + Model + OpcodeTable loader
2026-07-06 13:49:02 -04:00
Powered by Gitea Version: 1.25.1 Page: 1737ms Template: 9ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API