Files
OpenMaidEngine/engine/Age.Engine/Sys4/Paths.cs
gamer147 a704765ea0 feat(a1): .NET 8 solution scaffold + Model + OpcodeTable loader
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-06 13:49:02 -04:00

34 lines
1.5 KiB
C#

namespace Age.Engine.Sys4;
public static class Paths
{
public static string Repo { get; } = FindRepo();
public static string Workspace => Directory.GetParent(Repo)!.FullName;
public static string Extracted => Path.Combine(Workspace, "extracted");
public static string Data1 => Path.Combine(Extracted, "DATA1");
public static string GameDir => Path.Combine(Workspace, "姫狩りダンジョンマイスター");
public static string Build => Path.Combine(Repo, "build");
public static string OpcodesJson => Path.Combine(Build, "opcodes.json");
private static string FindRepo()
{
var d = new DirectoryInfo(AppContext.BaseDirectory);
while (d != null && d.Name != "age-reimpl") d = d.Parent;
if (d == null) throw new DirectoryNotFoundException(
"age-reimpl root not found above " + AppContext.BaseDirectory);
return d.FullName;
}
/// name(UPPER).BIN -> path; game-dir loose overrides shadow extracted/DATA1 (mirrors paths.scripts()).
public static Dictionary<string, string> Scripts()
{
var d = new Dictionary<string, string>(StringComparer.OrdinalIgnoreCase);
if (Directory.Exists(Data1))
foreach (var p in Directory.EnumerateFiles(Data1, "*.BIN"))
d[Path.GetFileName(p).ToUpperInvariant()] = p;
if (Directory.Exists(GameDir))
foreach (var p in Directory.EnumerateFiles(GameDir, "*.BIN"))
d[Path.GetFileName(p).ToUpperInvariant()] = p;
return d;
}
}