gamer147 9b3b922c30 Merge: gfx-object-manager RE — drift root cause + engine-dump unlock
Reverse-engineered the post-opening bg/sprite drift end-to-end:
- Root cause: stubbed 0x215 (native gfx-object query) collapses draws to slot 0.
- Unlocked static analysis of the unpacked engine (dump_engine.py + capstone;
  AGE.EXE unpacks in-place at 0x400000; SYS4AB = XOR-0xFF(AGE.EXE) dead end).
- Live capture verdict: the real opening uses zero CG object-records => the drift
  is a STATE-DIVERGENCE artifact of the unseeded headless VM, not a missing op.
  Fix = Phase B state/choices flow. Native gfx-op modeling deferred (dump in hand).

No engine-code changes (RE tooling + docs only); engine 11/11 green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-07 00:10:58 -04:00
Description
No description provided
MIT 9 MiB
2026-08-18 15:26:36 +00:00
Languages
C# 60.4%
Python 36.8%
C 1.3%
Shell 1%
PowerShell 0.5%