9b3b922c302be80734c4f7ce89112e3182ff238c
Reverse-engineered the post-opening bg/sprite drift end-to-end: - Root cause: stubbed 0x215 (native gfx-object query) collapses draws to slot 0. - Unlocked static analysis of the unpacked engine (dump_engine.py + capstone; AGE.EXE unpacks in-place at 0x400000; SYS4AB = XOR-0xFF(AGE.EXE) dead end). - Live capture verdict: the real opening uses zero CG object-records => the drift is a STATE-DIVERGENCE artifact of the unseeded headless VM, not a missing op. Fix = Phase B state/choices flow. Native gfx-op modeling deferred (dump in hand). No engine-code changes (RE tooling + docs only); engine 11/11 green. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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Open Maid Engine v0.3.3
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