896bea977b4fab135da6686409f5769f2c07c079
Live capture (esi=engine ctx via operand-fetch, poll object-record array [esi+0x53d64] stride 120). KEY FINDING: through the full real opening, the record array holds only 3 persistent UI objects — NO CG objects. The real game does NOT draw opening CGs via the 0x212-0x21a positioned-object path our headless VM uses; with state it takes a different (direct) branch. So the bg/sprite drift is a STATE-DIVERGENCE artifact of the unseeded headless VM, not a missing native op — the fix is the Phase B state/choices flow (makes label_12649 take the if-branch). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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Open Maid Engine v0.3.3
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