Files
OpenMaidEngine/godot/Main.cs
2026-07-06 14:52:40 -04:00

105 lines
4.0 KiB
C#

using System.Collections.Generic;
using System.Text.Json;
using System.Threading.Tasks;
using Godot;
using Age.Engine.Sys4;
using Age.Engine.Vm;
public partial class Main : Godot.Control
{
private Label _text = null!;
private Label _status = null!;
private VirtualMachine _vm = null!;
private GodotAdvHost _host = null!;
private volatile bool _done;
private bool _ended;
private bool _selftest;
public override void _Ready()
{
_text = new Label { AutowrapMode = TextServer.AutowrapMode.WordSmart };
_text.SetAnchorsAndOffsetsPreset(LayoutPreset.FullRect);
_text.OffsetLeft = 40; _text.OffsetTop = 40; _text.OffsetRight = -40; _text.OffsetBottom = -80;
AddChild(_text);
_status = new Label();
_status.SetAnchorsAndOffsetsPreset(LayoutPreset.BottomWide);
_status.OffsetLeft = 40; _status.OffsetTop = -60;
AddChild(_status);
// Best-effort CJK font so the visual isn't tofu (headless self-test doesn't depend on it).
foreach (var fp in new[] { "C:/Windows/Fonts/YuGothM.ttc", "C:/Windows/Fonts/YuGothR.ttc",
"C:/Windows/Fonts/msgothic.ttc", "C:/Windows/Fonts/meiryo.ttc" })
{
if (!System.IO.File.Exists(fp)) continue;
try
{
var ff = new FontFile { Data = System.IO.File.ReadAllBytes(fp) };
_text.AddThemeFontOverride("font", ff);
_status.AddThemeFontOverride("font", ff);
_text.AddThemeFontSizeOverride("font_size", 22);
break;
}
catch { /* fall back to the default font */ }
}
_selftest = System.Array.IndexOf(OS.GetCmdlineUserArgs(), "--selftest") >= 0;
var table = OpcodeTableJson.Load(Paths.OpcodesJson);
var script = Sys4Loader.Load(Paths.Scripts()["SC0000.BIN"], table);
_host = new GodotAdvHost(this);
_vm = new VirtualMachine(script, table, _host);
_ = Task.Run(() => { _vm.Run(); _done = true; });
if (_selftest)
_ = Task.Run(async () => { while (!_done) { if (_host.IsWaiting) _host.SignalInput(); await Task.Delay(1); } });
}
public override void _Process(double delta)
{
if (_done && !_ended)
{
_ended = true;
ShowEnd();
if (_selftest) RunSelfTest();
}
}
public override void _UnhandledInput(InputEvent e)
{
if (_selftest) return;
if (e.IsActionPressed("ui_accept") ||
(e is InputEventMouseButton mb && mb.Pressed && mb.ButtonIndex == MouseButton.Left))
_host.SignalInput();
}
public override void _ExitTree() { _host?.SignalInput(); }
// ---- UI methods invoked on the main thread via CallDeferred ----
public void AppendLine(string text) => _text.Text += text + "\n";
public void PageBreak() => _status.Text = "▼ click / Enter";
public void ClearPage() { _text.Text = ""; _status.Text = ""; }
public void ShowEnd() => _status.Text = "— end —";
private void RunSelfTest()
{
var expected = LoadExpected("SC0000.BIN");
var actual = _host.Captured.ConvertAll(c => c.Offset);
bool ok = expected != null && actual.Count == expected.Count;
for (int i = 0; ok && i < actual.Count; i++) ok = actual[i] == expected![i];
if (ok) GD.Print($"SELFTEST OK: {actual.Count} lines match vm0 trace");
else GD.Print($"SELFTEST FAIL: cs={actual.Count} expected={(expected?.Count.ToString() ?? "n/a")}");
GetTree().Quit(ok ? 0 : 1);
}
private static List<int>? LoadExpected(string scene)
{
string p = System.IO.Path.Combine(Paths.Build, "vm0-trace.json");
if (!System.IO.File.Exists(p)) return null;
using var doc = JsonDocument.Parse(System.IO.File.ReadAllText(p));
if (!doc.RootElement.TryGetProperty(scene, out var e)) return null;
var list = new List<int>();
foreach (var x in e.GetProperty("offsets").EnumerateArray()) list.Add(x.GetInt32());
return list;
}
}