Files
OpenMaidEngine/engine/Age.Engine.Tests/GfxCommandBufferTests.cs
2026-07-20 13:33:27 -04:00

126 lines
5.7 KiB
C#

using System.Collections.Generic;
using Age.Engine.Model;
using Age.Engine.Sys4;
using Age.Engine.Vm;
using Xunit;
public class GfxCommandBufferTests
{
private static OpcodeTable T() => OpcodeTableJson.Load(Paths.OpcodesJson);
private static Operand G(int addr) => new(3, addr); // global-int
private static Operand I(long v) => new(0, v); // immediate
// op ctor helpers (0x217 set-geom3, 0x218 get-geom3, 0x215 query, 0x55 mov, 0x2 exit)
private static (int, Operand[]) SetGeom3(int handle, int a, int b, int c) => (0x217, new[] { G(handle), G(a), G(b), G(c) });
private static (int, Operand[]) GetGeom3(int handle, int a, int b, int c) => (0x218, new[] { G(handle), G(a), G(b), G(c) });
private static (int, Operand[]) Query(int outAddr, int handle) => (0x215, new[] { G(outAddr), G(handle) });
private static (int, Operand[]) MovGI(int dst, long v) => (0x55, new[] { G(dst), I(v) });
private static (int, Operand[]) Exit() => (0x2, System.Array.Empty<Operand>());
[Fact]
public void SetThenGetGeom3RoundTripsThroughTheObject()
{
var t = T();
// g[1]=handle; set V18 from g[2,3,4]=(10,20,30); read V18 back into g[5,6,7]; then exit.
var scene = ScriptAssembler.Assemble(t, "GFX", new List<(int, Operand[])>
{
MovGI(1, 0x1000), MovGI(2, 10), MovGI(3, 20), MovGI(4, 30),
SetGeom3(1, 2, 3, 4),
GetGeom3(1, 5, 6, 7),
Exit(),
}, System.Array.Empty<string>());
var vm = new VirtualMachine(scene, t, new RecordingHost());
vm.Run();
Assert.Equal(10, vm.Globals[5]);
Assert.Equal(20, vm.Globals[6]);
Assert.Equal(30, vm.Globals[7]);
}
[Fact]
public void QueryReturnsZeroForCreatedUnboundObject_ThenBoundSourceSlot()
{
// Op 0x215 returns obj+4 from the retained gfx object. Native initialization leaves an unbound object's
// field at zero. Draw-texture replaces it with the bound source slot.
var t = T();
var scene = ScriptAssembler.Assemble(t, "GFX", new List<(int, Operand[])>
{
MovGI(1, 0xcb2a), MovGI(2, 6), MovGI(3, 0), MovGI(4, 200),
SetGeom3(1, 3, 3, 3),
Query(10, 1),
(0x1fb, new[] { G(1), G(2), I(0), I(0), G(4), G(4), G(3), G(3) }),
Query(11, 1), Exit(),
}, System.Array.Empty<string>());
var vm = new VirtualMachine(scene, t, new RecordingHost());
vm.Run();
Assert.Equal(0, vm.Globals[10]);
Assert.Equal(6, vm.Globals[11]);
}
private static (int, Operand[]) BlitColor(int h, int x, int y, int alpha, int color)
=> (0x202, new[] { G(h), G(x), G(y), G(alpha), G(color) });
[Fact]
public void BlitColorStoresPackedArgbOnTheObject()
{
var t = T();
var scene = ScriptAssembler.Assemble(t, "GFX", new List<(int, Operand[])>
{
MovGI(1, 0x1000), MovGI(2, 0), MovGI(3, 0), MovGI(4, 0x80), MovGI(5, 0x112233),
BlitColor(1, 2, 3, 4, 5), Exit(),
}, System.Array.Empty<string>());
var vm = new VirtualMachine(scene, t, new RecordingHost());
vm.Run();
var o = vm.Gfx.TryGet(0x1000)!;
Assert.Equal(0x80_112233L, o.OneShotColorTarget);
Assert.True(o.OneShotColorEnabled);
}
[Fact]
public void TwoObjectsKeepIndependentGeometry_NoDrift()
{
var t = T();
// The drift's essence: two different objects must NOT share geometry (pre-fix they collapsed to
// slot 0 and cross-contaminated). Set V24 on A, then on B, then read both back — each intact.
var scene = ScriptAssembler.Assemble(t, "GFX", new List<(int, Operand[])>
{
MovGI(1, 0x1000), MovGI(2, 0x2000),
MovGI(3, 100), MovGI(4, 500), MovGI(5, 0),
(0x219, new[] { G(1), G(3), G(4), G(5) }), // set V24 on A = (100,500,0)
MovGI(3, 300), MovGI(4, 100),
(0x219, new[] { G(2), G(3), G(4), G(5) }), // set V24 on B = (300,100,0)
(0x21a, new[] { G(1), G(10), G(11), G(12) }), // read A back
(0x21a, new[] { G(2), G(20), G(21), G(22) }), // read B back
Exit(),
}, System.Array.Empty<string>());
var vm = new VirtualMachine(scene, t, new RecordingHost());
vm.Run();
Assert.Equal((100L, 500L), (vm.Globals[10], vm.Globals[11])); // A intact
Assert.Equal((300L, 100L), (vm.Globals[20], vm.Globals[21])); // B intact, no cross-contamination
}
private static (int, Operand[]) DrawTex(int handle, int slot, int w, int h, int dx, int dy)
=> (0x1fb, new[] { G(handle), G(slot), I(0), I(0), G(w), G(h), G(dx), G(dy) });
private static (int, Operand[]) SetTex(int resId, int slot) => (0x1f9, new[] { G(resId), G(slot), I(0) });
[Fact]
public void SetThenDrawTextureMakesAVisibleObjectFromTheSurface()
{
var t = T();
var scene = ScriptAssembler.Assemble(t, "GFX", new List<(int, Operand[])>
{
MovGI(1, 0xA), MovGI(2, 4), MovGI(7, 0x25), MovGI(3, 800), MovGI(4, 600), MovGI(5, 0), MovGI(6, 0),
SetTex(7, 2), // load resId 0x25 into surface slot 4
DrawTex(1, 2, 3, 4, 5, 6), // object 0xA draws surface 4 at (0,0)
Exit(),
}, System.Array.Empty<string>());
var vm = new VirtualMachine(scene, t, new RecordingHost());
vm.Run();
var vis = vm.Gfx.SnapshotVisibleObjects();
Assert.Single(vis);
Assert.Equal(0xA, vis[0].Handle);
Assert.Equal(0x25, vis[0].SurfaceResId); // resolved from the object's live source slot
Assert.Equal((800, 600, 0, 0), (vis[0].W, vis[0].H, vis[0].DstX, vis[0].DstY));
}
}