gamer147 6a0e4df7fd Wire provider into Godot (play + selftest); honest full-handling selftest
- Play path: VM now gets Sys4ScriptProvider, so call-script executes live on screen
  (subroutines run; input-wait loops break on real player input).
- Selftest: was 'run SC0000 stubbed, match vm0-trace (186)'. Now runs a SYNTHESIZED
  scene (show-text + wait-for-input + real nested call-script) through the Godot
  thread/semaphore/CallDeferred plumbing and asserts it matches a headless run of the
  same scene — full handling, expected computed live, no frozen golden, no vm0 dep.
- Verified: godot --headless -- --selftest => 'threaded host matches headless (3 lines)'.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-07 13:48:47 -04:00
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MIT 9 MiB
2026-08-18 15:26:36 +00:00
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