6a0e4df7fda304c3cbf2e8c64be35777288149a8
- Play path: VM now gets Sys4ScriptProvider, so call-script executes live on screen (subroutines run; input-wait loops break on real player input). - Selftest: was 'run SC0000 stubbed, match vm0-trace (186)'. Now runs a SYNTHESIZED scene (show-text + wait-for-input + real nested call-script) through the Godot thread/semaphore/CallDeferred plumbing and asserts it matches a headless run of the same scene — full handling, expected computed live, no frozen golden, no vm0 dep. - Verified: godot --headless -- --selftest => 'threaded host matches headless (3 lines)'. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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