Files
OpenMaidEngine/engine/Age.Engine/Vm/VirtualMachine.Surface.cs
2026-08-02 23:45:15 -04:00

79 lines
4.7 KiB
C#

using Age.Engine.Hosting;
using Age.Engine.Model;
namespace Age.Engine.Vm;
public sealed partial class VirtualMachine
{
private int StepSurface(string label, IReadOnlyList<Operand> a, int pc)
{
switch (label)
{
case "create-texture": // 0x1f8 (slot)(w)(h) — allocate a blank surface at the slot
_host.ReleaseSurface((int)Read(a[0]));
Gfx.CreateSurface((int)Read(a[0]));
_host.CreateTexture((int)Read(a[0]), (int)Read(a[1]), (int)Read(a[2])); return pc + 1;
case "set-texture": // 0x1f9 (resId)(slot)(colorkey) — load a file into the slot's surface
{
long resourceId = Read(a[0]);
if (_diagSetTexture) // AGE_DIAG_SETTEX: log the SLOT operand source (literal vs which global) — grey-BG slot dig
System.Console.Error.WriteLine($"[settex] resId=0x{resourceId:x} slot={(int)Read(a[1])} " +
$"slotOp=(type={a[1].Type} val=0x{a[1].Value:x}){(a[1].Type == 3 ? $" G[0x{a[1].Value:x}]" : "")}");
_host.ReleaseSurface((int)Read(a[1]));
long colorKey = a.Count > 2 ? Read(a[2]) : -1;
Gfx.SetSurface((int)Read(a[1]), resourceId, colorKey);
_host.SetTexture(resourceId, (int)Read(a[1]), colorKey);
return pc + 1; // host still tracks dims for get-texture-size
}
case "u00422E80": // pre-reference compatibility
case "set-tiled-surface-edge-length": // 0x248 (edge pixels)
Gfx.SetTiledSurfaceEdgeLength(Read(a[0]));
return pc + 1;
case "u00422EB0": // pre-reference compatibility
case "load-raw-texture-surface": // 0x249 (packed resource id)(slot)(colorkey)
{
// Native shares 0x1f9's release/load/colorkey path, but constructs its mode-1
// surface subclass. Both texture opcodes receive the same universal packed id;
// the CPU compositor does not need the D3D subclass distinction.
long resourceId = Read(a[0]);
int surfaceSlot = (int)Read(a[1]);
_host.ReleaseSurface(surfaceSlot);
Gfx.SetSurface(surfaceSlot, resourceId, Read(a[2]));
_host.SetTexture(resourceId, surfaceSlot, Read(a[2]));
return pc + 1;
}
case "draw-texture": // 0x1fb (handle)(slot)(srcX)(srcY)(w)(h)(dstX)(dstY) — bind object -> surface + rect + pos
Gfx.BindDraw(Read(a[0]), (int)Read(a[1]), (int)Read(a[2]), (int)Read(a[3]),
(int)Read(a[4]), (int)Read(a[5]), (int)Read(a[6]), (int)Read(a[7]));
_host.DrawTexture((int)Read(a[1]), (int)Read(a[2]), (int)Read(a[3]), (int)Read(a[4]),
(int)Read(a[5]), (int)Read(a[6]), (int)Read(a[7])); return pc + 1; // IHost seam (oracle log; Godot no-ops)
case "get-texture-size": // 0x208 (slot) (out_w) (out_h)
{
var (gw, gh) = _host.GetTextureSize((int)Read(a[0]));
Write(a[1], gw); Write(a[2], gh);
return pc + 1;
}
case "fill-surface-rect": // 0x20b: clipped alpha/RGB fill of a mutable surface
case "u00420D50":
_host.FillSurfaceRect(new SurfaceRectFill(
(int)Read(a[0]), (int)Read(a[1]), (int)Read(a[2]), (int)Read(a[3]), (int)Read(a[4]),
(int)System.Math.Min(Read(a[5]), 255), Read(a[6]) & 0x00ff_ffff));
return pc + 1;
case "copy-surface-rect": // 0x207: paired-clipped source-to-destination surface copy
_host.CopySurfaceRect(new SurfaceRectCopy(
(int)Read(a[0]), (int)Read(a[1]), (int)Read(a[2]), (int)Read(a[3]),
(int)Read(a[4]), (int)Read(a[5]), (int)Read(a[6]), (int)Read(a[7])));
return pc + 1;
case "select-render-target": // 0x20d: slot <1000 selects a surface; >=1000 restores backbuffer
Gfx.SelectRenderTarget(Read(a[0])); return pc + 1;
case "clear-render-target": // 0x20e: clear color to black and depth to one
_host.ClearRenderTarget(Gfx.CurrentRenderTargetSlot); return pc + 1;
case "release-transient-surfaces": // 0x23d: native fixed range [42,1000)
Gfx.ReleaseSurfaceRange(42, 1000 - 42);
_host.ReleaseSurfaceRange(42, 1000 - 42); return pc + 1;
default:
throw new InvalidOperationException($"Non-surface opcode routed to surface handler: {label}");
}
}
}