Extract VM surface opcode handler
This commit is contained in:
@@ -177,7 +177,10 @@ opcode dispatcher. Its partial-class companion `engine/Age.Engine/Vm/VirtualMach
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state, BGM restart semantics, and the BGM/voice/SFX/mixer opcode handler; `Step` retains the audio labels and
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routes that family into the handler. `engine/Age.Engine/Vm/VirtualMachine.Movie.cs` owns modal/asynchronous/
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positioned movie playback, movie surface metadata/activity queries, and movie-mask transition dispatch; `Step`
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likewise retains and routes the movie labels.
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likewise retains and routes the movie labels. `engine/Age.Engine/Vm/VirtualMachine.Surface.cs` owns surface
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allocation/loading, texture binding and sizing, mutable surface fill/copy, render-target control, and transient
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surface release; its labels remain at their existing dispatcher positions around the retained numeric-glyph and
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object cases.
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The disposable `build/page-map-<SCENE>.jsonl` files are produced by editor/development Godot runs and map
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runtime ADV page ordinals to their authoritative script offsets for `tools/locate_page.py`. Packaged exports
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@@ -636,6 +636,12 @@ do not mix mechanical moves with semantic changes.
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existing positions and routes them through `StepMovie`; the original instruction remains available for the
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two bytecode-offset compatibility paths. Runtime validation remains green.
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The third bounded `VirtualMachine.Step` extraction moved surface allocation/loading, texture binding and
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sizing, mutable surface fill/copy, render-target control, and transient-surface release into
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`engine/Age.Engine/Vm/VirtualMachine.Surface.cs`. The top-level dispatcher retains these labels at their
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existing positions, including the separate routing groups around numeric-glyph and retained-object cases;
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public VM behavior and case-body logic remain unchanged. Runtime validation remains green.
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**Gate:** no externally visible behavior or command changes; generated artifacts are byte-identical where
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deterministic, and the corresponding engine, Python, Godot, and corpus validations remain green after
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each domain move.
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@@ -1007,8 +1013,8 @@ layer's rendering diverges from ADV; save layout.
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## 8. Immediate next step
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Continue step 2 of the **codebase consolidation** maintenance slice: behavior-neutral physical splits backed
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by the tracked launcher and layered validation driver. With the planned `Main`, `GodotAdvHost`, and `GfxState`
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domains isolated and the first two `VirtualMachine.Step` families routed through domain handlers, extract the
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surface/texture opcode family next without replacing the proven dispatcher or changing public types, commands,
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and generated output.
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domains isolated and the audio, movie, and surface/texture `VirtualMachine.Step` families routed through domain
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handlers, extract the retained-object query/mutation and transform opcode family next without replacing the
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proven dispatcher or changing public types, commands, and generated output.
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Concrete playthrough blockers may still preempt this bounded maintenance work; the consolidation effort does
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not replace Phase B gameplay validation or the open cross-platform gates.
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78
engine/Age.Engine/Vm/VirtualMachine.Surface.cs
Normal file
78
engine/Age.Engine/Vm/VirtualMachine.Surface.cs
Normal file
@@ -0,0 +1,78 @@
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using Age.Engine.Hosting;
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using Age.Engine.Model;
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namespace Age.Engine.Vm;
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public sealed partial class VirtualMachine
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{
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private int StepSurface(string label, IReadOnlyList<Operand> a, int pc)
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{
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switch (label)
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{
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case "create-texture": // 0x1f8 (slot)(w)(h) — allocate a blank surface at the slot
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_host.ReleaseSurface((int)Read(a[0]));
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Gfx.CreateSurface((int)Read(a[0]));
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_host.CreateTexture((int)Read(a[0]), (int)Read(a[1]), (int)Read(a[2])); return pc + 1;
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case "set-texture": // 0x1f9 (resId)(slot)(colorkey) — load a file into the slot's surface
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{
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long resourceId = Read(a[0]);
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if (_diagSetTexture) // AGE_DIAG_SETTEX: log the SLOT operand source (literal vs which global) — grey-BG slot dig
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System.Console.Error.WriteLine($"[settex] resId=0x{resourceId:x} slot={(int)Read(a[1])} " +
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$"slotOp=(type={a[1].Type} val=0x{a[1].Value:x}){(a[1].Type == 3 ? $" G[0x{a[1].Value:x}]" : "")}");
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_host.ReleaseSurface((int)Read(a[1]));
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long colorKey = a.Count > 2 ? Read(a[2]) : -1;
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Gfx.SetSurface((int)Read(a[1]), resourceId, colorKey);
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_host.SetTexture(resourceId, (int)Read(a[1]), colorKey);
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return pc + 1; // host still tracks dims for get-texture-size
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}
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case "u00422E80": // pre-reference compatibility
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case "set-tiled-surface-edge-length": // 0x248 (edge pixels)
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Gfx.SetTiledSurfaceEdgeLength(Read(a[0]));
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return pc + 1;
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case "u00422EB0": // pre-reference compatibility
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case "load-raw-texture-surface": // 0x249 (packed resource id)(slot)(colorkey)
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{
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// Native shares 0x1f9's release/load/colorkey path, but constructs its mode-1
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// surface subclass. Both texture opcodes receive the same universal packed id;
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// the CPU compositor does not need the D3D subclass distinction.
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long resourceId = Read(a[0]);
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int surfaceSlot = (int)Read(a[1]);
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_host.ReleaseSurface(surfaceSlot);
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Gfx.SetSurface(surfaceSlot, resourceId, Read(a[2]));
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_host.SetTexture(resourceId, surfaceSlot, Read(a[2]));
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return pc + 1;
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}
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case "draw-texture": // 0x1fb (handle)(slot)(srcX)(srcY)(w)(h)(dstX)(dstY) — bind object -> surface + rect + pos
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Gfx.BindDraw(Read(a[0]), (int)Read(a[1]), (int)Read(a[2]), (int)Read(a[3]),
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(int)Read(a[4]), (int)Read(a[5]), (int)Read(a[6]), (int)Read(a[7]));
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_host.DrawTexture((int)Read(a[1]), (int)Read(a[2]), (int)Read(a[3]), (int)Read(a[4]),
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(int)Read(a[5]), (int)Read(a[6]), (int)Read(a[7])); return pc + 1; // IHost seam (oracle log; Godot no-ops)
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case "get-texture-size": // 0x208 (slot) (out_w) (out_h)
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{
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var (gw, gh) = _host.GetTextureSize((int)Read(a[0]));
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Write(a[1], gw); Write(a[2], gh);
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return pc + 1;
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}
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case "fill-surface-rect": // 0x20b: clipped alpha/RGB fill of a mutable surface
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case "u00420D50":
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_host.FillSurfaceRect(new SurfaceRectFill(
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(int)Read(a[0]), (int)Read(a[1]), (int)Read(a[2]), (int)Read(a[3]), (int)Read(a[4]),
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(int)System.Math.Min(Read(a[5]), 255), Read(a[6]) & 0x00ff_ffff));
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return pc + 1;
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case "copy-surface-rect": // 0x207: paired-clipped source-to-destination surface copy
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_host.CopySurfaceRect(new SurfaceRectCopy(
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(int)Read(a[0]), (int)Read(a[1]), (int)Read(a[2]), (int)Read(a[3]),
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(int)Read(a[4]), (int)Read(a[5]), (int)Read(a[6]), (int)Read(a[7])));
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return pc + 1;
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case "select-render-target": // 0x20d: slot <1000 selects a surface; >=1000 restores backbuffer
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Gfx.SelectRenderTarget(Read(a[0])); return pc + 1;
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case "clear-render-target": // 0x20e: clear color to black and depth to one
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_host.ClearRenderTarget(Gfx.CurrentRenderTargetSlot); return pc + 1;
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case "release-transient-surfaces": // 0x23d: native fixed range [42,1000)
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Gfx.ReleaseSurfaceRange(42, 1000 - 42);
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_host.ReleaseSurfaceRange(42, 1000 - 42); return pc + 1;
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default:
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throw new InvalidOperationException($"Non-surface opcode routed to surface handler: {label}");
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}
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}
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}
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@@ -2449,44 +2449,14 @@ public sealed partial class VirtualMachine
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_advTextStyle = _advTextStyle with { FontFace = ReadStr(a[0]) }; return pc + 1;
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case "comment": case "display-furigana": case "dev_ukn":
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return pc + 1;
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case "create-texture": // 0x1f8 (slot)(w)(h) — allocate a blank surface at the slot
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_host.ReleaseSurface((int)Read(a[0]));
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Gfx.CreateSurface((int)Read(a[0]));
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_host.CreateTexture((int)Read(a[0]), (int)Read(a[1]), (int)Read(a[2])); return pc + 1;
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case "set-texture": // 0x1f9 (resId)(slot)(colorkey) — load a file into the slot's surface
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{
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long resourceId = Read(a[0]);
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if (_diagSetTexture) // AGE_DIAG_SETTEX: log the SLOT operand source (literal vs which global) — grey-BG slot dig
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System.Console.Error.WriteLine($"[settex] resId=0x{resourceId:x} slot={(int)Read(a[1])} " +
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$"slotOp=(type={a[1].Type} val=0x{a[1].Value:x}){(a[1].Type == 3 ? $" G[0x{a[1].Value:x}]" : "")}");
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_host.ReleaseSurface((int)Read(a[1]));
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long colorKey = a.Count > 2 ? Read(a[2]) : -1;
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Gfx.SetSurface((int)Read(a[1]), resourceId, colorKey);
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_host.SetTexture(resourceId, (int)Read(a[1]), colorKey);
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return pc + 1; // host still tracks dims for get-texture-size
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}
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case "create-texture":
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case "set-texture":
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case "u00422E80": // pre-reference compatibility
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case "set-tiled-surface-edge-length": // 0x248 (edge pixels)
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Gfx.SetTiledSurfaceEdgeLength(Read(a[0]));
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return pc + 1;
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case "u00422EB0": // pre-reference compatibility
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case "load-raw-texture-surface": // 0x249 (packed resource id)(slot)(colorkey)
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{
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// Native shares 0x1f9's release/load/colorkey path, but constructs its mode-1
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// surface subclass. Both texture opcodes receive the same universal packed id;
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// the CPU compositor does not need the D3D subclass distinction.
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long resourceId = Read(a[0]);
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int surfaceSlot = (int)Read(a[1]);
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_host.ReleaseSurface(surfaceSlot);
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Gfx.SetSurface(surfaceSlot, resourceId, Read(a[2]));
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_host.SetTexture(resourceId, surfaceSlot, Read(a[2]));
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return pc + 1;
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}
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case "draw-texture": // 0x1fb (handle)(slot)(srcX)(srcY)(w)(h)(dstX)(dstY) — bind object -> surface + rect + pos
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Gfx.BindDraw(Read(a[0]), (int)Read(a[1]), (int)Read(a[2]), (int)Read(a[3]),
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(int)Read(a[4]), (int)Read(a[5]), (int)Read(a[6]), (int)Read(a[7]));
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_host.DrawTexture((int)Read(a[1]), (int)Read(a[2]), (int)Read(a[3]), (int)Read(a[4]),
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(int)Read(a[5]), (int)Read(a[6]), (int)Read(a[7])); return pc + 1; // IHost seam (oracle log; Godot no-ops)
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case "draw-texture":
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return StepSurface(label, a, pc);
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case "u0041F3A0":
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case "register-numeric-glyph-style": // 0x13a: (style)(surface)(atlas x/y)(digit w/h)
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{
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@@ -2515,32 +2485,17 @@ public sealed partial class VirtualMachine
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}
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return pc + 1;
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}
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case "get-texture-size": // 0x208 (slot) (out_w) (out_h)
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{
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var (gw, gh) = _host.GetTextureSize((int)Read(a[0]));
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Write(a[1], gw); Write(a[2], gh);
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return pc + 1;
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}
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case "fill-surface-rect": // 0x20b: clipped alpha/RGB fill of a mutable surface
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case "get-texture-size":
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case "fill-surface-rect":
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case "u00420D50":
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_host.FillSurfaceRect(new SurfaceRectFill(
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(int)Read(a[0]), (int)Read(a[1]), (int)Read(a[2]), (int)Read(a[3]), (int)Read(a[4]),
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(int)System.Math.Min(Read(a[5]), 255), Read(a[6]) & 0x00ff_ffff));
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return pc + 1;
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case "copy-surface-rect": // 0x207: paired-clipped source-to-destination surface copy
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_host.CopySurfaceRect(new SurfaceRectCopy(
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(int)Read(a[0]), (int)Read(a[1]), (int)Read(a[2]), (int)Read(a[3]),
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(int)Read(a[4]), (int)Read(a[5]), (int)Read(a[6]), (int)Read(a[7])));
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return pc + 1;
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case "copy-surface-rect":
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return StepSurface(label, a, pc);
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case "clear-retained-gfx-objects": // 0x1f6: erase object records, but preserve surfaces
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Gfx.ClearRetainedObjects(); return pc + 1;
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case "select-render-target": // 0x20d: slot <1000 selects a surface; >=1000 restores backbuffer
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Gfx.SelectRenderTarget(Read(a[0])); return pc + 1;
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case "clear-render-target": // 0x20e: clear color to black and depth to one
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_host.ClearRenderTarget(Gfx.CurrentRenderTargetSlot); return pc + 1;
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case "release-transient-surfaces": // 0x23d: native fixed range [42,1000)
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Gfx.ReleaseSurfaceRange(42, 1000 - 42);
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_host.ReleaseSurfaceRange(42, 1000 - 42); return pc + 1;
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case "select-render-target":
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case "clear-render-target":
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case "release-transient-surfaces":
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return StepSurface(label, a, pc);
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case "play-bgm":
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case "restart-bgm-loop":
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case "stop-bgm":
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