38 lines
1.6 KiB
XML
38 lines
1.6 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<IsPackable>false</IsPackable>
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<IsTestProject>true</IsTestProject>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="coverlet.collector" Version="6.0.0" />
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<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.8.0" />
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<PackageReference Include="xunit" Version="2.5.3" />
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<PackageReference Include="xunit.runner.visualstudio" Version="2.5.3" />
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</ItemGroup>
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<ItemGroup>
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<Using Include="Xunit" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Age.Engine\Age.Engine.csproj" />
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<ProjectReference Include="..\Age.Engine.Frontend\Age.Engine.Frontend.csproj" />
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<ProjectReference Include="..\Age.Engine.Text.Windows\Age.Engine.Text.Windows.csproj" />
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<Compile Include="..\..\godot\IMovieDecoder.cs" Link="IMovieDecoder.cs" />
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<Compile Include="..\..\godot\MovieRuntime.cs" Link="MovieRuntime.cs" />
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<Compile Include="..\..\godot\MovieAudioTimeline.cs" Link="MovieAudioTimeline.cs" />
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<Compile Include="..\..\godot\FfmpegMovieNative.cs" Link="FfmpegMovieNative.cs" />
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<Compile Include="..\..\godot\FfmpegMovieDecoder.cs" Link="FfmpegMovieDecoder.cs" />
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<Compile Include="..\..\godot\MovieSurfaceRegistry.cs" Link="MovieSurfaceRegistry.cs" />
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<Compile Include="..\..\godot\RiffWaveSanitizer.cs" Link="RiffWaveSanitizer.cs" />
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<Compile Include="..\..\tools\movie-corpus-gate\MovieCorpusGate.cs" Link="MovieCorpusGate.cs" />
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</ItemGroup>
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</Project>
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