gamer147 2ad0d6050f Merge feat/blend-transparency: colorkey + per-object alpha/tint blend (graphics slice A)
Fixes the SC0000 opening's opaque grey-wall: layers now alpha-blend and honor
per-surface colorkey. Hybrid arch (engine resolves RenderObject blend plan,
Godot host blits). Deferred: smooth color-anim interpolation + additive/glow.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-08 19:13:18 -04:00
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MIT 9 MiB
2026-08-18 15:26:36 +00:00
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