1bfa374a78719d09838175a2d8e11413be52071f
The Frida-free foundation for cross-scene playthrough and state seeding: - GameSession: persistent global bank carried across scenes (VM untouched, parity held). - play [--boot]: run a scene sequence carrying state; --boot runs the 9 *INIT data scripts into the bank (23646 globals) so scenes see real skill/item/unit data. - Snapshot save/load (--state/--save-state): capture an expensive booted state once, reuse it; foundation for save-files. - sweep [--boot]: corpus-scale validation (matches vm0.py: 294 exit + 3 LOOP). Findings operationalized: seeding the Lily form flag 0xa57=1 takes SC0000 186->229 lines (state divergence, headless). Data-boot is regression-free but doesn't change ADV flow — story-state flags drive that. Engine 18/18; Godot selftest OK. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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Open Maid Engine v0.3.3
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