Files
OpenMaidEngine/engine/Age.Engine.Tests/FrameClockTests.cs

67 lines
1.9 KiB
C#

using Age.Engine.Hosting;
using Xunit;
public class FrameClockTests
{
[Fact]
public void Advance_AtSpeed1_AddsRealMilliseconds()
{
var c = new FrameClock(); // Speed defaults to 1.0
c.Advance(0.016); // one ~60fps frame
Assert.Equal(16, c.NowMs);
}
[Fact]
public void Advance_ScalesBySpeed()
{
var c = new FrameClock { Speed = 4.0 };
c.Advance(0.016);
Assert.Equal(64, c.NowMs); // 4x virtual time
}
[Fact]
public void Advance_RetainsFractionalMillisecondsAtSlowSpeed()
{
var c = new FrameClock { Speed = 0.1 };
for (int i = 0; i < 10; i++) c.Advance(1.0 / 144.0);
Assert.Equal(6, c.NowMs);
}
[Fact]
public void WallClockPacer_RateDoesNotDependOnRenderCallbackCount()
{
static long Simulate(int callbacks)
{
var c = new FrameClock();
var p = new WallClockOpPacer(c);
long ops = 0;
p.OpcodeCompleted(); ops++;
for (int frame = 0; frame < callbacks; frame++)
{
c.Advance(1.0 / callbacks);
while (p.CanRunNext) { p.OpcodeCompleted(); ops++; }
}
return ops;
}
long at60 = Simulate(60), at144 = Simulate(144), at240 = Simulate(240);
Assert.InRange(at60, 198, 202);
Assert.InRange(at144, 198, 202);
Assert.InRange(at240, 198, 202);
Assert.InRange(System.Math.Abs(at60 - at144), 0, 2);
Assert.InRange(System.Math.Abs(at60 - at240), 0, 2);
}
[Fact]
public void WallClockPacer_ResetDropsParkedTimeCredit()
{
var c = new FrameClock();
var p = new WallClockOpPacer(c);
p.OpcodeCompleted();
c.Advance(10);
p.Reset();
p.OpcodeCompleted();
Assert.False(p.CanRunNext);
}
}