gamer147 0ed6ff130d feat(godot): Sleep blocks the VM thread so the compositor presents paced frames
op 0xc8 -> Thread.Sleep(duration ms) on the VM background thread (capped 10s);
main thread keeps compositing -> the sleep-paced opening burst gets frames to show.
Unit = ms (RE-confirmed). Selftest OK (plumbing parity; synthetic scene has no sleep).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-08 09:02:01 -04:00
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MIT 9 MiB
2026-08-18 15:26:36 +00:00
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