gamer147
fef61323b1
Implement visible ADV History presentation
2026-07-18 23:59:26 -04:00
gamer147
7dec791876
Implement ADV History data navigation
2026-07-18 23:41:23 -04:00
gamer147
dae651e0dd
Implement retained ADV History writers
2026-07-18 23:28:26 -04:00
gamer147
bd6c92519c
Document ADV History retained-record model
2026-07-18 23:16:50 -04:00
gamer147
ffdcab53cb
Refresh History implementation inventory
2026-07-18 22:43:45 -04:00
gamer147
081d1395df
Defer read-message skip persistence design
2026-07-18 22:42:17 -04:00
gamer147
66b13315f2
Correct ADV Hide Window restore behavior
2026-07-18 22:23:06 -04:00
gamer147
ad022ace51
Implement native ADV Hide Window path
2026-07-18 21:14:06 -04:00
gamer147
b76f175333
Document ADV history and remaining button paths
2026-07-18 20:28:36 -04:00
gamer147
7f5b88117b
Pace ADV message skip by engine ticks
2026-07-18 19:04:15 -04:00
gamer147
dc50acaa9b
Implement native ADV message skip
2026-07-18 17:32:12 -04:00
gamer147
0c23f3b20e
Define future modding and OMP architecture
2026-07-18 17:17:47 -04:00
gamer147
4bf98cc7af
Implement ADV controls and native Auto timing
2026-07-18 17:16:06 -04:00
gamer147
8c7c7158a7
Fix retained background lifecycle
2026-07-12 00:00:45 -04:00
gamer147
3aca514497
feat: add runtime ADV page locator
2026-07-11 22:52:26 -04:00
gamer147
b6cd571165
Fix AE001H cyclic color blending
2026-07-11 22:21:10 -04:00
gamer147
aa14ad6b3d
Fix AE001H translation target query
2026-07-11 21:40:16 -04:00
gamer147
5614fc7631
Restore ADV wait indicator
2026-07-11 21:12:24 -04:00
gamer147
ca562da209
Fix AE001H spritesheet animation
2026-07-11 20:37:26 -04:00
gamer147
2a49a0697c
fix(gfx): restore third CG glow
2026-07-11 20:05:51 -04:00
gamer147
7c0495c88d
Optimize identity raster paths
2026-07-11 15:31:56 -04:00
gamer147
4be116e432
Cache compositor source pixels
2026-07-11 14:37:35 -04:00
gamer147
af87aade48
Batch compositor backbuffer updates
2026-07-11 14:28:53 -04:00
gamer147
9f1fcb5602
Optimize static wait presentation
2026-07-11 13:56:30 -04:00
gamer147
0c55d5e8a4
Fix ADV chrome one-shot blending
2026-07-11 13:28:31 -04:00
gamer147
1663f980a7
Document Phase B execution framework
2026-07-11 13:10:22 -04:00
gamer147
9762bf52e0
Track platform portability dependencies
2026-07-11 12:58:49 -04:00
gamer147
e8c9e1c6a7
Fix movie compositor publication
2026-07-11 12:41:37 -04:00
gamer147
36960d4118
Implement SC0000 movie playback lifecycle
2026-07-11 12:27:51 -04:00
gamer147
0d3078de03
Migrate audio payloads onto asset VFS
2026-07-11 11:01:11 -04:00
gamer147
d6da43c818
Mount SYS4 append asset catalogs
2026-07-11 10:42:33 -04:00
gamer147
ec07c76721
Decode AGF textures through the asset store
2026-07-11 09:55:58 -04:00
gamer147
8e0f769a6e
Implement base SYS4 asset store
2026-07-11 09:14:14 -04:00
gamer147
2232216832
Implement native-backed SC0000 SFX lifecycle
2026-07-11 02:15:17 -04:00
gamer147
9c4b331008
Document Phase-A text rendering fidelity gap
2026-07-10 23:37:18 -04:00
gamer147
0f39a55071
Document native asset VFS roadmap
2026-07-10 23:25:31 -04:00
gamer147
921c91474f
Implement native ADV retained text
2026-07-10 22:46:27 -04:00
gamer147
f94bca4ba5
Refresh retained presentation references
2026-07-10 21:56:57 -04:00
gamer147
85a66afe20
Fix native retained presentation batching
2026-07-10 21:37:42 -04:00
gamer147
8731d6389c
Implement native 0x202 color interpolation
2026-07-10 20:49:28 -04:00
gamer147
d6d1be984e
Implement ADV foreground transition lifecycle
2026-07-10 18:49:53 -04:00
gamer147
768863b48e
feat: add affine rotation rendering and timeline diagnostics
2026-07-10 17:54:33 -04:00
gamer147
4d225618f9
fix: align animation pacing and transforms with native
2026-07-10 15:41:17 -04:00
gamer147
21b2328ee8
docs: mark matrix composition provisional
2026-07-10 10:57:02 -04:00
gamer147
5427e9d776
feat: split native scale and translation channels
2026-07-10 10:28:11 -04:00
gamer147
ddf6d4f1e9
docs: archive EngineCtx design and implementation plan
2026-07-10 09:45:52 -04:00
gamer147
f2797d5ab7
feat: model ADV coroutines and retained effect teardown
2026-07-10 09:45:43 -04:00
gamer147
48872de8ed
docs: scene-entry state snapshot (capture_global_writes + --state)
...
engine-re.md: the write-log method, plaintext-value insight (store is obfuscated),
vm_operand_write ABI, the packer poll-until-unpacked fix, and the validation
(34k-global capture seeds the VM to match the engine's whole opening). Plus the
resync-tolerant align() / operand-hook blind-spot notes. tools-reference: the new
tool + trace --state.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com >
2026-07-09 13:32:52 -04:00
gamer147
464d9e9c0e
re: record differential oracle outcome + first divergence
...
engine-re.md: the offset-path diff method, the working capture (operand hook
0x41b940; tick 0x410fb0 sees ecx!=ctx), the two capture caveats (hook-before-load
gating + operand-mode argc>=1 filter), SC0000 codebase id, and the first
divergence found (op 0xa0 jcc @ 0x8d on uninitialized G[0x6c1], the ADV-chrome
enable — a two-boot-gap state hole, not the predicted coroutine yield).
tools-reference.md: trace_engine_ops.py, diff_optrace.py, --trace-json.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com >
2026-07-09 12:00:12 -04:00
gamer147
49ccf64564
plan: differential VM-vs-engine oracle (lever #3 , spec + plan)
...
Control-flow offset-path diff: Frida engine op-tracer (recon-gated
tick/0x41b940 hook) + VM ITraceSink offsets + diff_optrace.py first-
divergence report. Deterministic opening (SC0000 --boot). Ready to
execute in a fresh context; prereq = game running at the opening.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com >
2026-07-09 11:06:31 -04:00