Mount SYS4 append asset catalogs
This commit is contained in:
@@ -166,7 +166,7 @@ The current Phase-A backend deliberately continues through the extracted-file bo
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accepts both OGG and WAV and Godot loads the WAV bytes into its fixed SC0000 channel pool. This does not change
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the scoped VFS plan below: ALF/AAI mounting and in-process asset reads remain a separate foundation track.
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## Runtime asset-VFS track (VFS-A and VFS-C complete 2026-07-11)
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## Runtime asset-VFS track (VFS-A/B/C complete 2026-07-11)
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The pre-extracted tree and `build/textures/*.BMP` pipeline were a Phase-A bootstrap, not the desired final
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runtime. The native-compatible target is a read-only virtual filesystem that preserves AGE's translation/mod
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@@ -194,11 +194,16 @@ store.
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`call-script` targets through this seam; `ResourceMap` uses the same live catalog. `build/asset-index.json`,
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`build/asset-sections.json`, `build/callscript-names.json`, and `extracted/` are validation/temporary
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graphics-audio artifacts, not script-runtime dependencies.
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2. **AAI append mount.** Parse the installed `APPEND01.AAI` (`S4AC422`) and its paired `APPEND01.ALF` with
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the same catalog abstractions. First prove whether Himegari joins append records by a separate pack/tag,
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by name replacement, or by another table selected by the native high-byte-id path; do not invent mount
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precedence. Validate every parsed append entry against `BinExtractALF.exe` output before exposing it to
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the runtime.
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2. **AAI append mount (VFS-B DONE).** `Sys4AssetCatalog` also parses the installed `APPEND01.AAI`
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(`S4AC422`) and mounts its paired `APPEND01.ALF`. This is a separate selector-keyed catalog, not a
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filename overlay: AGE scans `*.AAI`, reads the selector at AAI header offset `0x108`, and stores the
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successfully loaded catalog in `mounted_aai[selector]`. A resource id with a nonzero high byte selects
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that slot; its low 24 bits index only the selected append table. Installed `APPEND01` is selector 1.
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Within that catalog the ordinary exact loose-record-name then ALF-range precedence still applies, so the
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literal `$1$...` names are preserved. A later successfully enumerated AAI with the same selector replaces
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the earlier pointer in the native loop; no base/append name replacement occurs. Native extracts the
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selector with arithmetic `SAR 24`; the port rejects sign-bit selectors rather than guessing behavior for
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ids that would index before AGE's mount table.
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3. **AGF decoder (VFS-C DONE).** `Age.Engine/Sys4/AgfDecoder.cs` decodes an opened AGF payload directly
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to a tightly packed, top-down width/height + RGBA8 surface. The MIT-licensed GARbro
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`ArcFormats/Eushully/ImageAGF.cs` provides a compact reference: `ACGF` (or zero) signature, type 1/2,
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@@ -246,8 +251,15 @@ Five installed assets spanning raw/compressed metadata and pixel/alpha combinati
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800×300 with intermediate alpha values, and is inherited in surface slot 17 before SC0000. A windowed
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page-1 capture with `build/textures/` moved aside showed the translucent textbox edge and bottom-right
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controls. Texture runtime no longer consults `extracted/` or `build/textures/`; current audio consumers
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still use extracted OGG/WAV paths by design. APPEND01/AAI, audio migration, and movie `0x236` remain
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unimplemented by this slice.
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still use extracted OGG/WAV paths by design. Audio migration and movie `0x236` remain unimplemented.
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VFS-B passes its bounded gates in `Sys4AssetStoreTests`: the installed AAI expands from the LZSS stream at
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`0x118` (expanded size at `0x110`, packed size at `0x114`) to one `APPEND01.ALF` archive and 81 80-byte
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records. All records carry selector 1 and literal `$1$` names. The full directory has stable SHA-256
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`23F0C104A45C099CEFB7D333362716EDE6F20B9EC53E4C3705A8E3A87063708E` over its ordered record fields.
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The integration gate runs `BinExtractALF.exe` into a disposable directory, compares all 81 names, validates
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every range and size, and byte-compares all 81 payloads. `Sys4ScriptProvider` resolves a real append script
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through `0x01xxxxxx`; direct base-name lookup deliberately does not see append records.
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### Deliberate non-goals
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@@ -1045,6 +1045,25 @@ includes the scene's own early writes (can exclude by codebase for a pure pre-sc
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---
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### S4AC append catalogs and packed resource ids (2026-07-11)
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`asset_mount_append_catalogs@0x44f120` scans `*.AAI`, constructs `AAIFileDB` objects, and calls
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`aai_catalog_load@0x401110`. Installed `S4AC422` uses selector `1` at header offset `0x108`, expanded size
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at `0x110`, packed size at `0x114`, and an LZSS directory stream at `0x118`. The expanded directory is the
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same archive-count / 256-byte archive-name / file-count / 80-byte-record layout as SYS4INI. Its 81 names are
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literal `$1$...` basenames in `APPEND01.ALF`.
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After a successful load, the scan writes the catalog pointer to `FileDB+0x3028 + selector*4`; a later
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successful discovery of the same selector overwrites that slot. `asset_open_indexed_entry@0x44f390` splits
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nonzero-high-byte ids into `mounted_aai[id >> 24]` and record index `id & 0xffffff`, while high-byte-zero ids
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stay in the base SYS4 table. `aai_open_indexed_entry@0x401630` then applies the same exact loose basename
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before indexed ALF fallback as the base path. Thus append selection is explicit pack selection, not filename
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replacement. The selector extraction is an arithmetic `SAR 24`, so ids whose high byte has its sign bit set
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index before the mount table rather than slots `0x80..0xff`; the port rejects those selectors instead of
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inventing unsigned behavior. `/v2` names/comments this mount/load/open chain and is saved.
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---
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## Native walls backlog (targets for this loop)
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- ~~**call-script dispatch**~~ — **SOLVED** (above): `call-script <id>` = raw SYS4INI file index.
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@@ -1050,7 +1050,7 @@ opcode/ctx lint, 481-script decode, RECOVER, and `git diff --check` clean. SC000
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**85/129 to 87/129 handled (67.4%)**, with 42 GAP ops / 188 GAP instructions. Movie `0x236` and SFX remain
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separate slices. No implementation commit was made.
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### Foundation track — native asset VFS + ALF/AAI/AGF readers (VFS-A/C DONE; VFS-B PENDING)
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### Foundation track — native asset VFS + ALF/AAI/AGF readers (VFS-A/B/C DONE)
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This is an optional high-leverage detour before movie `0x236` or SFX. It replaces the Phase-A
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pre-extracted/pre-converted asset bootstrap with the native loose-override/archive-fallback model and removes
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@@ -1125,6 +1125,28 @@ Validation: 124/124 engine tests, CLI/Godot builds, Godot threaded selftest, pix
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assets, and the windowed no-BMP capture. VFS-B APPEND01/AAI, OGG/WAV migration, movie `0x236`, and unrelated
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opcode work remain separate.
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### VFS-B — APPEND01 AAI mount DONE (2026-07-11)
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`Sys4AssetCatalog.Load` now discovers installed `*.AAI` files beside `SYS4INI.BIN`, parses the `S4AC`
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directory at its native offsets, and mounts each catalog by the selector stored at header offset `0x108`.
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For Himegari, `APPEND01.AAI` mounts selector 1, names one `APPEND01.ALF`, and contains 81 records whose
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literal names all begin `$1$`. `AssetEntry` retains the pack id, `ResolvePacked` applies the evidenced
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`high byte -> mounted catalog; low 24 bits -> record` rule, and `Sys4ScriptProvider` routes append call ids
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through the existing `IAssetStore`. Base direct-name lookup remains base-only: append records are not guessed
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name replacements. The selected catalog still probes the record's exact loose basename before its ALF range.
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Native `/v2` now names/comments the AAI constructor/load/table/open/get chain and
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`asset_mount_append_catalogs@0x44f120`; `asset_open_indexed_entry@0x44f390` documents the packed-id split.
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The native scan stores each successful catalog directly into its selector slot, so a later enumerated AAI
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with the same selector replaces the earlier pointer. Its `SAR 24` selector extraction makes sign-bit high
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bytes negative table indexes, so the port rejects them rather than inventing `0x80..0xff` behavior. Only
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selector 1 is installed and exercised here.
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Validation: 127/127 engine tests; stable complete-directory digest; all 81 ranges fit; a disposable
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`BinExtractALF.exe APPEND01.AAI` extraction matches all 81 names, sizes, and payload bytes; real
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`$1$SC1260.BIN` loads through its packed id; CLI/Godot builds and threaded `SELFTEST OK`. Audio migration,
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movie `0x236`, AGF work, and unrelated opcodes were untouched.
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### Phase A — native SC0000 SFX family (`0xb4`/`0xb5`/`0xb6`/`0xc2`/`0xd9`) DONE (2026-07-11)
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Native RE and the matching trace resolve the bounded family. `0xb4(resource,channel)` synchronously loads
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@@ -70,9 +70,9 @@ Three layers, cleanly separated:
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modders. They share the *format spec* (documented), not code — acceptable for a small, stable
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container format.
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- **Native content foundation status (2026-07-11).** VFS-A runtime-parses the base SYS4 catalog and
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applies loose-first bounded ALF reads; VFS-C decodes AGF directly to platform-neutral RGBA8 and feeds
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Godot without pre-extracted or pre-converted texture files. APPEND01/AAI mounting and audio-byte consumers
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remain separate follow-ups.
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applies loose-first bounded ALF reads; VFS-B mounts selector-keyed S4AC append catalogs and resolves the
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native high-byte/low-24-bit id split; VFS-C decodes AGF directly to platform-neutral RGBA8 and feeds Godot
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without pre-extracted or pre-converted texture files. Audio-byte consumers remain a separate follow-up.
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- **Profile = manifest.** Adding a game = a new profile + its maps. Adding an engine version = a new
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front-end plugin + profiles that reference it. See §5.
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@@ -1,9 +1,91 @@
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using System.Text.Json;
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using System.Security.Cryptography;
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using System.Text;
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using System.Diagnostics;
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using Age.Engine.Sys4;
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using Xunit;
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public class Sys4AssetStoreTests
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{
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[Fact]
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public void InstalledAppendCatalogHasNativePackSelectionAndStableDirectory()
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{
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var catalog = Sys4AssetCatalog.Load(Paths.Sys4Ini);
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var append = Assert.Single(catalog.AppendPacks).Value;
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Assert.Equal(1, append.PackId);
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Assert.Equal("S4AC422 ", append.Magic);
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Assert.Equal(catalog.Title, append.Title);
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Assert.Equal(new[] { "APPEND01.ALF" }, append.Archives);
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Assert.Equal(81, append.RawSlots.Count);
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Assert.Equal(81, append.Files.Count);
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Assert.All(append.Files, entry =>
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{
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Assert.Equal(1, entry.PackId);
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Assert.StartsWith("$1$", entry.Name);
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Assert.Equal("APPEND01.ALF", entry.Archive);
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});
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Assert.Same(append.RawSlots[0], catalog.ResolvePacked(0x01000000));
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Assert.Same(append.RawSlots[^1], catalog.ResolvePacked(0x01000050));
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Assert.Null(catalog.ResolvePacked(0x02000000));
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Assert.Null(catalog.ResolvePacked(0x80000000));
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Assert.Null(catalog.ResolveName(append.RawSlots[0].Name));
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string directory = string.Join("\n", append.RawSlots.Select(e =>
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$"{e.RawIndex}|{e.Name}|{e.ArchiveId}|{e.Archive}|{e.FileNumber}|{e.Offset}|{e.Size}"));
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string digest = Convert.ToHexString(SHA256.HashData(Encoding.UTF8.GetBytes(directory)));
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Assert.Equal("23F0C104A45C099CEFB7D333362716EDE6F20B9EC53E4C3705A8E3A87063708E", digest);
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}
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[Fact]
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public void CompleteAppendDirectoryAndPayloadsMatchBinExtractAlf()
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{
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string temp = Path.Combine(Path.GetTempPath(), "age-vfsb-oracle-" + Guid.NewGuid().ToString("N"));
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Directory.CreateDirectory(temp);
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try
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{
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var start = new ProcessStartInfo(Paths.BinExtractAlf)
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{
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UseShellExecute = false,
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RedirectStandardOutput = true,
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RedirectStandardError = true,
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CreateNoWindow = true,
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};
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start.ArgumentList.Add(Paths.Append01Aai);
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start.ArgumentList.Add(temp);
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using var process = Process.Start(start)!;
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string stdout = process.StandardOutput.ReadToEnd();
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string stderr = process.StandardError.ReadToEnd();
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process.WaitForExit();
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Assert.True(process.ExitCode == 0, stdout + stderr);
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var catalog = Sys4AssetCatalog.Load(Paths.Sys4Ini);
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var append = catalog.AppendPacks[1];
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var store = new Sys4AssetStore(catalog, Paths.GameDir, Paths.GameDir);
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string output = Path.Combine(temp, "APPEND01");
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var oracleNames = Directory.EnumerateFiles(output).Select(Path.GetFileName)
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.Order(StringComparer.OrdinalIgnoreCase).ToArray();
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var actualNames = append.Files.Select(e => e.Name)
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.Order(StringComparer.OrdinalIgnoreCase).ToArray();
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Assert.Equal(actualNames, oracleNames);
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long archiveLength = new FileInfo(Path.Combine(Paths.GameDir, "APPEND01.ALF")).Length;
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foreach (var entry in append.Files)
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{
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Assert.InRange(entry.Offset, 0, archiveLength);
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Assert.InRange(entry.Size, 0, archiveLength - entry.Offset);
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byte[] oracle = File.ReadAllBytes(Path.Combine(output, entry.Name));
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Assert.Equal(entry.Size, oracle.LongLength);
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Assert.Equal(oracle, store.ReadAll(entry));
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}
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}
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finally
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{
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Directory.Delete(temp, recursive: true);
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}
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}
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[Fact]
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public void RuntimeCatalogMatchesDiagnosticCatalogAndSceneViews()
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{
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@@ -18,6 +18,21 @@ public class Sys4ScriptProviderTests
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Assert.Null(provider.GetById(long.MaxValue)); // unknown id
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}
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[Fact]
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public void HighByteSelectsAppendPackWithoutReplacingBaseNames()
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{
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var table = OpcodeTableJson.Load(Paths.OpcodesJson);
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var provider = Sys4ScriptProvider.Load(table);
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var append = provider.Catalog.AppendPacks[1];
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var entry = append.Files.Single(e => e.Name == "$1$SC1260.BIN");
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long packedId = 0x01000000L | (uint)entry.RawIndex;
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var script = provider.GetById(packedId);
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Assert.NotNull(script);
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Assert.True(script!.Instructions.Count > 0);
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Assert.Null(provider.GetByName("$1$SC1260.BIN"));
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}
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[Fact]
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public void RootScriptLoadingUsesTheSameAssetStoreAndLoosePrecedence()
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{
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@@ -13,6 +13,8 @@ public static class Paths
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public static string CallscriptNamesJson => Path.Combine(Build, "callscript-names.json");
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public static string Textures => Path.Combine(Build, "textures");
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public static string Sys4Ini => Path.Combine(GameDir, "SYS4INI.BIN");
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public static string Append01Aai => Path.Combine(GameDir, "APPEND01.AAI");
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public static string BinExtractAlf => Path.Combine(Repo, "bin", "BinExtractALF.exe");
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private static string FindRepo()
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{
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@@ -13,27 +13,33 @@ public sealed record AssetEntry(
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int RawIndex = -1,
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int ArchiveId = -1,
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int FileNumber = -1,
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bool IsPlaceholder = false);
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bool IsPlaceholder = false,
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int PackId = 0);
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/// <summary>Runtime parser and lookup views for a base S4IC SYS4INI catalog.</summary>
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/// <summary>Runtime parser and lookup views for a base S4IC SYS4INI catalog and its S4AC append mounts.</summary>
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public sealed class Sys4AssetCatalog
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{
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private const int PackedSizeOffset = 0x134;
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private const int ExpandedSizeOffset = 0x12c;
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private const int ArchiveNameSize = 256;
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private const int RecordSize = 80;
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private readonly Dictionary<string, AssetEntry> _byName;
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private readonly Dictionary<string, (int Start, int End)> _sceneRanges;
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private readonly Dictionary<int, Sys4AssetCatalog> _appendPacks = new();
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public string Magic { get; }
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public string Title { get; }
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public int PackId { get; }
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public IReadOnlyList<string> Archives { get; }
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public IReadOnlyList<AssetEntry> RawSlots { get; }
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public IReadOnlyList<AssetEntry> Files { get; }
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public IReadOnlyDictionary<int, Sys4AssetCatalog> AppendPacks => _appendPacks;
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private Sys4AssetCatalog(string magic, List<string> archives, List<AssetEntry> rawSlots)
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private Sys4AssetCatalog(string magic, string title, int packId,
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List<string> archives, List<AssetEntry> rawSlots)
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{
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Magic = magic;
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Title = title;
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PackId = packId;
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Archives = archives;
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RawSlots = rawSlots;
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Files = rawSlots.Where(r => !r.IsPlaceholder).ToArray();
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@@ -41,21 +47,38 @@ public sealed class Sys4AssetCatalog
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_sceneRanges = BuildSceneRanges(Files);
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}
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public static Sys4AssetCatalog Load(string path) => Parse(File.ReadAllBytes(path), Path.GetFileName(path));
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public static Sys4AssetCatalog Load(string path)
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{
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var catalog = Parse(File.ReadAllBytes(path), Path.GetFileName(path));
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if (!catalog.Magic.StartsWith("S4IC", StringComparison.Ordinal)) return catalog;
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string? root = Path.GetDirectoryName(Path.GetFullPath(path));
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if (root == null) return catalog;
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foreach (string appendPath in Directory.EnumerateFiles(root, "*.AAI"))
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catalog.MountAppend(Parse(File.ReadAllBytes(appendPath), Path.GetFileName(appendPath)));
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return catalog;
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}
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public static Sys4AssetCatalog Parse(byte[] data, string name = "SYS4INI.BIN")
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{
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if (data.Length < PackedSizeOffset + 4 || !data.AsSpan(0, 4).SequenceEqual("S4IC"u8))
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throw new InvalidDataException($"{name}: expected an S4IC catalog");
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bool isBase = data.Length >= 4 && data.AsSpan(0, 4).SequenceEqual("S4IC"u8);
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bool isAppend = data.Length >= 4 && data.AsSpan(0, 4).SequenceEqual("S4AC"u8);
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if (!isBase && !isAppend)
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throw new InvalidDataException($"{name}: expected an S4IC or S4AC catalog");
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uint expandedSize = BinaryPrimitives.ReadUInt32LittleEndian(data.AsSpan(ExpandedSizeOffset, 4));
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uint packedSize = BinaryPrimitives.ReadUInt32LittleEndian(data.AsSpan(PackedSizeOffset, 4));
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if (packedSize > data.Length - (PackedSizeOffset + 4))
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int expandedSizeOffset = isAppend ? 0x110 : 0x12c;
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int packedSizeOffset = isAppend ? 0x114 : 0x134;
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if (data.Length < packedSizeOffset + 4)
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throw new InvalidDataException($"{name}: catalog header is truncated");
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uint expandedSize = BinaryPrimitives.ReadUInt32LittleEndian(data.AsSpan(expandedSizeOffset, 4));
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uint packedSize = BinaryPrimitives.ReadUInt32LittleEndian(data.AsSpan(packedSizeOffset, 4));
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if (packedSize > data.Length - (packedSizeOffset + 4))
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throw new InvalidDataException($"{name}: packed directory is truncated");
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if (expandedSize == 0 || expandedSize > int.MaxValue)
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throw new InvalidDataException($"{name}: invalid expanded size {expandedSize}");
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var blob = LzssDecoder.Decode(data.AsSpan(PackedSizeOffset + 4, checked((int)packedSize)),
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var blob = LzssDecoder.Decode(data.AsSpan(packedSizeOffset + 4, checked((int)packedSize)),
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checked((int)expandedSize), name);
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int p = 0;
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uint ReadU32()
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@@ -76,6 +99,13 @@ public sealed class Sys4AssetCatalog
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uint fileCount = ReadU32();
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if (fileCount is 0 or >= 0x400000 || fileCount > (blob.Length - p) / RecordSize)
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throw new InvalidDataException($"{name}: invalid file count {fileCount}");
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int packId = isAppend
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? checked((int)BinaryPrimitives.ReadUInt32LittleEndian(data.AsSpan(0x108, 4))) : 0;
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||||
// AGE uses SAR 24 before indexing its mount table, so selectors with the sign bit set do
|
||||
// not address slots 0x80..0xff. Reject them instead of inventing unsigned behavior.
|
||||
if (isAppend && packId is not (> 0 and < 0x80))
|
||||
throw new InvalidDataException($"{name}: invalid append pack selector {packId}");
|
||||
|
||||
var slots = new List<AssetEntry>(checked((int)fileCount));
|
||||
for (int i = 0; i < fileCount; i++, p += RecordSize)
|
||||
{
|
||||
@@ -87,17 +117,43 @@ public sealed class Sys4AssetCatalog
|
||||
long size = BinaryPrimitives.ReadUInt32LittleEndian(row.Slice(76, 4));
|
||||
string archive = archiveId >= 0 && archiveId < archives.Count ? archives[archiveId] : "";
|
||||
bool placeholder = fileName is "" or "@";
|
||||
slots.Add(new AssetEntry(fileName, archive, offset, size, i, archiveId, fileNumber, placeholder));
|
||||
slots.Add(new AssetEntry(fileName, archive, offset, size, i, archiveId, fileNumber,
|
||||
placeholder, packId));
|
||||
}
|
||||
|
||||
string magic = ReadCString(data.AsSpan(0, Math.Min(8, data.Length)));
|
||||
return new Sys4AssetCatalog(magic, archives, slots);
|
||||
string title = ReadCString(data.AsSpan(8, Math.Min(256, data.Length - 8)));
|
||||
return new Sys4AssetCatalog(magic, title, packId, archives, slots);
|
||||
}
|
||||
|
||||
/// <summary>Mount an append catalog by its native header selector. A later mount of the same
|
||||
/// selector replaces the earlier one, matching AGE's FindNextFile/store loop.</summary>
|
||||
public void MountAppend(Sys4AssetCatalog append)
|
||||
{
|
||||
if (PackId != 0) throw new InvalidOperationException("append catalogs cannot own append mounts");
|
||||
if (!append.Magic.StartsWith("S4AC", StringComparison.Ordinal) || append.PackId == 0)
|
||||
throw new InvalidDataException("mounted catalog is not an S4AC append pack");
|
||||
if (!string.Equals(Title, append.Title, StringComparison.Ordinal))
|
||||
throw new InvalidDataException($"append title mismatch: {append.Title}");
|
||||
_appendPacks[append.PackId] = append;
|
||||
}
|
||||
|
||||
/// <summary>Universal raw-id lookup. Placeholder slots are returned, not collapsed.</summary>
|
||||
public AssetEntry? ResolveRaw(long rawId)
|
||||
=> rawId >= 0 && rawId < RawSlots.Count ? RawSlots[(int)rawId] : null;
|
||||
|
||||
/// <summary>Native packed-id lookup: zero high byte selects SYS4INI; otherwise the high byte
|
||||
/// selects an S4AC mount and the low 24 bits index that pack.</summary>
|
||||
public AssetEntry? ResolvePacked(long id)
|
||||
{
|
||||
if (id < 0 || id > uint.MaxValue) return null;
|
||||
int pack = (int)((id >> 24) & 0xff);
|
||||
if (pack >= 0x80) return null;
|
||||
long index = id & 0xffffff;
|
||||
return pack == 0 ? ResolveRaw(index)
|
||||
: _appendPacks.TryGetValue(pack, out var append) ? append.ResolveRaw(index) : null;
|
||||
}
|
||||
|
||||
/// <summary>Case-insensitive exact-name lookup over real records.</summary>
|
||||
public AssetEntry? ResolveName(string name)
|
||||
=> _byName.TryGetValue(Path.GetFileName(name), out var entry) && Path.GetFileName(name) == name
|
||||
|
||||
@@ -27,7 +27,7 @@ public sealed class Sys4ScriptProvider : IScriptProvider
|
||||
public Script? GetById(long id)
|
||||
{
|
||||
if (_cache.TryGetValue(id, out var cached)) return cached;
|
||||
var entry = Catalog.ResolveRaw(id);
|
||||
var entry = Catalog.ResolvePacked(id);
|
||||
Script? script = entry is { IsPlaceholder: false }
|
||||
&& entry.Name.EndsWith(".BIN", StringComparison.OrdinalIgnoreCase)
|
||||
? Parse(entry) : null;
|
||||
|
||||
Reference in New Issue
Block a user