gamer147
bc5763e65e
Implement ADV skip lifecycle
2026-07-20 16:41:44 -04:00
gamer147
d1af8e3b07
Implement detached object animation control
2026-07-20 14:53:34 -04:00
gamer147
ae157da04c
Implement retained graphics lifecycle ops
2026-07-20 14:29:41 -04:00
gamer147
f5663ec595
Reverse shared SAVE.DAT integer opcodes
2026-07-20 13:33:27 -04:00
gamer147
4179d90b8f
Implement deferred SFX and voice duck control
2026-07-20 11:29:12 -04:00
gamer147
3fa07c0ae5
Implement ADV text publication service
2026-07-20 10:18:10 -04:00
gamer147
96e4448796
Implement AGE text line spacing
2026-07-19 23:32:38 -04:00
gamer147
7c110d762b
Implement History mouse wheel navigation
2026-07-19 21:38:34 -04:00
gamer147
81155c5e1c
Implement History timed callback scrolling
2026-07-19 21:15:15 -04:00
gamer147
f928572152
Correct ADV History metadata ordering
2026-07-19 20:55:16 -04:00
gamer147
d3698a0612
Implement ADV History voice replay
2026-07-19 14:11:49 -04:00
gamer147
eee9022cfb
Clear ADV History presentation on exit
2026-07-19 11:32:36 -04:00
gamer147
792d37ccfe
Restore multi-row ADV History display
2026-07-19 10:57:58 -04:00
gamer147
2c6bf9a4cd
Correct ADV History layout addressing
2026-07-19 10:43:52 -04:00
gamer147
e80a120217
Implement ADV History interaction
2026-07-19 00:13:47 -04:00
gamer147
fef61323b1
Implement visible ADV History presentation
2026-07-18 23:59:26 -04:00
gamer147
7dec791876
Implement ADV History data navigation
2026-07-18 23:41:23 -04:00
gamer147
dae651e0dd
Implement retained ADV History writers
2026-07-18 23:28:26 -04:00
gamer147
66b13315f2
Correct ADV Hide Window restore behavior
2026-07-18 22:23:06 -04:00
gamer147
ad022ace51
Implement native ADV Hide Window path
2026-07-18 21:14:06 -04:00
gamer147
dc50acaa9b
Implement native ADV message skip
2026-07-18 17:32:12 -04:00
gamer147
4bf98cc7af
Implement ADV controls and native Auto timing
2026-07-18 17:16:06 -04:00
gamer147
8c7c7158a7
Fix retained background lifecycle
2026-07-12 00:00:45 -04:00
gamer147
b6cd571165
Fix AE001H cyclic color blending
2026-07-11 22:21:10 -04:00
gamer147
aa14ad6b3d
Fix AE001H translation target query
2026-07-11 21:40:16 -04:00
gamer147
5614fc7631
Restore ADV wait indicator
2026-07-11 21:12:24 -04:00
gamer147
ca562da209
Fix AE001H spritesheet animation
2026-07-11 20:37:26 -04:00
gamer147
2a49a0697c
fix(gfx): restore third CG glow
2026-07-11 20:05:51 -04:00
gamer147
7c0495c88d
Optimize identity raster paths
2026-07-11 15:31:56 -04:00
gamer147
9f1fcb5602
Optimize static wait presentation
2026-07-11 13:56:30 -04:00
gamer147
0c55d5e8a4
Fix ADV chrome one-shot blending
2026-07-11 13:28:31 -04:00
gamer147
36960d4118
Implement SC0000 movie playback lifecycle
2026-07-11 12:27:51 -04:00
gamer147
0d3078de03
Migrate audio payloads onto asset VFS
2026-07-11 11:01:11 -04:00
gamer147
d6da43c818
Mount SYS4 append asset catalogs
2026-07-11 10:42:33 -04:00
gamer147
ec07c76721
Decode AGF textures through the asset store
2026-07-11 09:55:58 -04:00
gamer147
8e0f769a6e
Implement base SYS4 asset store
2026-07-11 09:14:14 -04:00
gamer147
2232216832
Implement native-backed SC0000 SFX lifecycle
2026-07-11 02:15:17 -04:00
gamer147
921c91474f
Implement native ADV retained text
2026-07-10 22:46:27 -04:00
gamer147
f94bca4ba5
Refresh retained presentation references
2026-07-10 21:56:57 -04:00
gamer147
85a66afe20
Fix native retained presentation batching
2026-07-10 21:37:42 -04:00
gamer147
8731d6389c
Implement native 0x202 color interpolation
2026-07-10 20:49:28 -04:00
gamer147
d6d1be984e
Implement ADV foreground transition lifecycle
2026-07-10 18:49:53 -04:00
gamer147
768863b48e
feat: add affine rotation rendering and timeline diagnostics
2026-07-10 17:54:33 -04:00
gamer147
4d225618f9
fix: align animation pacing and transforms with native
2026-07-10 15:41:17 -04:00
gamer147
5427e9d776
feat: split native scale and translation channels
2026-07-10 10:28:11 -04:00
gamer147
f2797d5ab7
feat: model ADV coroutines and retained effect teardown
2026-07-10 09:45:43 -04:00
gamer147
f2936cbf36
feat(engine): --trace-json emitter for the differential oracle
...
JsonOffsetTraceSink records every executed instruction offset (bytecode word
index) of one target script, in order, filtered to the scene's own frame
(call-script subroutines excluded) to match the Frida engine tracer's
per-codebase filter. Wired as 'trace <SCENE.BIN> [--boot] --trace-json <out>'.
Observe-only; sweep path and trace parity untouched. +2 xUnit tests.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com >
2026-07-09 11:20:23 -04:00
gamer147
68d52f218a
diag+docs: confirm grey-BG root cause = unfilled slot-table (label_125bd via stubbed coroutine op 0x140)
...
Traced end-to-end (AGE_DIAG_SETTEX): set-texture slot=G[0x62452] <- query-gfx-object?
(-1 for unregistered CG handles) -> fallback lookup-array-2d(rec[s3]=G[0x3239])=0
because the slot table is never filled: label_125bd (SC0000 0x50f, slots 4..13) is
gated behind the scene-coroutine framework (0x140 coroutine-yield, stubbed). Adds
env-gated VM set-texture/query slot diagnostics + GfxState.IsRegistered.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com >
2026-07-08 23:55:50 -04:00
gamer147
1a502d5adc
fix: color-op alpha (0x202/0x203/0x232) is TINT STRENGTH, not object opacity
...
Root cause (evidence: gfx-log) of the opening-CG grey background: a CG drawn with
(alpha=0, color=white) means 'no tint' = fully opaque, but slice-A conflated the
color alpha with object opacity -> the CG rendered transparent. RenderObject now
carries TintStrength separately from Alpha (opacity); resolution keeps textured
objects opaque. Tests updated to the evidence-based semantics.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com >
2026-07-08 23:41:03 -04:00
gamer147
20fd0c634c
feat: wire SC0000 anim cluster ops (0x22f/0x229 pos, 0x239/0x231 sheet, 0x232 glow, 0x228/0x23f query)
...
Coverage 67->74/129; parity held (79/79, sweep 284/13).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com >
2026-07-08 22:07:51 -04:00