gamer147
|
a6831d349c
|
Decode MPINIT stage terrain atlas
|
2026-07-23 21:31:43 -04:00 |
|
gamer147
|
d0b1a97b47
|
Decode CVINIT voice configuration
|
2026-07-23 20:01:53 -04:00 |
|
gamer147
|
664ed5376f
|
Decode AFINIT and CTINIT data tables
|
2026-07-23 19:42:32 -04:00 |
|
gamer147
|
44bbbf1687
|
Decode ALINIT alchemy recipes
|
2026-07-23 19:26:49 -04:00 |
|
gamer147
|
f617395f27
|
Decode CGINIT gallery registry
|
2026-07-23 19:06:21 -04:00 |
|
gamer147
|
375afc8672
|
Decode CNINIT unit name registry
|
2026-07-23 18:54:22 -04:00 |
|
gamer147
|
9d8bba66cb
|
Decode ILINIT condition and RECOVER schemas
|
2026-07-23 18:45:53 -04:00 |
|
gamer147
|
02e1db9fa4
|
Decode MAINIT and message infrastructure
|
2026-07-23 18:14:19 -04:00 |
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gamer147
|
29aa9a4da5
|
Join CIINIT and CIMES character profiles
|
2026-07-23 17:57:21 -04:00 |
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gamer147
|
e84f61d670
|
Join VIMES and EIMES semantics
|
2026-07-23 17:39:08 -04:00 |
|
gamer147
|
98c7b8aba7
|
Close RTINIT movement provider semantics
|
2026-07-23 17:11:14 -04:00 |
|
gamer147
|
cb68e9eabd
|
Decode RTINIT providers 3 and 51
|
2026-07-23 16:44:49 -04:00 |
|
gamer147
|
6ce98da1ab
|
Close RTINIT movement parameter semantics
|
2026-07-23 15:58:38 -04:00 |
|
gamer147
|
d75adf50ba
|
Decode RTINIT movement providers 4 6 and 15
|
2026-07-23 15:43:27 -04:00 |
|
gamer147
|
ccdc8a1fe1
|
Decode RTINIT movement providers 7 10 and 12
|
2026-07-23 15:32:20 -04:00 |
|
gamer147
|
46d4d1e88f
|
Decode RTINIT movement providers 5 and 11
|
2026-07-23 14:25:47 -04:00 |
|
gamer147
|
eefca87ad8
|
Decode RTINIT routine step banks
|
2026-07-23 13:41:35 -04:00 |
|
gamer147
|
aff9a6fa3c
|
Decode SCINIT scene dispatch registry
|
2026-07-23 13:08:48 -04:00 |
|
gamer147
|
101be005d5
|
Decode CCINIT class change rules
|
2026-07-23 12:40:42 -04:00 |
|
gamer147
|
66d8fb7cae
|
Decode EBINIT signed boss classes
|
2026-07-23 12:02:23 -04:00 |
|
gamer147
|
82daa07f8d
|
Classify EBINIT unit power tier
|
2026-07-23 10:25:19 -04:00 |
|
gamer147
|
7db56c9f8e
|
Decode EBINIT voice bank semantics
|
2026-07-23 10:14:55 -04:00 |
|
gamer147
|
b231f50868
|
Decode EBINIT SALLY action semantics
|
2026-07-23 10:06:31 -04:00 |
|
gamer147
|
d1565d8e18
|
Decode STINIT initial object states
|
2026-07-23 09:47:22 -04:00 |
|
gamer147
|
229c77855a
|
Join STINIT object definitions
|
2026-07-23 09:34:23 -04:00 |
|
gamer147
|
3210b907f6
|
Decode STINIT tagged object payloads
|
2026-07-23 09:07:58 -04:00 |
|
gamer147
|
668e138507
|
Decode STINIT enemy spawn semantics
|
2026-07-23 08:40:22 -04:00 |
|
gamer147
|
4e42b57970
|
Decode STINIT map and object placement data
|
2026-07-23 00:22:03 -04:00 |
|
gamer147
|
5903357260
|
Extract and profile STINIT stage records
|
2026-07-22 23:50:43 -04:00 |
|
gamer147
|
214a1cda9d
|
Name confirmed EBINIT table columns
|
2026-07-22 23:25:03 -04:00 |
|
gamer147
|
9efa56c210
|
Expose semantic INIT column names
|
2026-07-22 23:15:33 -04:00 |
|
gamer147
|
b536e91fbc
|
Join item and skill message semantics
|
2026-07-22 23:04:24 -04:00 |
|
gamer147
|
17d2432d63
|
Map EB roster events and critical chance
|
2026-07-22 22:46:21 -04:00 |
|
gamer147
|
bb3eec7aa0
|
Map EBINIT presentation and reward fields
|
2026-07-22 21:18:12 -04:00 |
|
gamer147
|
b828c07ff7
|
Recover signed INIT data semantics
|
2026-07-22 21:05:48 -04:00 |
|
gamer147
|
24fac92676
|
Model linked INIT record tables
|
2026-07-22 16:57:59 -04:00 |
|
gamer147
|
b466c36f8a
|
Correct INIT extraction and profile item fields
|
2026-07-22 16:44:53 -04:00 |
|
gamer147
|
1625b3bf54
|
Document performance baselines and native animation cadence
|
2026-07-22 12:06:54 -04:00 |
|
gamer147
|
633e3b3085
|
Prevent failed combat movies from blocking
|
2026-07-21 20:46:10 -04:00 |
|
gamer147
|
88f2f65bda
|
Use universal packed resource resolution
|
2026-07-21 20:23:32 -04:00 |
|
gamer147
|
983c7d0bb0
|
Correct native packed resource addressing docs
|
2026-07-21 20:14:07 -04:00 |
|
gamer147
|
503cba5b4b
|
Document BTL movie playback blockers
|
2026-07-21 19:44:53 -04:00 |
|
gamer147
|
7a957a318d
|
Implement DEBUGMAP combat frontier
|
2026-07-21 19:30:56 -04:00 |
|
gamer147
|
f6e48907d9
|
Implement deployment card numeric rendering
|
2026-07-21 17:31:57 -04:00 |
|
gamer147
|
a02ea7e0a0
|
Implement BUNKI string layout opcodes
|
2026-07-21 16:32:39 -04:00 |
|
gamer147
|
8aa58c4c3d
|
Document BUNKI menu opcode contracts
|
2026-07-21 16:26:39 -04:00 |
|
gamer147
|
fe1531097a
|
Document numeric HUD opcode contracts
|
2026-07-21 15:40:46 -04:00 |
|
gamer147
|
274744e9b6
|
Implement movie surface stop-time queries
|
2026-07-21 14:43:24 -04:00 |
|
gamer147
|
ff39c7f3f9
|
Render DEBUGMAP tiled field surfaces
|
2026-07-21 13:02:02 -04:00 |
|
gamer147
|
d5f69853d5
|
Implement indexed party roster sort
|
2026-07-21 11:56:04 -04:00 |
|