Implement BUNKI string layout opcodes

This commit is contained in:
gamer147
2026-07-21 16:32:39 -04:00
parent 8aa58c4c3d
commit a02ea7e0a0
7 changed files with 127 additions and 7 deletions

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@@ -2515,7 +2515,7 @@ matches BUNKI's later conversion: it finds the longest choice/title byte length,
multiplies by 21, and divides by two to obtain the full-width glyph-space estimate used for panel width and
the shared left edge of the primary labels.
The port currently skips `0x2c5`, leaving BUNKI's maximum-length local at zero. For FIELD's
Before implementation, the port skipped `0x2c5`, leaving BUNKI's maximum-length local at zero. For FIELD's
`待機`/`帰還`/`キャンセル` popup, the panel still hits the same 240-pixel minimum but the computed label
origin moves from surface x=67 to x=120, a 53-pixel right shift which makes `キャンセル` touch/spill beyond
the frame. TITLE's longer developer choices should expand the surface beyond 240 pixels; the skipped result
@@ -2531,6 +2531,14 @@ row and advances the choice y cursor by `0x1e` even though the empty title has n
`0x195` therefore removes the exact one-row downward shift; this is not a Godot font-baseline discrepancy or
an inherited VN cursor indent.
Both operations are now implemented as shared VM semantics. `0x2c5` uses the same configurable native-string
encoding helper as `0x1a6` (CP932 for SYS4), stops at an embedded NUL, and writes the unshifted byte count.
`0x195` is ordinal inequality through the existing literal/global/local/string-pointer resolver and always
writes zero or one, so stale destinations cannot leak into the branch. Focused tests cover mixed-width CP932,
embedded-NUL termination, all observed comparison operand classes, and the exact BUNKI empty-title stale-handle
case. The full 281-test engine suite, zero-warning Godot build, and threaded frontend selftest pass; manual
DEBUGMAP and developer-menu visual rechecks remain.
---
## Native walls backlog (targets for this loop)

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@@ -242,7 +242,7 @@ Implemented with domain-preserving addressed-array access, native signed 32-bit
- **grounding:** source=investigation, confidence=high
- **evidence:** Ghidra /v2: dispatch slot ctx[0x26c93+0x195] is op_0x195_string_not_equals@0x426f20. It resolves operands 2 and 3 as engine strings, compares their complete byte ranges through the same worker as sibling op 0x194, and writes compare_result!=0 to operand 1. Corpus: 17 sites; 15 immediately branch on the result. BUNKI uses three comparisons against the empty string for its optional title row.
This is the logical inverse of op 0x194 string-equals. Skipping it is stateful: the destination is not cleared. At BUNKI@0x905, local 0x99 still contains a nonzero graphics handle, so the missing write falsely reserves a 30-pixel title row and shifts every choice down.
This is the logical inverse of op 0x194 string-equals. Skipping it is stateful: the destination is not cleared. At BUNKI@0x905, local 0x99 still contains a nonzero graphics handle, so the missing write falsely reserves a 30-pixel title row and shifts every choice down. The C# VM implements ordinal inequality through the shared string resolver; focused tests cover literal/global/local/pointer operands and the exact empty-title stale-handle overwrite.
### 0x1a6 `half-byte-string-length` (halve-strlen, argc 2)
- **summary:** Write half the resolved string's byte length, using integer truncation.
@@ -261,7 +261,7 @@ Native applies strlen to the NUL-terminated engine byte string and shifts the by
- **grounding:** source=investigation, confidence=high
- **evidence:** Ghidra /v2: op_0x2c5_byte_strlen@0x42a690 resolves operand 2, scans byte-by-byte through the terminating NUL, and writes the byte count to operand 1. Corpus: 23 sites in 10 scripts. BUNKI uses two sites to size its temporary menu surface and horizontally place all primary option strings.
This is raw strlen(bytes), not a .NET UTF-16 character count. BUNKI compares all option/title byte lengths, adds four bytes of padding, and converts the result to pixels; skipping the opcode leaves its local maximum at zero, forcing the minimum-width menu and shifting every primary label right.
This is raw strlen(bytes), not a .NET UTF-16 character count. BUNKI compares all option/title byte lengths, adds four bytes of padding, and converts the result to pixels; skipping the opcode leaves its local maximum at zero, forcing the minimum-width menu and shifting every primary label right. The C# VM shares the configurable native-string byte counter used by op 0x1a6 (CP932 by default), including embedded-NUL termination; focused tests cover literals and local-string pointers.
## control

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@@ -462,8 +462,10 @@ the destination stays zero; the FIELD popup shifts 53 pixels right and the longe
remains at its 240-pixel minimum. Corrected native/port screenshots reveal a separate exact one-row vertical
shift: BUNKI uses missing opcode `0x195` (`string-not-equals`) to test its optional title against the empty
string. Because a skipped opcode leaves its destination untouched, the final test reuses a nonzero graphics
handle and falsely advances the choice cursor by 30 pixels. The next bounded implementation is therefore the
shared CP932 byte-length opcode `0x2c5` plus inverse string comparison `0x195`, followed by a visual recheck.
handle and falsely advances the choice cursor by 30 pixels. Both shared operations are now implemented with
focused CP932/NUL, operand-resolution, and stale-destination regressions. All 281 engine tests, the zero-warning
Godot build, and threaded selftest pass. The next bounded action is a visual recheck of the DEBUGMAP popup and
TITLE developer menu.
## Later Phase B breadth

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@@ -129,4 +129,28 @@ public class NumericGlyphOpsTests
Assert.Equal(2, vm.Globals[100]); // four CP932 bytes, not three .NET chars
Assert.Equal(3, vm.Globals[101]); // six CP932 bytes
}
[Fact]
public void ByteStringLengthUsesNativeCp932BytesAndStopsAtNul()
{
var table = T();
var scene = ScriptAssembler.Assemble(table, "BYTE-LENGTH", new List<(int, Operand[])>
{
(0x2c5, new[] { L(0), S(0) }),
(0x55, new[] { G(100), L(0) }),
(0x55, new[] { LS(0), S(1) }),
(0x2c5, new[] { L(1), LS(0) }),
(0x55, new[] { G(101), L(1) }),
(0x2c5, new[] { L(2), S(2) }),
(0x55, new[] { G(102), L(2) }),
Exit(),
}, new[] { "AB姫", "リリィ", "AB\0姫" });
var vm = new VirtualMachine(scene, table, new RecordingHost());
vm.Run();
Assert.Equal(4, vm.Globals[100]); // two ASCII + one double-byte CP932 glyph
Assert.Equal(6, vm.Globals[101]); // three double-byte CP932 glyphs through a string pointer
Assert.Equal(2, vm.Globals[102]); // native strlen stops before the embedded NUL
}
}

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@@ -94,4 +94,84 @@ public class StringComparisonOpsTests
Assert.Equal(1, vm.Globals[0x600]);
}
[Fact]
public void StringNotEquals_HandlesEqualDifferentAndPointerOperands()
{
var table = OpcodeTableJson.Load(Paths.OpcodesJson);
int lookup = table.ByLabel("lookup-array")!.Value;
int move = table.ByLabel("mov")!.Value;
var script = ScriptAssembler.Assemble(table, "STRING_NOT_EQUALS", new List<(int, Operand[])>
{
(move, new[] { new Operand(LocalString, 0), new Operand(InlineString, 0) }),
(lookup, new[]
{
new Operand(LocalStringPointer, 0), new Operand(GlobalString, 0x300),
new Operand(Immediate, 2),
}),
(0x195, new[]
{
new Operand(LocalInt, 0), new Operand(InlineString, 0), new Operand(InlineString, 1),
}),
(0x195, new[]
{
new Operand(LocalInt, 1), new Operand(GlobalString, 0x301), new Operand(InlineString, 0),
}),
(0x195, new[]
{
new Operand(LocalInt, 2), new Operand(LocalString, 0), new Operand(InlineString, 0),
}),
(0x195, new[]
{
new Operand(LocalInt, 3), new Operand(LocalStringPointer, 0), new Operand(InlineString, 0),
}),
(0x195, new[]
{
new Operand(LocalInt, 4), new Operand(GlobalStringPointer, 0x400),
new Operand(InlineString, 0),
}),
(move, new[] { new Operand(GlobalInt, 0x500), new Operand(LocalInt, 0) }),
(move, new[] { new Operand(GlobalInt, 0x501), new Operand(LocalInt, 1) }),
(move, new[] { new Operand(GlobalInt, 0x502), new Operand(LocalInt, 2) }),
(move, new[] { new Operand(GlobalInt, 0x503), new Operand(LocalInt, 3) }),
(move, new[] { new Operand(GlobalInt, 0x504), new Operand(LocalInt, 4) }),
(0x2, Array.Empty<Operand>()),
}, new[] { "姫狩り", "姫狩り", "姫狩り違い" });
var vm = new VirtualMachine(script, table, new RecordingHost());
vm.GlobalStrings[0x301] = "姫狩り違い";
vm.GlobalStrings[0x302] = "姫狩り";
vm.Globals[0x400] = 0x302;
vm.Run();
Assert.Equal(new long[] { 0, 1, 0, 0, 0 }, new[]
{
vm.Globals[0x500], vm.Globals[0x501], vm.Globals[0x502],
vm.Globals[0x503], vm.Globals[0x504],
});
}
[Fact]
public void StringNotEquals_OverwritesBunkiStaleHandleWhenTitleIsEmpty()
{
var table = OpcodeTableJson.Load(Paths.OpcodesJson);
int move = table.ByLabel("mov")!.Value;
var script = ScriptAssembler.Assemble(table, "BUNKI_EMPTY_TITLE", new List<(int, Operand[])>
{
// BUNKI reuses local 0x99 for frame handles before testing its optional title.
(move, new[] { new Operand(LocalInt, 0x99), new Operand(Immediate, 0xea71) }),
(0x195, new[]
{
new Operand(LocalInt, 0x99), new Operand(GlobalString, 0x7da),
new Operand(InlineString, 0),
}),
(move, new[] { new Operand(GlobalInt, 0x600), new Operand(LocalInt, 0x99) }),
(0x2, Array.Empty<Operand>()),
}, new[] { "" });
var vm = new VirtualMachine(script, table, new RecordingHost());
vm.Run();
Assert.Equal(0, vm.Globals[0x600]);
}
}

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@@ -660,6 +660,9 @@ public sealed class VirtualMachine
case "string-equals":
Write(a[0], string.Equals(ReadStr(a[1]), ReadStr(a[2]), StringComparison.Ordinal) ? 1 : 0);
return pc + 1;
case "string-not-equals":
Write(a[0], string.Equals(ReadStr(a[1]), ReadStr(a[2]), StringComparison.Ordinal) ? 0 : 1);
return pc + 1;
case "lt": Write(a[0], Read(a[1]) < Read(a[2]) ? 1 : 0); return pc + 1;
case "lte": Write(a[0], Read(a[1]) <= Read(a[2]) ? 1 : 0); return pc + 1;
case "gr": Write(a[0], Read(a[1]) > Read(a[2]) ? 1 : 0); return pc + 1;
@@ -672,6 +675,9 @@ public sealed class VirtualMachine
case "halve-strlen": // 0x1a6: strlen(native encoded bytes) >> 1
Write(a[0], NativeStringByteLength(ReadStr(a[1])) >> 1);
return pc + 1;
case "strlen": // 0x2c5: raw strlen(native encoded bytes)
Write(a[0], NativeStringByteLength(ReadStr(a[1])));
return pc + 1;
case "lookup-array":
LookupStore(a[0], BaseAddr(a[1]).Offset(Read(a[2]))); return pc + 1;
case "lookup-array-2d":

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@@ -3155,7 +3155,7 @@ source = "investigation"
confidence = "high"
depends_on = []
evidence = "Ghidra /v2: dispatch slot ctx[0x26c93+0x195] is op_0x195_string_not_equals@0x426f20. It resolves operands 2 and 3 as engine strings, compares their complete byte ranges through the same worker as sibling op 0x194, and writes compare_result!=0 to operand 1. Corpus: 17 sites; 15 immediately branch on the result. BUNKI uses three comparisons against the empty string for its optional title row."
details = "This is the logical inverse of op 0x194 string-equals. Skipping it is stateful: the destination is not cleared. At BUNKI@0x905, local 0x99 still contains a nonzero graphics handle, so the missing write falsely reserves a 30-pixel title row and shifts every choice down."
details = "This is the logical inverse of op 0x194 string-equals. Skipping it is stateful: the destination is not cleared. At BUNKI@0x905, local 0x99 still contains a nonzero graphics handle, so the missing write falsely reserves a 30-pixel title row and shifts every choice down. The C# VM implements ordinal inequality through the shared string resolver; focused tests cover literal/global/local/pointer operands and the exact empty-title stale-handle overwrite."
[[opcode.semantics.args]]
i = 1
@@ -6780,7 +6780,7 @@ source = "investigation"
confidence = "high"
depends_on = []
evidence = "Ghidra /v2: op_0x2c5_byte_strlen@0x42a690 resolves operand 2, scans byte-by-byte through the terminating NUL, and writes the byte count to operand 1. Corpus: 23 sites in 10 scripts. BUNKI uses two sites to size its temporary menu surface and horizontally place all primary option strings."
details = "This is raw strlen(bytes), not a .NET UTF-16 character count. BUNKI compares all option/title byte lengths, adds four bytes of padding, and converts the result to pixels; skipping the opcode leaves its local maximum at zero, forcing the minimum-width menu and shifting every primary label right."
details = "This is raw strlen(bytes), not a .NET UTF-16 character count. BUNKI compares all option/title byte lengths, adds four bytes of padding, and converts the result to pixels; skipping the opcode leaves its local maximum at zero, forcing the minimum-width menu and shifting every primary label right. The C# VM shares the configurable native-string byte counter used by op 0x1a6 (CP932 by default), including embedded-NUL termination; focused tests cover literals and local-string pointers."
[[opcode.semantics.args]]
i = 1