Commit Graph

30 Commits

Author SHA1 Message Date
gamer147
82ac160271 feat(startup): add configurable game root 2026-07-28 23:05:25 -04:00
gamer147
77c7b85612 feat(opcodes): register full AGE opcode ABI 2026-07-28 22:21:40 -04:00
gamer147
8f84f0b083 Add physical window size overrides 2026-07-28 22:10:01 -04:00
gamer147
eb9f11c251 Apply SYS4INI logical resolution 2026-07-28 21:55:53 -04:00
gamer147
9c7cda1ce6 Plan SYS4INI logical resolution handling 2026-07-28 21:21:28 -04:00
gamer147
5b0594b740 Document SYS4INI startup settings 2026-07-28 18:08:17 -04:00
gamer147
2dcf0b1f85 Document native glyph raster backlog 2026-07-28 16:56:07 -04:00
gamer147
bd78cb148a Fix Extra Room catalog unlock handling 2026-07-28 13:14:28 -04:00
gamer147
ec6b267ec1 Persist shared profile on clean shutdown 2026-07-24 23:55:06 -04:00
gamer147
b8bbd5c1eb Complete native numbered-save round trips 2026-07-24 23:25:54 -04:00
gamer147
d099a073a8 Match native surface persistence policy 2026-07-24 20:28:59 -04:00
gamer147
abda5b21c1 Restore complete numbered save state 2026-07-24 18:43:21 -04:00
gamer147
f4f2a11f46 Validate persistence through real SAVE UI 2026-07-24 16:48:32 -04:00
gamer147
8fe610b66d Implement numbered save pair lifecycle 2026-07-24 15:32:55 -04:00
gamer147
70643ceb2b Implement native RT.DAT read history 2026-07-24 15:11:30 -04:00
gamer147
4d8812d5d3 Implement native shared profile persistence 2026-07-24 14:52:05 -04:00
gamer147
6ffd21cd3e Implement native DAT container codec 2026-07-24 14:00:33 -04:00
gamer147
15f23abf5c Map native persistence formats and opcodes 2026-07-24 13:40:18 -04:00
gamer147
6c24ac5e5b Decode battle experience rewards 2026-07-24 10:13:43 -04:00
gamer147
6dd0dc027b Document multi-game opcode ABI boundary 2026-07-20 19:30:21 -04:00
gamer147
0c23f3b20e Define future modding and OMP architecture 2026-07-18 17:17:47 -04:00
gamer147
1663f980a7 Document Phase B execution framework 2026-07-11 13:10:22 -04:00
gamer147
9762bf52e0 Track platform portability dependencies 2026-07-11 12:58:49 -04:00
gamer147
0d3078de03 Migrate audio payloads onto asset VFS 2026-07-11 11:01:11 -04:00
gamer147
d6da43c818 Mount SYS4 append asset catalogs 2026-07-11 10:42:33 -04:00
gamer147
ec07c76721 Decode AGF textures through the asset store 2026-07-11 09:55:58 -04:00
gamer147
8e0f769a6e Implement base SYS4 asset store 2026-07-11 09:14:14 -04:00
gamer147
a6e0bec5c3 docs(roadmap): backlog the state-divergence differ (trace-facility consumer)
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-07 15:50:07 -04:00
gamer147
1dc11a3997 docs: sync living references + roadmap to call-script solved/executing
- tools-reference: run/play/sweep execute call-script (provider); trace/audio/gfx
  stay provider-less; corrected stale sweep numbers (284 exit/13 STEP-LIMIT) and the
  Godot --selftest description (synthetic vs headless, not vm0/186); added --scene.
- roadmap: call-script marked SOLVED (resolution + execution) throughout; no longer a
  'long pole'; per-game registry now automatic from SYS4INI.
- phase-a-slice-plan: SC0240 live-demonstration note.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-07 14:21:09 -04:00
gamer147
aa3da00bfa chore: initialize age-reimpl repo
Reverse-engineering + open reimplementation workspace for Eushully's AGE/SYS4
engine (first target: Himegari). The repo root is age-reimpl/; the original game
install and the extracted ALF data are siblings outside the repo and are never
tracked. build/ (derived corpora) is gitignored and regenerated by the tools.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-06 12:58:30 -04:00