gamer147
82ac160271
feat(startup): add configurable game root
2026-07-28 23:05:25 -04:00
gamer147
77c7b85612
feat(opcodes): register full AGE opcode ABI
2026-07-28 22:21:40 -04:00
gamer147
8f84f0b083
Add physical window size overrides
2026-07-28 22:10:01 -04:00
gamer147
eb9f11c251
Apply SYS4INI logical resolution
2026-07-28 21:55:53 -04:00
gamer147
9c7cda1ce6
Plan SYS4INI logical resolution handling
2026-07-28 21:21:28 -04:00
gamer147
5b0594b740
Document SYS4INI startup settings
2026-07-28 18:08:17 -04:00
gamer147
2dcf0b1f85
Document native glyph raster backlog
2026-07-28 16:56:07 -04:00
gamer147
bd78cb148a
Fix Extra Room catalog unlock handling
2026-07-28 13:14:28 -04:00
gamer147
ec6b267ec1
Persist shared profile on clean shutdown
2026-07-24 23:55:06 -04:00
gamer147
b8bbd5c1eb
Complete native numbered-save round trips
2026-07-24 23:25:54 -04:00
gamer147
d099a073a8
Match native surface persistence policy
2026-07-24 20:28:59 -04:00
gamer147
abda5b21c1
Restore complete numbered save state
2026-07-24 18:43:21 -04:00
gamer147
f4f2a11f46
Validate persistence through real SAVE UI
2026-07-24 16:48:32 -04:00
gamer147
8fe610b66d
Implement numbered save pair lifecycle
2026-07-24 15:32:55 -04:00
gamer147
70643ceb2b
Implement native RT.DAT read history
2026-07-24 15:11:30 -04:00
gamer147
4d8812d5d3
Implement native shared profile persistence
2026-07-24 14:52:05 -04:00
gamer147
6ffd21cd3e
Implement native DAT container codec
2026-07-24 14:00:33 -04:00
gamer147
15f23abf5c
Map native persistence formats and opcodes
2026-07-24 13:40:18 -04:00
gamer147
6c24ac5e5b
Decode battle experience rewards
2026-07-24 10:13:43 -04:00
gamer147
6dd0dc027b
Document multi-game opcode ABI boundary
2026-07-20 19:30:21 -04:00
gamer147
0c23f3b20e
Define future modding and OMP architecture
2026-07-18 17:17:47 -04:00
gamer147
1663f980a7
Document Phase B execution framework
2026-07-11 13:10:22 -04:00
gamer147
9762bf52e0
Track platform portability dependencies
2026-07-11 12:58:49 -04:00
gamer147
0d3078de03
Migrate audio payloads onto asset VFS
2026-07-11 11:01:11 -04:00
gamer147
d6da43c818
Mount SYS4 append asset catalogs
2026-07-11 10:42:33 -04:00
gamer147
ec07c76721
Decode AGF textures through the asset store
2026-07-11 09:55:58 -04:00
gamer147
8e0f769a6e
Implement base SYS4 asset store
2026-07-11 09:14:14 -04:00
gamer147
a6e0bec5c3
docs(roadmap): backlog the state-divergence differ (trace-facility consumer)
...
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com >
2026-07-07 15:50:07 -04:00
gamer147
1dc11a3997
docs: sync living references + roadmap to call-script solved/executing
...
- tools-reference: run/play/sweep execute call-script (provider); trace/audio/gfx
stay provider-less; corrected stale sweep numbers (284 exit/13 STEP-LIMIT) and the
Godot --selftest description (synthetic vs headless, not vm0/186); added --scene.
- roadmap: call-script marked SOLVED (resolution + execution) throughout; no longer a
'long pole'; per-game registry now automatic from SYS4INI.
- phase-a-slice-plan: SC0240 live-demonstration note.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com >
2026-07-07 14:21:09 -04:00
gamer147
aa3da00bfa
chore: initialize age-reimpl repo
...
Reverse-engineering + open reimplementation workspace for Eushully's AGE/SYS4
engine (first target: Himegari). The repo root is age-reimpl/; the original game
install and the extracted ALF data are siblings outside the repo and are never
tracked. build/ (derived corpora) is gitignored and regenerated by the tools.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com >
2026-07-06 12:58:30 -04:00