Commit Graph

118 Commits

Author SHA1 Message Date
gamer147
792d37ccfe Restore multi-row ADV History display 2026-07-19 10:57:58 -04:00
gamer147
2c6bf9a4cd Correct ADV History layout addressing 2026-07-19 10:43:52 -04:00
gamer147
e80a120217 Implement ADV History interaction 2026-07-19 00:13:47 -04:00
gamer147
fef61323b1 Implement visible ADV History presentation 2026-07-18 23:59:26 -04:00
gamer147
7dec791876 Implement ADV History data navigation 2026-07-18 23:41:23 -04:00
gamer147
dae651e0dd Implement retained ADV History writers 2026-07-18 23:28:26 -04:00
gamer147
bd6c92519c Document ADV History retained-record model 2026-07-18 23:16:50 -04:00
gamer147
081d1395df Defer read-message skip persistence design 2026-07-18 22:42:17 -04:00
gamer147
66b13315f2 Correct ADV Hide Window restore behavior 2026-07-18 22:23:06 -04:00
gamer147
ad022ace51 Implement native ADV Hide Window path 2026-07-18 21:14:06 -04:00
gamer147
b76f175333 Document ADV history and remaining button paths 2026-07-18 20:28:36 -04:00
gamer147
7f5b88117b Pace ADV message skip by engine ticks 2026-07-18 19:04:15 -04:00
gamer147
dc50acaa9b Implement native ADV message skip 2026-07-18 17:32:12 -04:00
gamer147
4bf98cc7af Implement ADV controls and native Auto timing 2026-07-18 17:16:06 -04:00
gamer147
8c7c7158a7 Fix retained background lifecycle 2026-07-12 00:00:45 -04:00
gamer147
3aca514497 feat: add runtime ADV page locator 2026-07-11 22:52:26 -04:00
gamer147
b6cd571165 Fix AE001H cyclic color blending 2026-07-11 22:21:10 -04:00
gamer147
aa14ad6b3d Fix AE001H translation target query 2026-07-11 21:40:16 -04:00
gamer147
5614fc7631 Restore ADV wait indicator 2026-07-11 21:12:24 -04:00
gamer147
ca562da209 Fix AE001H spritesheet animation 2026-07-11 20:37:26 -04:00
gamer147
2a49a0697c fix(gfx): restore third CG glow 2026-07-11 20:05:51 -04:00
gamer147
7c0495c88d Optimize identity raster paths 2026-07-11 15:31:56 -04:00
gamer147
4be116e432 Cache compositor source pixels 2026-07-11 14:37:35 -04:00
gamer147
af87aade48 Batch compositor backbuffer updates 2026-07-11 14:28:53 -04:00
gamer147
9f1fcb5602 Optimize static wait presentation 2026-07-11 13:56:30 -04:00
gamer147
0c55d5e8a4 Fix ADV chrome one-shot blending 2026-07-11 13:28:31 -04:00
gamer147
e8c9e1c6a7 Fix movie compositor publication 2026-07-11 12:41:37 -04:00
gamer147
36960d4118 Implement SC0000 movie playback lifecycle 2026-07-11 12:27:51 -04:00
gamer147
0d3078de03 Migrate audio payloads onto asset VFS 2026-07-11 11:01:11 -04:00
gamer147
d6da43c818 Mount SYS4 append asset catalogs 2026-07-11 10:42:33 -04:00
gamer147
ec07c76721 Decode AGF textures through the asset store 2026-07-11 09:55:58 -04:00
gamer147
8e0f769a6e Implement base SYS4 asset store 2026-07-11 09:14:14 -04:00
gamer147
2232216832 Implement native-backed SC0000 SFX lifecycle 2026-07-11 02:15:17 -04:00
gamer147
0f39a55071 Document native asset VFS roadmap 2026-07-10 23:25:31 -04:00
gamer147
921c91474f Implement native ADV retained text 2026-07-10 22:46:27 -04:00
gamer147
f94bca4ba5 Refresh retained presentation references 2026-07-10 21:56:57 -04:00
gamer147
85a66afe20 Fix native retained presentation batching 2026-07-10 21:37:42 -04:00
gamer147
8731d6389c Implement native 0x202 color interpolation 2026-07-10 20:49:28 -04:00
gamer147
d6d1be984e Implement ADV foreground transition lifecycle 2026-07-10 18:49:53 -04:00
gamer147
768863b48e feat: add affine rotation rendering and timeline diagnostics 2026-07-10 17:54:33 -04:00
gamer147
4d225618f9 fix: align animation pacing and transforms with native 2026-07-10 15:41:17 -04:00
gamer147
21b2328ee8 docs: mark matrix composition provisional 2026-07-10 10:57:02 -04:00
gamer147
5427e9d776 feat: split native scale and translation channels 2026-07-10 10:28:11 -04:00
gamer147
f2797d5ab7 feat: model ADV coroutines and retained effect teardown 2026-07-10 09:45:43 -04:00
gamer147
d8bdcfed2d docs: record SC0000 anim cluster coverage (opcodes + slice plan)
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-08 22:13:56 -04:00
gamer147
21788a6264 docs: record blend/transparency slice A (colorkey + alpha/tint + fade fill)
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-08 19:10:31 -04:00
gamer147
1ccbf153f2 docs(slice): record frame-stepped VM as done+merged; note residual graphics gap
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-08 17:39:17 -04:00
gamer147
5366fe2171 docs+godot: finish frame-cadence RE notes + headless shot null-guard
Prior-session WIP: RE findings on the engine frame cadence (engine-re.md,
phase-a-slice-plan.md, tools-reference.md) and a null-guard so headless
--shot-sequence advances without a rendered viewport texture.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-08 17:26:27 -04:00
gamer147
b2291fbb3f docs: correct the overstated 'opening animates' claim across all docs
The frame-paced-sleep slice did NOT make the opening burst animate (only the
one-shot dramatic pauses). Correct the canonical result (phase-a-slice-plan),
the RE doc (engine-re), the opcode source+generated ref (opcodes.toml 0xc8),
and add correction banners to the point-in-time spec/plan. Also folds in the
diagnostics + headless halt-at-wait results into phase-a-slice-plan.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-08 10:53:08 -04:00
gamer147
e23b458c60 docs(gfx): record the frame-paced sleep slice + SC0000 GAP shrink
sleep 0xc8 -> impl, 0x20c present -> safe-noop; handled 65->67/129 (51.9%).
Opening now animates through distinct sleep-paced frames (shot-sequence verified).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-08 09:08:31 -04:00